Rework Concept - Udyr the Fury of Nature

Maligaro Spike·12/2/2015, 10:38:28 PM·1 votes·456 views

So let's talk about Udyr ,i feel he's a really cool champ,his stance mechanic is pretty unique and it's pretty fun in game to run like usain bolt while being able to dish out great damage. Sadly his kit is pretty much old and sometimes doesn't really make you feel like you're dominating the wild ,i theorycrafted a rework for him focused mostly on spamming spells for being stronger and i'd like to share it with you:

> Passive:Fury of nature everytime udyr casts a spell he gains a nature stack,every stack gives udyr increased movespeed and atk spd and makes the next spell costs less mana,stacking up to 6 times. At 6 stacks udyr becomes a fury, his spells will cost no mana and gain bonus effect until the buff expires

The idea is to give more gameplay to udyr passive,it's somewhat an hybrid between old cassiopeia and ryze's passive but i feel this is the right direction for him,atk spd and movespeed gain should be lower so 6 stacks will roughly equal the 3 stacks on live,i think they could be even lower than live if needed

> Q:Tiger Stance Udyr gains an high burst of atk spd (higher than live) and his autoattacks will deal bonus damage based on total AD Fury: While on fury udyr's sharpens his claws to make them directly ignore enemy's armor,now they deal bonus true damage instead of AD

This stance should be designed for duel and straight DPS so i get rid of the dot and made it gives you a stronger atk spd burst than live,while on fury udyr will be able do dish out even more dps,if true damage feels too strong it could instead ignore a % of enemy's armor

> W:Turtle Stance Udyr shields himself gaining a shield based on his maximum hp Fury:While on fury udyr gain more shield based on his missing HP

This stance is for tanking,it scales with maximum hp but i removed the lifesteal for balance the low cd and better scaling into mid/late game especially thanks to Fury of nature that grants us stronger shields the lower hp we are emphasizing the low hp escapes typical of udyr

> E:bear stance Udyr gains a small burst of movespeed and his autoattack stun once every 6 seconds Fury:While on fury udyr reinforces his legs reducing the effectiveness of slows

This is almost the same as live, didn't want fury to gives him better movespeed or stun because i felt it would be too strong so i made it reduce the effectiveness of slows so he can still close the gap better but it will further enhance his low hp escapes

>R:phoenix stance Udyr's autoattacks deal bonus damage on area based on AP (extra damage on minions and monsters) (similar to hydra's passive) Fury: While on fury udyr's resets his AA timers and his next hit will explode dealing strong aoe burst based on both AD and AP and leaving a fire trail that will damage enemies who will step into it dealing AP damage over time

I wanted to make this spell more focused on waveclear but i felt like udyr would lack burst damage after this change so i made the fury bonus effect reset the AA timer and make his next AA stronger aswell (only the first hit will explode,then he will have to re-activate this stance again while on fury for gain another explosion) ,this change will also reinforce is synergy with item 3078

So this is my idea for an Udyr 's rework,it mat be too OP or too UP but the basic idea is to give udyr's passive more gameplay and not just a glorified free stats passive,what do you think about it? Did some grammar check but since english isn't my first language there might be some grammar errors but i think the text is readable

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