Thre'llk, the Darkin magus
Melee, uses a resource system called "Malice". It is a black bar with a maximum of 200/300/400/500 units (at levels 1,6,11,16)
Passive: Malice 1/5 of the damage Thre'llk deals is converted into malice, doubled versus champions. Malice decays at a rate of 2% your current Malice per second. Decay will pause for 6 seconds if your malice is equal to, or would otherwise decay below, 100, 200, 300, or 400. If you reach maximum malice, decay stops altogether for 5 seconds, before all Malice is consumed to heal Thre'llk for 200/300/400/500 health.
Thre'llk gains bonuses based on how much Malice he has. -100 malice: Exterminate the weak has its base cooldown reduced to 4 seconds if used on a low health target. -200 malice: If Thre'llk attacks a target out of stealth, the target is feared for 0.5 seconds. -300 malice: Thre'llk may recast Stalking while in stealth to perform a 400 range dash (Usable once per stealth). -400 malice: Malicious shade ignores 30% of the targets magic resist -500 malice: Nullify will now silence all enemies in the zone
Q: Exterminate the weak no cost, 7 second cooldown Deal 50/70/90/110/120 (+.25 AP) magic damage to a target enemy (550 range). If the enemy is below 50% health, the damage is doubled and they are slowed by 40% for 2 seconds. If a unit is killed, Thre'llk heals for 20/40/60/80/100 (+.1 AP) HP.
W: Stalking no cost, 17 second cooldown after stealth (Requires an enemy champion to target, 1200 range) After a 1 second delay, stealth for 5/6/7/8/9 seconds, gaining 30/40/50/60/70% movement speed while stealthed. The stealth duration refreshes if you are within 600 range of your initial target. Kills and assists refresh the cooldown of Stalking. If you are hit with CC while stealthed or channeling the stealth, Stalking is canceled.
E: Malicious Shade no cost, 8 second cooldown Passive: Thre'llk has a shadow, extending 700 units away from him, pointing towards the center of the map by default. Enemies who walk across the shadow take 40/50/60/70/80 (+.2 AP) magic damage per second, as long as they remain in it. If thre'llk is stealthed or in a bush, the shadow is disabled until he enters combat. Active: Choose a new point for the shadow to point towards.
R: Nullify no cost, 160/120/80 second cooldown Thre'llk curses the ground beneath his feet, forming a zone of nothingness for 1.5 seconds. Enemies who are in this zone take 75/100/125 (+.2 AP) magic damage every 0.5 seconds. Additionally, while they are in the zone, any buffs that are on the enemy will be negated as long as they remain in the zone.