[Champion Concept] Miki, the dancer
This is my first champion I've tried to make so don't go too hard on me.
This concept mostly came to me from the combination of seemingly not have a dancer as a champion in this game, and also not really having enough supports. When I look at the tier list, supports don't seem to have fewer choices, but a lot of them are ones like Leblanc, Vel'Koz, Lux, Gangplank, Caitlyn, Ashe, Volibear, etc., which I don't even consider to be supports. So we have fewer real supports than any of the other roles.
She should look something like this, except not copy-written lol. And she should have a Miku skin. http://static.zerochan.net/Miki.full.160530.jpg
Miki, named after Miku, although I think there's also a vocaloid named Miki. And yes, in case you didn't know, Miku is a really good dancer. Health: 390 +74 Health Regen: 6 +.5 Mana: 260 +60 Mana Regen: 6 +.8 Range: 550 idk how her attacks are ranged but I want them to be. Maybe she could throw a leek at them. Attack damage: 46 +2.6 Attack Speed 0.658 +4% Armor: 12 +3 Magic Res: 30 Movespeed: 330
Lore - I don't know how to make any good lore so if someone else would make it up, that'd be great.
Passive - Twinkle Toes Gains 10 movespeed for each enemy champion auto attack or ability to come within 500 units of Miki. This effect statcks up to 5 times. Duration is 2 seconds but refreshed on each ability or auto attack they use.
Q - The Tornado Line Dance Miki spins so fast as to create a tornado. Launches a tornado that places a ward at a target location for 180 seconds. Has a max range equal to the normal max range you can place a sight ward at. The tornado has a projectile speed of only 600 with a width of 60 and deals 50/70/90/110/130 magic damage to enemies that it touches, and knocks them up for 0.25 seconds. 30/27/24/21/18 second cooldown. 60 mana cost. The wards have various effects:
- Attack ward. Deals 20/30/40/50/60 + 0.2AP magic damage per second to enemies within its vision range. But it is visible when dealing damage.
- Healing ward. Can be picked up by any allied champion to restore 150/180/210/240/270 + 0.2AP health, and then disappears.
- Truesight ward. A regular ward but it has truesight. The first ward you place is an attack ward. The second is a healing ward. And the third is a truesight ward. Then they cycle repeats. You may not go out of order. Rationale: I want a support that doesn't have to buy a sightstone. Imagine the possiblities if you could choose anything to get instead of being forced into 1 thing. Not only that, but some people would find it boring to just always put the same ward in the same place at the same time, so they're given their perks to give you different opportunities to use them in different ways.
W - Backleading the country 2-step (lol, probably needs different name) Passive: Increases the bonus ad and ap of nearby allies by 1/2/3/4/5% Active: Deals damage to all enemies in a 90 degree wide cone shape. Has a length of 600. Deals 50% damage to minions and monsters. Damage: 40/80/120/160/200 + 0.3AP Mana cost: 50/55/60/65/70 Cooldown: 8 seconds
Rationale: I feel like there should be at least one damage ability on anyone. Only enemies in front of her can see her moves, and yes it doesn't make sense that they don't have to be looking, but I'd kinda rather it be this way. In lane I figure it might end up functioning a lot like Sona's q, but with requiring much more skill to position in order to not hit too many minions and thus push the lane too much. And endgame, you can still sort of clear that wave that your noob team is ignoring or have some impact on teamfights if you can hit many enemies with it.
E - The Waltz Circle around Miki that protects herself and allies while they remain in it. Allies must enter the area of effect to receive the shield. If they leave the area of effect, then so does their shield. They can enter it again to get the shield back but if it's taken damage, it will still have that much damage. Once their shield is reduced to 0hp, this can't shield them again without being cast again. Mana cost: 70/90/110/130/150 Cooldown: 15s Shield amount: 80/120/160/200/240 + .4AP Area of Effect: 300 Duration: 3s, and when the duration ends, all the shields go away. Rationale: Basically wanted an ability that isn't going to make this too similar to an existing champ, and yet still be a support ability that opens up the door to lots of new strategies.
R - The Electric Slide Similar to Nami's Tidal wave but instead electrifies enemies, stunning them and then slowing them afterwards. But instead of creating a projectile, Miki actually moves along the line and charges through enemies with it. It has an extra area of effect around her, like about was wide as tidal wave, so it's not super easily avoidable. And you can somewhat control the path like with Sion's ult. Does not go through walls. If you would run into a wall then get forced into the closest direction to the way you were going that you could go. Can also be cancelled early. Plays the Electric Slide song, except if you have the Miku skin, in which case it plays Ievan Polkka instead. So yes, like the Sion ult, your opponents can hear it coming. Range: 2750 Cost: 100 Cooldown 120/110/100 Magic Damage: 150/250/350 Slow: 50/60/70% Speed: 750 (or whatever it should be so that it becomes 750 after considering the movespeed cap) Slow duration: 3 seconds Stun duration: 0.5 seconds During the electric slide Miki takes 50% damage and is immune to all cc effects. Afterwards, gain 50% tenacity and take 75% of normal damage for 3 seconds.
Rationale: It's what came to mind.