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[Warframe Champion] Atlas

240 Noxian Bears··3 votes·1,648 views

I'm turning Warframes into potential champion concepts, based off of their actual abilities and passives in the game (tuned of course), and this is my second one, Atlas.

I believe Atlas would be played as a tanky Armor Stacking top laner, because of his abilities scaling off of armor, and his crowd control, and his damage reduction during crowd control. He also makes for a somewhat decent control mage, considering his W wall, and zoning with the second cast. He doesn't deal a whole lot of damage, which is also why it's recommended to play him tanky.

Skin of Stone (Passive): While under the effects of crowd control, Atlas takes 20% reduced damage. Atlas is also immune to knockbacks and knockdowns.

Landslide (Q): Charge forward, dealing 30/60/90/120/150(+20% AD)(+20% Armor) physical damage to the first champion or large monster struck (deals damage to any minions and little monsters in the way). If it hits a champion the cooldown is reduced to 4/3.5/3/2.5/2 seconds. If it hits a champion again within 3.5 seconds of it hitting another champion, it deals 10/25/40/55/70 bonus true damage. This does not stack, but can happen infinitely. (30/35/40/45/50 Mana) (10/9.5/9/8.5/8 Second Cooldown) (400/425/450/475/500 Range)

Tectonics (W): Summons a 300/350/400/450/500 units wide, lasting for 5 seconds. Activating again will cause the wall to turn into a boulder, rolling 400 units in the chosen direction from the wall, dealing 40/80/120/160/200 (+25% Armor) magic damage. (80 Mana) (26/23/20/17/14 Second Cooldown) (800 Cast Range)

Petrify (E): Enemies 40° in front of Atlas gain 8/10/12/14/16 Petrify Stacks per second. At 100 stacks, they are stunned for 2.75 seconds. Enemies have a 16/14/12/10/8 time window before they can be stunned. Enemies retain stacks for 1.75 seconds. (8/12/16/20/24 Mana per second) (0.5 Second Cooldown) (350 Range)

Rumblers (R): Summons two stone rumblers for 45 seconds. They target the same target as Atlas. Damage: 25/45/65 + (40/60/80% AD) (20/25/30% Armor) Armor: (50/75/100% Armor) Magic Resist (50/75/100% Magic Resist) Health (30/50/70% Health) They gain +6/13/20% Movement Speed when walking towards Atlas' target.

Update 1: Added Description.

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