Glaoshure Mnel, the Fallen Fortress

Xytherior·3/15/2015, 9:36:06 AM·3 votes·867 views

Glaoshure Mnel, the Fallen Fortress

Rundown: Glaoshure is a collossal top laner that focuses on being an incredible tank.

Voice Acting: Glaoshure only makes mechanical noises, as he is an animated golem.

Role: Top, Tank Skins: OOParts Glaoshure [1350 RP]: Glaoshure is made of very high-tech parts, and most of its body parts are made of shining steel with neon blue lines that glow and pulsate with light.

Appearance: Glaoshure is a massive golem from an ancient fortress, destroyed many millennia ago. He was reanimated by unknown forces, but his master has long since deceased. He stands approximately 14 feet tall, significantly taller than Sion, and around 1.5x as wide as him. His arms reach far beyond his waist (around 8 feet long), and he has very broad shoulders. His body is crumbling due to being so ancient, but many crumbling parts of him are held together by magic as they float, detached from him. His head is a cube, with two square engravings (non-symmetrical, one much higher up than the other) to appear as "eyes". He has massive fists, which are used for some of his abilities.

Stats: Health: 629 (+104) Health regen: 6.4 (+0.6) Glaoshure has NO RESOURCE. Range: 150 (Melee) Attack damage: 59 (+3.8) Attack speed: 0.595 (+2.5%) Armour: 31 (+1.5) Magic resistance: 30 (+1.25) Movement speed: 325

Abilities:

PASSIVE: Gargantuan

Effect: After Glaoshure has not used an ability for more than 5 seconds, his maximum HP is increased (and immediately healed) by 1.0%/1.5%/2.0%/2.5%/3.0% every second up to 10%/15%/20%/25%/30% bonus maximum HP. This bonus maximum HP is immediately depleted when he casts Earth Breaker, Titan's Grasp or Impact Colossus, but it deals extra damage as if the maximum HP persists. Glaoshure's HP will be reduced to the same percentage as it was with the bonus maximum HP when it is consumed after casting an ability.

Explanation: Glaoshure is a tanky fighter, and this passive is a means of quickly regenerating health and dealing bonus damage with his abilities. However, it is not a free source of healing, as his health will be reduced to match the percentage as it used to be when it was still boosted after he loses his bonus maximum HP.

Stats: Levels up at: 1/5/9/13/17 Bonus max HP: 1.0%/1.5%/2.0%/2.5%/3.0% per second up to 10%/15%/20%/25%/30%.

Q: Earth Breaker

Effect: Glaoshure rears back and shoots energy through himself into the earth, causing the ground to erupt in a line perpendicular to himself. Enemies struck by the eruption take magic damage and are knocked into the air towards Glaoshure. The erupted ground remains for up to 5 seconds or until the ability is casted again, acting as solid terrain.

Explanation: This ability is Glaoshure's initial means of CC, knocking enemies into the air towards him that are hit by the eruption. Earth Breaker has a long casting range and is capable of sending many enemies at once towards Glaoshure. In addition, the ruptured earth can cause a rift in fights, leaving certain immobile champions stranded while the fight continues on the other side of the eruption.

Stats: Damage: Magic, 40/70/100/130/160 + 10% of Glaoshure's max HP Crowd control: Knock up for 1 second, Knockback towards Glaoshure over 150/200/250/300/350 units (or until they reach Glaoshure) Range: 1000 Eruption length: 300 Cooldown: 14

W: Guardian

Effect: Glaoshure targets an ally, increasing his Movement Speed while moving towards that ally and shielding them for a percent of his own maximum HP over 3 seconds. Glaoshure can cast this ability on himself, but he does not gain any Movement Speed in doing so.

Explanation: Glaoshure has a lot of maximum HP, so this ability makes him useful to his allies by utilizing it to shield allies. He can also shield himself, although he won't gain movement speed.

Stats: Shield strength: 5%/7.5%/10%/12.5%/15% of Glaoshure's max HP for 3 seconds Movement speed bonus: 30/40/50/60/70 while moving towards ally for 3 seconds Cooldown: 13 seconds

E: Titan's Grasp

Effect: Glaoshure reaches back for 1 seconds, before lunging his arm forwards in an attempt to grab a Champion. Any enemies hit by Titan's Grasp take physical damage, while the first Champion struck is caught by Glaoshure in his hand (regardless of Champion size). The enemy Champion is then stunned for 1 second, while Glaoshure is rooted, holding the Champion. During this period, Glaoshure can rotate up to 67.5° (a total 135° cone) to his left or right by moving the cursor. Glaoshure can reactivate the ability to toss the Champion in a line, dealing physical damage to all enemies in a line. If Glaoshure does not reactivate the ability, the Champion will regain movement after the supression ends.

Explanation: Glaoshure is a massive beast, and this ability lets him show off his size by grabbing ANY enemy Champion in his hand. He can use this as an effective stun, or to deal damage in a line to enemies. In addition, this ability has special synergy if Glaoshure activates his ultimate while he is holding onto a Champion.

Stats: Damage (lunge): Physical, 80/130/180/230/280 + 80% bonus AD Damage (throw): Physical, 60/100/140/180/220 + 50% AD (Only damages thrown Champion if they hit a wall, and they take half damage) Crowd control: Stun, 1 second, Knockback away from Glaoshure over 750 units for 1 second Range: 150 (lunge), 750 (throw) Cooldown: 19/18/17/16/15

R: Impact Colossus

Effect: Glaoshure leaps high into the air, doing a very slow flip over 1 seconds, before slamming into the ground, dealing massive physical damage to all enemies hit, dealing less damage towards the edges. After performing Impact Colossus, Glaoshure becomes unable to move for 2 seconds, and during this period (and for 3 seconds afterwards), he takes reduced physical damage. Impact Colossus can be casted while an enemy Champion is being held by Titan's Grasp, and if done in this manner, Glaoshure will toss the enemy Champion to the ground, stunning them for an additional 1.25 seconds (as to make them strikeable directly by Impact Colossus).

Explanation: As a colossus, Glaoshure can use this ability to place himself in a teamfight as a bulwark taking reduced physical damage and initially nuking enemies. It is also a form of CC, and a very strong means of last-hitting epic monsters when a Smite isn't available on the team.

Stats: Damage: Physical, 300/450/600 + 15% of Glaoshure's max HP [direct hit] to 150/225/300 + 7.5% of Glaoshure's max HP [around the edges] Crowd control: Stun (only after Titan's Grasp, 1.25 seconds), Self-suppression for 2 seconds Damage mitigation: 5 seconds, 15%/25%/35% reduced physical damage Range: 400-radius circle AoE around Glaoshure (inner 200-radius circle deals higher damage) Cooldown: 130/120/110

2 Comments

SpectralWraithX3/15/2015, 2:37:40 PM1 votes

I like the concept. The only criticism I have is the damage on the ult. It does the same amount of damage as Ezreals true shot barrage. The first lvl ult is about the equivalent of most ap mages and adc's dmg ults at lvl 16. Although in saying that, is this an initiation ult similar to malphites unstoppable force? If it's not and only has the 300 range than it'll be really hard to hit. What you might want to do is have it be a channel ult, similar to Zack's elastic slingshot. If you do the channel ult, have it so that the longer you channel it, the further you go and the more damage you do. Otherwise the damage is simply too high for a tank. malphite's ult does a max of 400dmg at full lvl. The only tank that does more damage than that on an initiation ultimate is sion, who does a max of 900dmg at lvl 16. But that is dependant on how far he goes. The majority of ults do around 200dmg at first level of ult. I've been comparing ult damages from other tanks. Sorry if I seem to be nit picking on this ult damage thingy but it just stood out to me as being a bit too high for a tank.