Mirrim, the Glass Queen
Mirrim, the Glass Queen.
Type - AP Mage
Abilities:
Mirror Blast (Passive): Every 10/9/7/5 seconds, Mirrim polishes one of her gems to a mirror focus, gaining one stack of Mirror Blast, up to a max of 3/4/6/8 stacks max. When attacked with a basic attack, she uses one stack of Mirror Blast to cause 30/35/40/50% of the damage to her attacker. When hit with an ability, she uses 3 stacks of of Mirror Blast to cause 30/35/40/50% of the damage as well as whatever status condition that ability would inflict upon her.
Shatter Gem: (Passive) Her basic attacks are smaller shatter gems, that cause their normal damage, as well as a 10% AP of AoE damage in a radius of 80/100/125/150/200, and 20% AP bleed damage over 2 seconds. (Active) Mirrim throws a larger gem from her mirror, and when it hits the first enemy, it causes 30/40/60/90/120 (+40% AP) magic damage, as well as silencing them for 2 seconds. It then shatters and does AoE damage in a radius of 120/150/180/210/250 for 20/30/40/55/75 (+20% AP) magic damage, and slowing anyone hit by the AoE damage by 20/30/45/60/75% for 2 seconds. Range - 650. Cost - 40 Mana Cooldown 15/14/13/12/10 seconds.
Mirror Form: Mirrim uses gem magic to form a mirror image of herself, that lasts for 10 seconds, which when attacked, not only reflects 100% of the damage of the attack or ability it is hit with, but also shatters, creating a large area of broken glass, slowing all her enemies by 60% in a radius of 350, for 4 seconds (only as long as they are in the area of broken glass.) Any enemies caught in the original shatter zone, are hit for damage equal to 3/5/8/11/15% of their current HP in damage (+1% per 100 AP). Range - 450. Cost - 120 Mana Cooldown 30/28/25/23/20 seconds.
Through the Looking Glass: Mirrim summons a mirror, that lets her step between places, summoning a mirror at her destination as well, for 8 seconds. She may freely use these mirrors to flit back and forth, with a cooldown of 3 seconds. The mirrors may be attacked, and broken, by enemies, and have 5 HP (one HP per hit.) Range - 550. Cost - 80 Mana Cooldown 30/28/25/23/20 seconds.
Mirror mirror, on the wall: Mirrim channels for 5 seconds, linking her life force with an enemies, becoming attackable by everyone. Damage done to her during the channel, is halved and reflected to her target by 50/65/80%. If she is killed during the channel, the target takes damage equal to 20% (+1% per 10 AP) of their current HP. Range - 2000. Cost - 150 Mana Cooldown 140/120/90 seconds.