Master of the Minions

thomasb1215·12/22/2014, 6:08:07 AM·2 votes·636 views

I have an idea for a champion which I think would be pretty cool. Maybe not realistic or practical, but cool.

He would be a Master of the Minions, and all of his abilities would revolve around using minions for his strength. This could make him very good at split-pushing and using minions to harass.

Here are some of the potential abilities I have thought of:

  • A passive ability which turns a nearby enemy minion into a friendly one every couple of seconds (useful for pushing) OR:

  • A passive ability which heals nearby minions every couple of seconds (also useful for pushing)

  • A basic ability which enhances the power of a targeted friendly minion, which could do multiple things, such as - Increase a caster minion's range/attack damage/give it some special on-hit effect and make it prioritize enemy champions - Increase a melee minion's movespeed and resistances and make it run at the enemy then suicide on him to do damage (kind of like a kamikaze grunt for anyone who plays Halo) - Increase a cannon minion's health and make it heal all nearby allies every couple of seconds

  • A gapcloser which could make him swap places with a targeted minion (this could be useful in running up past your minions wave to the enemy, using the aforementioned ability to superpower a minion behind you, then swapping places with it to leave it right in front of your enemy and you in complete safety while it does your work for you)

  • An ultimate which could summon a whole bunch of minions OR:

  • An ultimate which could suck in all nearby minions and create a big minion ball which could be thrown and would explode with radius and damage scaling with the number of minions sucked in

These are just a few of the ideas I had. Feel free to give feedback or contribute to the growth of the idea.

3 Comments

Gigglebytes12/22/2014, 6:53:29 AM1 votes

How would this affect the enemy's farm? Like converting minions would give them more opportunity for farm. Would this work on jungle minions? Maybe the passive could give the minions something like poppy's passive (All physical and Magic Damage dealt to Poppy that exceeds 10% of her current Health is reduced by 50%. This does not reduce damage from structures.) so ziggs doesn't just make you useless.

ZenithEevee12/22/2014, 8:17:40 AM1 votes

Q: Target enemy skill, All Friendly minions focus on target, with a passive that grants near by minions Health regen.

thats all you need to make a good minion king.. or should i say.. "Master of Puppets"

FHMarshy12/22/2014, 6:04:43 PM1 votes

Absorb your own minion for health = enemy loses farm and you gain health.

Only problem i see with this champ is that he would be useless in a team fight that is not in lane