[Champion Concept] Hakken, the Sky Swordmaster
Rundown: Hakken is a versatile hybrid assassin played in the top and middle lanes. He focuses on combining regular attacks with short range abilities to maximize damage, until his execution can be used. In team fights, Hakken can initiate with a well-timed Light Ball and Soaring Wings, chase squishy Champions with Soaring Wings and Holy Stifling, or execute enemies attempting to escape with Extort.
Stats: Health: 511 (+79) HP per 5: 6.72 (+0.9) Mana: 310 (+38) MP per 5: 5.4 (+0.75) Armor: 23 (+3.3) MR: 30 (+0) AS: 0.651 (+3.3%) MS: 345 Range: 125, Melee
Abilities:
P: Tenshi Step
Effect: Hakken’s dual swords cause his regular attacks to strike once for each blade, dealing 50.0/50.5/51.0/51.5/52.0/52.5/53.0/53.5/54.0% AD per strike. Both of Hakken's regular attacks can critically strike. Only the first strike applies on-hit effects, unless otherwise stated.
Each of Hakken's abilities have a small bonus passive attached to them. The levels of each ability's passive is unaffected by the level of Tenshi Step.
This ability automatically levels up at level 1/3/5/7/9/11/13/15/17.
Stats: Damage per hit: 50.0/50.5/51.0/51.5/52.0/52.5/53.0/53.5/54.0% AD, Physical, 2 hits per auto Levels up at: 1/3/5/7/9/11/13/15/17
Q: Soaring Wings
Effect: ① (PASSIVE) Hakken gains 2/4/6/8/10% critical strike chance. ② (ACTIVE) Hakken launches into the air, ignoring unit collision and granting 80/90/100/110/120% bonus Movement speed for 1 second. His next regular attack within 1 second consumes the buff and deals a bonus 30/50/70/90/110 + 30% AD physical damage on the first hit.
Stats: Bonus critical strike chance: 2/4/6/8/10% Bonus Movement speed: 80/90/100/110/120% for 1 second Bonus on-hit damage: 30/50/70/90/110 + 30% AD, Physical Mana cost: 80 mana Cooldown: 13 seconds
W: Holy Stifling
Effect: ① (PASSIVE) Both of Hakken’s regular attacks slow by 3% for 3 seconds each, up to 6/7/8/9/10 times. Striking a target with maximum stacks refreshes the duration. ② (ACTIVE) Hakken creates a blast of energy in front of himself, dealing 70/110/150/190/240 + 80% AP magic damage, slowing by 20/25/30/35/40% for 1.5 seconds, and applying maximum slow stacks for 1.5 seconds.
Stats: Slow on-hit: 3% up to 6/7/8/9/10 times for 3 seconds Damage: 70/110/150/190/240 + 80% AP, Magic Slow on-cast: 20/25/30/35/40% for 1.5 seconds Range: 400 units, 135° cone Mana cost: 60 mana Cooldown: 10/9.5/9.0/8.5/8.0 seconds
E: Light Ball
Effect: ① (PASSIVE) Both of Hakken’s regular attacks deal 2/4/6/8/10 + 5% AP magic damage on-hit. ② (ACTIVE) Hakken surrounds himself in holy light, shielding himself for 50 + 9/10/11/12/13% max HP for 2 seconds. If the shield expires, all nearby enemies are stunned for 1.2/1.4/1.6/1.8/2.0 seconds.
Stats: Damage on-hit: 2/4/6/8/10 + 5% AP, Magic Shield value: 50 + 9/10/11/12/13% maximum HP for 2 seconds Stun length: 1.2/1.4/1.6/1.8/2.0 seconds Range: 300 unit radius around Hakken Mana cost: 45/40/35/30/25 mana Cooldown: 9 seconds
R: Extort
Effect: ① (PASSIVE) Hakken’s attack range is permanently increased by 25/50/75. ② (ACTIVE) Hakken rears his dual blades towards his target, blasting holy power after a 0.75 seconds. Extort deals 90/160/230 + 30% AP + 30% bonus AD true damage. If Extort would execute by dealing 300% of it’s damage, the damage is increased to 270/480/690 + 90% AP + 90% bonus AD.
Stats: AR bonus: 25/50/75 units Damage: 90/160/230 + 30% AP + 30% bonus AD, True Maximum damage: 270/480/690 + 90% AP + 90% bonus AD, True Cast range: 600 units, no falloff range once locked on Mana cost: 150/175/200 mana Cooldown: 90/75/60 seconds