Tatu Tatu - The Voice of Spirits

LordAlaa·9/12/2014, 2:15:48 PM·2 votes·1,346 views

Hello,

Summary The idea in short is a champion who can attack in three different directions at once, but he is vulnerable from behind. He needs perfect positioning and timing to earn a multi-kill, otherwise he will end up dead before he could even notice.

Story Tatu Tatu is the shaman of his tribe. He is gifted with talking to spirits. And among all shamans who can talk to the spirits, only Tatu Tatu can speak and listen to three spirits at one time. After talking to many ancient spirits at a young age, he gained knowledge that surpassed the most powerful shamans known at the time. He is calm and wise, but while he dreams and speaks to the spirits, he becomes unaware of the real world around him, making him an easy target for enemies. Communicating with the spirit is not an easy task, and even for Tatu Tatu it requires effort and energy, which caused his body to become physically weak. No one knows the shaman's real name and none has seen his real face. We only know that "Tatu" means the number three in Swahili

Appearence Tatu Tatu has three wooden masks around him, one on his face, one on his right shoulder and another on his left shoulder. The masks are brown, but they take a special color and emits a special energy depending on the spirit possessing them. He has a necklace with three skulls, and wears a lot of gold rings which were paid to him as a tribute for his services.

Abilites Tatu Tatu's abilities are used to possess each mask with a specific spirit. The cast order specifies the spirit in each mask from left to right. For example: casting Q-E-W will make the left mask posses the spirit of Q ability, the face mask will possess the spirit in E and the right mask will possess the spirit of the W. Then he uses his R to unleash the effects of his masks, simultaneously in the three directions. If he cast only 1 ability (Q,W or E), it will possess the face mask only when R is used.

Passive: Tatu Tatu takes an additional 10% damage when attacked from behind and gains 10% movement speed when his R is on CD, and during a 5 seconds duration after casting Q,W or E. Tatu Tatu can hear the whispers of the spirits, giving him an extra 30% are of sight.

Q - Roho (Ghost in Swahili) Flame: Tatu Tatu calls for a spirit of an ancient volcano (Tatu Tatu's tribe believes volcanoes are controlled by spirits). The flame moves in a straight line dealing damage to enemies. The mask also spits heavy lava that deals DoT to whoever step on it in a small area near the possessed mask. This lava lasts for 2 seconds. The mask will emit red flames.

W - Simba's (Lion in Swahili) Bite: Tatu Tatu calls for an ancient lion spirit. Any enemy caught in a small area near the mask possessed by this lion for 2 seconds will be bitten by the lion's legendary jaws. The enemy will be damaged and the jaws will not let go of him for 2 seconds. During this time, the jaws will hold the enemy and make him move as the mask moves with Tatu Tatu. The enemy will not be able to take any action during this 2 seconds. After these 2 seconds, the jaws will throw the enemy in front of the middle mask. The mask will emit green leaves.

E - Tufani (Storm) Wind: Tatu Tatu calls for a storm spirit. Any damage dealt in a cone near the possessed mask will be reduced and consumed by Tatu Tatu, adding bonus damage to his attacks and shielding him for a few seconds. The mask will emit yellow wind. (Red, Green and Yellow are common colors in Africa)

R - Unleash the Voices! After casting the skills in the desired order, they will not take effect until R is used. The player have 5 seconds to cast R after casting the other abilities. If R was not used during these five seconds, Half the mana cost of any used abilities will be refunded. Tatu Tatu can cast his abilities two times in a row (e.g. QWE and R, then EQW and R) but this will double their cooldown. Tatu Tatu can cast an ability twice, while still able to use R twice as well (e.g. QQE and R, then WEW and R). Any ability used twice will have double CD (Stacks with the double CD from R). For example, using QQE and R, then WEW and R will double the CD of Q and W (used twice), then doubles the CD of Q,W,E and R because they were used twice (now Q and W have 4x CD).

Gameplay Tatu Tatu can solo well, and do not need to use all of his abilities all the time in a solo lane. But he is not a tank and, he is very vulnerable from behind, playing recklessly will mean his death. Tatu Tatu needs perfect positioning and perfect timing to be helpful in team fights. He can go against 1-5 enemies and kill them, given perfect conditions of course (timing, position, teamwork, damage, enemy HP...etc). Tatu Tatu can hold enemies, damage them and consume lethal damage all at once, but sorting the abilities in the right order at the right time and in the right position is not an easy task, especially in the middle of a hot fight. Here is where practice come, to catch a split second opportunity and use it to secure victory.

Example of Gameplay: Tatu Tatu hides in a top lane bush, waiting for three enemies chasing his teammate. When they come close, he decides where he is going to ambush and when. He notices that one enemy has low health, the other has high mobility and the last one's CD is probably finished and ready to use an ability. He casts the skills Q,E,W in order (Damage the enemy on the left, Absorb the damage form the middle enemy and hold the right enemy in place), runs out of the bush to the middle of the enemy and uses his R. His teammate reacts to the chaos caused by the ambush, and while Tatu Tatu's attacks didn't finish the enemies off, but it gave him and his team enough time to prepare and kill the enemies.

So, what do you think about Tatu Tatu ? Would you like to see it or play it, and why ?

2 Comments