Master of the Minions
I have an idea for a champion which I think would be pretty cool. Maybe not realistic or practical, but cool.
He would be a Master of the Minions, and all of his abilities would revolve around using minions for his strength. This could make him very good at split-pushing and using minions to harass.
Here are some of the potential abilities I have thought of:
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A passive ability which turns a nearby enemy minion into a friendly one every couple of seconds (useful for pushing) OR:
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A passive ability which heals nearby minions every couple of seconds (also useful for pushing)
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A basic ability which enhances the power of a targeted friendly minion, which could do multiple things, such as - Increase a caster minion's range/attack damage/give it some special on-hit effect and make it prioritize enemy champions - Increase a melee minion's movespeed and resistances and make it run at the enemy then suicide on him to do damage (kind of like a kamikaze grunt for anyone who plays Halo) - Increase a cannon minion's health and make it heal all nearby allies every couple of seconds
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A gapcloser which could make him swap places with a targeted minion (this could be useful in running up past your minions wave to the enemy, using the aforementioned ability to superpower a minion behind you, then swapping places with it to leave it right in front of your enemy and you in complete safety while it does your work for you)
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An ultimate which could summon a whole bunch of minions OR:
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An ultimate which could suck in all nearby minions and create a big minion ball which could be thrown and would explode with radius and damage scaling with the number of minions sucked in
These are just a few of the ideas I had. Feel free to give feedback or contribute to the growth of the idea.