@Meddler, A conceptual question

Akenero·4/10/2016, 6:43:50 AM·1 votes·193 views

Thought for an adc champion, with unique auto attack mechanics. But the question is: can this be implemented, or would it hinder game health? The champion would attack, and after a fairly long delay, the missile would start flying. It could be a sort of lock-on mechanic, where you have to input an attack, and "queue" the attack on an enemy, which sends the actual attack after them. Could be interesting to see in some iteration or another. (and yes, with sufficient attack speed, you'd be able to just have an army of missiles collapse on someone)

1 Comments

FloRaider424/10/2016, 9:23:28 AM1 votes

Wasn't there a concept here some time ago that implemented that ? (Can't remeber the name though) It was something along the lines of AA instead lock on the target (multiple stacks possible) and Q fires a homing rocket at all marked targets. Since in theory it's like Kalista's E without AA damage, but increased effect (more damage, longer duration and something else) I don't see a problem in implementing such a mechanic in the game.