Thank the Rito Gods for the incoming Aatrox update

Deyvuhl·6/21/2017, 1:11:49 AM·1 votes·266 views

I just want to say I read the blog about the shift in focus from class updates to champs that need work and I think I speak for every single Aatrox Main when I say THANK YOU!!! I'm glad you're looking at all his abilities here are some of my Ideas as a 600k Mastery Trox main

Passive - The new passive is interesting to say the least but if you're keeping the theme as a revive then id like the old version better, or a mix where it always revives but at full it still grants blood rush. as for entirely new stuff. in keeping with the theme of Aatrox's general Bad Assery, itd be cool if when he was near allies that are low hp he inspired them with Bloodlustgranting stat increases varying based on how low they are. (he leads losing armies to victory. it fits perfect) (stats namely AD/AP and maybe armor/MR) or you know you guys could be bae and give him both lols.

Q - Maybe at the time giving the jump a chance to be canceled made sense, but now a days there are plenty of other champs with better dashes. Namely Riven, Camille, Yas, Jax, Kled who wont get cced and then die instantly (as they can make it halfway through their dash and get stunned Aatrox is frozen in place, and it sucks) I actually don't have any good ideas on this one open to comments

W - While I agree the new W works I will say it completely changes his class he now builds bruiser or the w heal is useless, vs before he had options to go either way depending on the game. reduce the Blood thirst heal hp% scaling to like 2.5% health add an AD and HP lower ratio (so hes not forced to build health to use it) Blood Price I see nothing wrong with the healing damage duality has always been a key iconic thing for Aatrox for me and I would rather that not Change

E - Honestly the fact that you guys gave his E slow scaling was all I wanted anyways. Butttttt if you've got a team on the job already a design id like to see would similar concept to the original except instead of the 2 lines why not 3 tri edged blade and have them aim them to converge [similar to Galios ability] where the blades meet have it increase the damage to slightly above 2-3X his AD (Or have each line deal an additional 3.333% of enemy max HP to converge to 10% [keep them Decimals ;)])

R - I like his Ult it sets him apart as in hes one of the few melee Champs to have an Attack Range increase and that leads to some interesting plays. yet it feels a bit lack luster and while the Ap burst is useful sometimes (early game) it doesn't make a whole lot of sense. One idea I toyed with was (especially if you take away the invul revive passive) Aatrox becomes Immune to CC and Cleaves Forward swinging his blade X amount of times, Allies in Aatroxs wake get increased movement speed and possibly short stat buff If not you could put the passive as stats like I mentioned above and make the ult become a passively activated trynda ult (He made him he should be able to do it better :P) and an active of the increased Attack range speed and maybe a slight damage boost to compensate for the burst

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