Gorch, the brutal smith
i was goin for sorta like a mix up between
Braum and
Janna kinda tank/support kinda deal :)
also its pronounced G-or-k like cork not G-or-ch like porch...
(WARNING: lore is minimal and very "bare bones", dissatisfaction may be immanent...)
LORE: Gorch was raised in a small village in the Freljord, his father, his grand father and so on were all blacksmiths and so he picked up the family trade when he became old enough, people repeatedly came to him with weapons shattered and cracked from misuse, in his anger he decided to show them how to fight properly so his works would stop returning battered and beaten.
STATS: hp: 400 (+50 per level) hp regen: 5 per sec (+0.3 per sec per level) AD: 32.4 (+2.8 per level) armor: 20 (+0.6 per level) magic resist: 30 (+0.6 per level) movement speed: 320
PASSIVE: forge master INNATE: Gorch starts the game and re-spawns with 5 scrap metal and can buy scrap metal from the shop for 250(+25 x level) gold each, enemies also drop 1 scrap metal upon death randomly. (minion/monster---10% chance, siege minion/large monster---50% chance, champions always drop scrap metal) Gorch can only have up to 20 scrap metal at any one time. for each piece of scrap metal Gorch has he gains +1 armor and +1 magic resist. Gorchs skills gain bonus effects if he has 10 or more scrap metal. scrap metal is Gorchs resource.
Q --- Slag burst ACTIVE; Gorch bangs his hammer on his anvil sending 5 sparks all around in a cone in front of him dealing (25/40/55/70/85 +15%AD) magic damage for each spark, if an enemy is hit by 3 or more sparks they are slowed by 70/75/80/85/90% which decays over 1.5 seconds. if Gorch has 10 or more scrap upon casting this ability the number of sparks fired is increased by 4 and Gorch loses 3 scrap. (the additional sparks are fired between the normal ones in a slightly larger cone) cost: no cost cooldown: 10/9.5/9/8.5/8 seconds
W --- craftsmanship ACTIVE: Gorch sits down to forge some armor and weapons, after channeling for 3 seconds Gorch grants himself or an ally (+10/15/20/25/30 +10%AP) bonus AD and a (75/120/165/210/255 +65%AP) point shield both of which decay over 30 seconds. if Gorch is interrupted during the channel half the cooldown is refunded. if Gorch has 10 or more scrap the AD bonus and shield decay over 45 seconds instead and Gorch loses 4 scrap. cost: no cost cooldown: 60 seconds
E --- anvil crash
ACTIVE: Gorch lobs his anvil at an area dealing (60/80/100/125/150 +60%AD) physical damage and slowing those hit by 25% for 3 seconds in an area around it when it lands, enemies caught in the inner circle are knocked up for 1.5 seconds in addition.
if Gorch has 10 or more scrap the damaging and knock up area are doubled in size and Gorch loses 5 scrap.
the anvil remains where it lands for up to 10 seconds but can be attacked to reduce its duration or collected to refund 2 seconds of its cooldown. (similar to
gangplanks barrels)
if Gorch uses his "Q" while the anvil remains placed, he dashes to it and collects the anvil, refunding 1 second of the "anvil crash" skills cooldown.
if Gorch uses his "W" while near his anvil the channel time is shortened by 2 seconds and he collects his anvil, refunding 1 second of the "anvil crash" skills cooldown.
cost: no cost
cooldown: 13/12/11/10/9 seconds
R --- creators hammer ACTIVE: Gorch raises his hammer into the air before bringing it down to knock up nearby enemies for 1 second and buff nearby allies, allies affected by this ability gain (20/35/50) bonus armor and magic resist for 10 seconds and all stuns ,slows and knock up effects last half as long on them for the duration. if Gorch has 10 or more scrap he loses all scrap and gives allied champions affected by this ability a (35 x scrap lost) point shield that lasts for the durration of the ability. Gorch also gains all effects of this ability.
hows this one guys? :D lemme know in the comments below what you think~ if all goes well ill add more lore and a few tweaks in a new post~