Champion Concept: Orbitus the Magus of Gravity

Frost the Reaper·1/22/2015, 2:32:00 AM·5 votes·1,213 views

Orbitus - The Magus of Gravity

Primary Role: Mage Secondary Role: Tank

Base Stats: Per Level Health: 600 +75 Armor: 22 +4 MR: 30 +3 Attack damage: 50 +2.8 HP5: 7.55 +.85 AS: .625 +1.75% MS: 340 Range: 125

Passive: Gravitation Orbs - Orbitus uses his Gravitation orbs to use his abilities. None of his abilities are affected by Cooldown Reduction. Once every 10 seconds Orbitus generates 1 Gravitation orb, up to a maximum of 10 Gravitation Orbs. This passive is affected by cooldown reduction and has Double Cooldown Reduction.

Q: Gravitation Bomb - Orbitus takes on of his Gravitation Orbs and throws it in Target direction dealing 60/80/100/120/140 + (.25 AP) Magic Damage to the first enemy hit.

Empowered Gravitation Orb: Gravitation Bomb Deals and extra 30/50/70/90/110 + (.6 AP) magic damage and explodes dealing 40/60/80/100/120 + (.4 AP) Magic damage in a 500 wide AoE around the the first enemy hit. This ability Can't go through walls.

Cooldown: 3.5 Seconds Range: 750 Units Costs: 1 Gravitation Orb

W: Intensify - Orbitus increases gravity in a target area, slowing all enemies inside by 35% every .5 seconds for 2 seconds, and stuns all enemies still inside of Intensify for 1 second.

Empowered Gravitation Orb: Intensify Deals 20/30/40/50/60 + (.2 AP) magic damage every .5 seconds, and now slows for 70% per tick, and stuns all enemies inside of Intensify for 2 seconds. 

Cooldown: 5 Seconds Range: 750 Units Area of Effect: 500 Units Wide Cost: 3 Gravitation Orb

E: Decsention - Orbitus consumes all of his Gravitation Orbs to deal 25/30/35/40/45 Magic damage per orb + (.15 AP) and stun for .1 second per orb.

Empowered Gravitation Orb: Stuns the target for .3 seconds per Empowered Gravitation Orb Consumed 

Cooldown: 7 Seconds Range: 400 Cost: All Gravitation Orbs

R: Continues Orbit - Orbitus replaces his Gravitation Orbs with 10 Empowered Gravitation Orbs. These Orbs are consumed by his other abilities, and are also consumed to reduce auto attack damage taken by 70/90/110 or 45% damage, whichever is greater. Critical Strikes consume 2 orbs instead of 1, but only reduce the damage as if 1 orb was consumed.

Cooldown: 60 Seconds Cost: None

Edit: 1/21/2015: Switched Descension and Continues Orbit, as well as changed damage ratios to descension and added an Empowered Gravitation Orb Effect to Descension Edit: 1/23/2015: Added Base Stats, As well as changed some Base Numbers on Q to make it more Reliable, but lowered its overall scaling. Also Changed the wording on Continues orbit to avoid confusion about there being 20 orbs if he used his ultimate. Increased Q's CD by .5 seconds. Changed the wording in his Passive to make it clear that her generates 1 Orb per 10 Seconds instead of all of his orbs per 10 seconds.

14 Comments

Frost the Reaper1/22/2015, 2:33:12 AM1 votes

Orbitus is One of Three Magus Designs I'm working On. I will have the Lore Written Soon, as well As his Concept Art as soon as I can find an Artist who is willing to help me create his splash art.

Runeloz1/22/2015, 2:49:01 AM1 votes

Syndra on crystal meth

Faltos1/22/2015, 2:53:51 AM1 votes

want to see the others but good champ

Hoffmisc1/22/2015, 2:58:59 AM1 votes

I feel like the E and R should be switched. Other than that it's cool to see another Gravity champion in the boards, nice to know I'm not the only person who thinks it would cool.

I will admit though, our execution is very different from each other...

FlameHalbrdOkido1/22/2015, 4:52:53 AM1 votes

Nice gravity champion, there are so many ways to implement gravity on a champion, this is a good idea. I have a few questions for you: What do you mean by "has Double Cooldown Reduction" on the passive, CDR counts double all the time for the passive? Does the targeting system for W look like a triangle with the 3 orbs as corners? that would be so cool as a new targeting system. Do you think its ok to have 2 abilities that stun? That's all and good job.

FlameHalbrdOkido1/22/2015, 5:12:46 AM1 votes

Triangles are cool, and i get you on the stuns

Frost the Reaper1/22/2015, 5:28:01 AM1 votes

So as I stated in my First Post: There will be Two other Magus Joining Orbitus. I've now given this group of 3 a name. The Triad of Magus. Now I'll Also give you a small Leak as to what these other Two magus can do. How you might ask? Well, Since these two are still being designed (Kit, Story, What I want them to look like) I'll Give you their names and Let you Ponder on what they might be.

Ignus and Iqienus.

chique401/23/2015, 10:37:27 PM1 votes

The concept of cooldown reduction is to reduce the cooldown of skill. Make a champion without cooldown reduction is interresting and it's a good compensation IF HE HAVE LONG COOLDOWN. The problem is that his passive (which double cooldown reduction) can go to 80% cooldown reduction and for 10 seconds of normal cooldown, this mean 2 seconds with max cooldown reduction. The passive is too strong and the compensation isn't enought. He should have longer cooldown on his abilities. He also have no mana, which is very strong for a mage. Next: How The Fuck can he be a tank. I think he should also have mana to make him more balance.

SwordsOfAether2/2/2015, 12:06:08 AM1 votes

No offense to the creaters of many of the concepts on boards, but it feels like almost every new champ concept has empowered or additional ablities base on their ults or passive. That or they have some huge stat filled ult that changes their stance.