Modding Tools

LordAlaa·9/15/2014, 3:53:26 PM·5 votes·2,356 views

Hello,

I am sure this was brought up many times, but seriously .. LoL needs a modding tool! Why? Because it has a very big player base, and it has a lot of content (champs, items...) right now. This increases the chances of people trying to make LoL better and even add more content to it. I think giving the users and the players freedom to create what they want for the game they are passionate about, will lead to a healthy game. Balanced content will be upvoted and the players' view of the game will reach the Devs more accurately through tested content, not just stacked ideas in the forums.

Initially, the modding tools would be about re-using existing content and modifying it to create new one. He will test it and improve it as he like until he is satisfied. After that, a content is launched and sent to the "Garage" where people vote which content they want to see in game. The top 5 contents from each category (champion, item, map) will be featured. Anyone can still play using any created champ in any map and use any created item they like in the game. Modders can play as normal players, but with the addition of playing with modded content. Of course Modders have a different mode with a special queue.

Champion Mods: Modders can start with an existing champ or with an empty champ. They can add items to it (I do not know if champions are used as one asset or multiple asset, like weapon,clothes,armor...etc), e.g. giving the champ Zed 's body, Leblanc 's staff, JarvanIV 's armor...and so on. I don't think this is really needed because usually Modders will focus on mechanics and skills, but just in case. Existing skills for current champs could be used. Modders can change all aspects of a skill: range/cone angle/ circle radius, cost, damage, buffs, timing .. everything. Skills could be merged to create new skills. For example: Modders could use Khazix 's evolved-E and make the angle between each shot 90 degrees (firing in three different directions). Then, merge it with Galio 's Q-Resolute Smite to make him fire in three directions.

Item Mods: Modders can add any stat to any item and assign any number to it. An item could affect any/all stats. Existing item effects could be added and edited too (like skills).

Map Mods: LoL maps are simple imo, Modders start with an empty map where they can add walls/turrets/inhibs/camps...etc. They also can define which path the minions of a specific inhibitor would take using landmarks, like first go to that turret then to enemy turret then to enemy inhibitor.

Things I think may improve performance:

  1. Make prototyping (someone playing with his own created content) local on the modder's PC, so no server is needed.
  2. Reduce assets used in the maps (trees, VFX ...etc.); because it is just a prototyping environment. Simple blue/red colors for teams/minions/turrets is enough, with green terrain and yellow jung mobs is enough imo.
  3. Simple matchmaking; people chose a map then they add bots (like custom games) or look for players. Champions are chosen from the Mod Pool (created/modded champs only) sorted from the most popular and the user's own creations. Items available are also the same in the shop.

14 Comments

HellraiseR0079/16/2014, 10:29:22 PM2 votes

This is a really good idea and as mentioned, it could really bring forward some good ideas/tweaks. Though character creation is not necessarily needed imo but new custom maps, game-modes, mixed-mechanics & skills can really be useful to develop the game in constant speed plus will provide tons of fun for new and old players as well. As the full community will be taking part in upvoting, downvoting, tweaking, new skill-sets before it goes to dev so the content which will be release can assured to be unique. I would really like to see this thread get upvote and discussed further =D

Topic Bookmarked

Grindoom9/15/2014, 6:50:39 PM2 votes

I think that this would be great for the league community as well. It would most likely attract new players and even bring back old ones. It would also add a more fun laid back side to the game unlike ranked which is very serious. I thin that this would be a priceless addition to the game. Also i think that there should be a reduced ip gain because of the potential exploits this could bring. Hope to see this soon!

McGurgles9/15/2014, 4:19:37 PM1 votes

I feel like league shouldn't be so hard on people for using curse voice.. I know its kinda sorta a mod but curse voice isn't an illegal mod why the hell do people get banned for it?

Kowlin9/16/2014, 12:34:46 PM1 votes

It already lacks behind, besides the stable Source engine Valve has. It also has a better payment model, but thats basically because Steam is an insane backer of it. But even like your said Dota has so much more tools and even gameplay mechanics at its disposal. I would literally kill for just an minion deny mechanic.

Zerana9/26/2014, 6:44:50 PM1 votes

Like Starcraft 2? sounds good as long as its easy to pick up.

Kowlin9/16/2014, 11:28:25 AM1 votes

They won't. As stubborn they are, they just won't add it. And for some forsaken reason, the more stubborn Valve has modding tools for Dota 2 in beta...

Decrit9/16/2014, 8:29:27 AM1 votes

I really really doubt they would andd somethink like this in an ufficial client: the structure of the servers is not like warcraft 3 where you download your own custom map and make it work. Could it be worked around to make it work? Probably, but the results are unsure. Second i highly doubt map changes will be possible without great dearbacks; for now it is because the game uses full 3D models but later on will be no more possible, since that with the new VU in order to save polygons models will be done in a way that they are more like "drawn" rather than pure models, so the pc renders only what is necessaty, making it really unflexible for modding and map creation. Obviously you can still use the old map, but that won' t be updated anymore.

I might be wrong on some statements, but that is what i know so far.