XV-09, the Unstable Invention

Bârd··1 votes·553 views

Range: 125 Movement speed: 330 HP: 525-1920 HP5: 5-15 Armor: 30-85 MR: 30-65 Mana: 400-825 MP5: 10-20 AD: 63-132 AS: 0.570 (+0-.15%)

(Passive) Scavenger Enemy units who die near XV-09 drop "spare parts", which XV-09 can collect (up to 40) Minions and monsters have a 60% chance to drop 1. Champions always drop 5, and Towers always drop 7. On death, all spare parts are consumed. For every part used, XV-09's death timer is reduced by 2% and the gold earned by killing him is reduced by 1%.

(Q) EMP 10 second cooldown 90/95/100/105/110 mana All enemy units within 350 range of XV-09 are stunned for 0.5 seconds and dealt 80/90/100/110/120 (+.3 AP) magic damage. For each unit hit, the cooldown is reduced by 0.5 seconds and 10 mana is refunded (4x bonus for hitting a champion, minimum 1.5 second cooldown).

(W) Electric Smoke 5 second cooldown 50 health and mana per second toggle: All enemy units within 250 units of XV-09 are slowed by 20%, take 10/15/20/20/25 (+.05 AP) magic damage per second, and have nearsight applied to them.

For every 10% health XV-09 is missing, the radius of this effect is increased by 25, the base damage is increased by 5, and the health cost is increased by 5.

(E) Force Field 6 second cooldown 35 mana per second toggle: XV-09 gains a shield for 50/65/80/95/110 (+.05 HP) (+.05 mana), lasting until either it is destroyed or this ability is deactivated. This shield is refreshed every 3 seconds.

Additionally, 30% of all damage taken by allies within 450 units is instead dealt to XV-09. This damage can be lethal.

(R) Thrusters 3 second cooldown 5% max HP and mana per second toggle: XV-09 gains 40/60/80% movement speed. Enemies who get within 250 units of XV-09 are set ablaze, and take (+5% XV-09's max HP) (+5% XV-09's max Mana) per second.

If XV-09 has active shields, they will be consumed to pay the health cost instead of his actual health. If XV-09 doesn't have enough mana to keep Thrusters active, he will instead drain 10% of his maximum health each second. If XV-09 falls below 10% health, Thrusters will automatically deactivate.

-_-

Recommended Build

(this build is for the jungle, but XV-09 can be played effectively as a toplaner or support as well)

(starting items) item 1039 item 2031 item 3340

(early game) item 3706 item 3117 item 2032 item 3010

(midgame) item 1401 item 3027 item 3024

(aggressive items) item 3151 item 3135 item 3001

(defensive items) item 3143 item 3110 item 3065

(situational items) item 3083 item 3800 item 3190

3 Comments

TheMagicalVeggie1 votes

I kinda want to see how this beast looks like

Bârd1 votes

Well, I can TRY.

http://imgur.com/a/m2fo0

(Forgive me, I am not very good at digital graphics stuff. You'll have to use your imagination.)

The idea is a blocky, asymmetrical robot. He is primarily made of rusted scrap iron, random bits of junk, has exposed wiring.

One leg is a large, cumbersome piece of piping that doubles as his primary exhaust vent. When using "Thrusters" the champion would propel itself by spewing high velocity exhaust out of this vent.

There should be another "leg" that is not so much a leg as it is a massive, crude wheel, but I didn't really want to draw it. Couldn't make it meet the standard of the sketch (and that should tell you something. I mean, you can SEE how shitty this is).

The arm (he only has one) is a bent piece of wrought iron fence attatched to a gyroscope in the middle of his side. It can only be pivoted at the shoulder; imagine if the bones in your elbow were melded together. The claw at the end also cannot be moved directly. It's primary purpose is to drive away people who would otherwise dismantle the robot for scrap.

It's not intended to be a head on legs. It's meant to be a body with a few haphazardly added appendages and no head. There is an "eye" on it's shoulder.

TheMagicalVeggie1 votes

My imagination makes it a huge ass robot

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