[concept] an attempt in making a new yordle support

HzVee·3/13/2018, 3:49:21 PM·1 votes·284 views

We have some yordle champions, but probably only Lulu is often used as a support. So I decided to try make a new yordle support

Passive: Adaptable chassis Yordle form: Every 12s, <champ> produces a new basic-bots, up to 1-5 (depends on level). All stored basic-bots will be added to the squad called. Dealing damage to an enemy will decrease the time for the next basic-bot.

Mecha form: Gain extra HP, armor and MR according to the number of the bots used to form the mecha

-Bots' stat is slightly less tankier than caster minions and is about 1/3 size of minions -All bots can be killed by enemies to reduce skill effects -Mecha form doesn't regenerate bots

Q1: Interceptor squad Calls a squad (2/3/4/5/6) of guard-bots to an area for x seconds. They will try to bodyblock any enemy skillshots launched through the area. They also armed with mini-laser and will try to attack any nearby enemies. Guard-bots has increased HP and AD (scales with <champ> AP) compared to basic-bots and has ranged attack

Q2: Protection Protocol Jumps in front of an ally and gains shield for a short duration. <champ> immediately launches a projectile forward which deals damage and knockbacks any enemy hit. If an attack is blocked by the shield, the damage and knockback is stronger.

W1: Reinforcement squad (long cooldown) Calls a squad (3/4/4/5/5) of mechanic-bots to temporarily strengthen a turret for 10s. For each mecha-bots alive, gives shield, AD, armor and MR to a turret (stacks with each bots). If the turret under mecha-bots' protection destroyed, mecha-bots will try to swarm the nearest enemy and attaack them (melee range). Buff given by mecha-bots scales with <champ> 's AP

-Anti turret dive skill -If a mechanic-bot are killed, the buff equivalent of 1 bot is removed immediately -Weaker than guard-bots as a fighter

W2: Disruptor missiles Launches multiple missiles to an area, damages and slows any enemy champions in a large area. Any enemy champion caught in the smaller area in the center receive stronger slow. If a turret is hit in the center, it's disabled for 5 seconds.

-Intended as a dive or engage tool

E1: Support squad Calls a squad (1/1/2/2/3) of medic-bots to an area for x seconds. Heals any allied champions in the area for 5+(0.2 AP) HP per second. If there are not enough bots, they'll prioritize allies with lowest HP%. Healing effectivity is halved to allies in combat. Medic-bots which are not healing an ally will try to attack nearby enemy with mini-electric shocks, dealing damage and slowing them.

-Intended as healing skill, but can be used as CC skill too -weaker than guard-bots as a fighter

E2: Recovery Beam Launches a beam forward which heals any allies hit by the beam. Healing amount increases by level and AP. Allies with lower HP% will recover more. Any enemy champion facing toward the beam is nearsighted for few seconds instead (closer enemies is nearsighted for longer time).

-a bit similar to lux R, but heals allies.

R: Miracle workers Any active bots will come around <champ> (including stored basic-bots), and join each other to make a huge mecha and changes <champ> skillset. The more bots around, the bigger the mecha is (has more stats too) and lasts longer (also scales with skill level).

<champ> can recast R to release the suit and gain 2/3/4 basic-bots anytime -with enough bots, staying for few minutes in mecha form should be possible

I'm sorry if the grammar is bad, and thank you for reading! :D

1 Comments

KDA Bard3/15/2018, 8:46:30 PM1 votes

Any more hextech champions I wholeheartedly support.