Modding Tools
Hello,
I am sure this was brought up many times, but seriously .. LoL needs a modding tool! Why? Because it has a very big player base, and it has a lot of content (champs, items...) right now. This increases the chances of people trying to make LoL better and even add more content to it. I think giving the users and the players freedom to create what they want for the game they are passionate about, will lead to a healthy game. Balanced content will be upvoted and the players' view of the game will reach the Devs more accurately through tested content, not just stacked ideas in the forums.
Initially, the modding tools would be about re-using existing content and modifying it to create new one. He will test it and improve it as he like until he is satisfied. After that, a content is launched and sent to the "Garage" where people vote which content they want to see in game. The top 5 contents from each category (champion, item, map) will be featured. Anyone can still play using any created champ in any map and use any created item they like in the game. Modders can play as normal players, but with the addition of playing with modded content. Of course Modders have a different mode with a special queue.
Champion Mods:
Modders can start with an existing champ or with an empty champ. They can add items to it (I do not know if champions are used as one asset or multiple asset, like weapon,clothes,armor...etc), e.g. giving the champ
's body,
's staff,
's armor...and so on. I don't think this is really needed because usually Modders will focus on mechanics and skills, but just in case.
Existing skills for current champs could be used. Modders can change all aspects of a skill: range/cone angle/ circle radius, cost, damage, buffs, timing .. everything.
Skills could be merged to create new skills. For example: Modders could use
's evolved-E and make the angle between each shot 90 degrees (firing in three different directions). Then, merge it with
's Q-Resolute Smite to make him fire in three directions.
Item Mods: Modders can add any stat to any item and assign any number to it. An item could affect any/all stats. Existing item effects could be added and edited too (like skills).
Map Mods: LoL maps are simple imo, Modders start with an empty map where they can add walls/turrets/inhibs/camps...etc. They also can define which path the minions of a specific inhibitor would take using landmarks, like first go to that turret then to enemy turret then to enemy inhibitor.
Things I think may improve performance:
- Make prototyping (someone playing with his own created content) local on the modder's PC, so no server is needed.
- Reduce assets used in the maps (trees, VFX ...etc.); because it is just a prototyping environment. Simple blue/red colors for teams/minions/turrets is enough, with green terrain and yellow jung mobs is enough imo.
- Simple matchmaking; people chose a map then they add bots (like custom games) or look for players. Champions are chosen from the Mod Pool (created/modded champs only) sorted from the most popular and the user's own creations. Items available are also the same in the shop.