Vyrion, The Desert Dragon

Nikushimi Zero·2/14/2015, 11:33:34 AM·3 votes·1,190 views
https://i.imgur.com/tB5z5DR.jpg

This was inspired by a picture I found on google as well as an idea I have had since seeing Shyvana and wanting a pretty interesting and unique Champion. I hope everyone likes him. Please, let me know your opinions and thoughts. Give me feedback and I hope this becomes popular. I'm a bit addicted to making concepts...I have a wild imagination. I hope that is ok. Heh. Scratches cheek

Picture shows him holding the spear with his left hand, but Vyrion is actually Right handed and uses his spear that way.

Vyrion, the Desert Dragon is meant as strong and agile fighter. Dealing massive damage quickly while getting out of trouble using his various abilities. His great power and speed make him excellent for pushing teams back and for crowd control using his various AoE skills. He is a deadly force, and those at first glance think him weak until hit with the full force of his might.

Useful solo or in team fights. Preferring to engage and destroy then disengage quickly, or doing scratch damage and picking the enemy off.


Health: 600-2100 Health Regen: 7-20 Attack Damage: 61-123 Attack Speed: 0.66 (0%-42.5%) Armor: 28-87.5 Magic Resist: 32.1-53.4 Melee: 175 Movement speed: 355 Resource: Sand/Fury (See side note) Primary/Secondary Role: Fighter/Assassin

Side Note: Vyrion uses a mechanic just like fury, but instead it is "Sand". I say this because unlike "Fury" which usually is 100, instead he starts with 10 bars of "Sand" or if you prefer we can use "Fury" but I would like to use Sand due to theme purposes. Each Bar contains 100 Sand. This is used for his abilities. As a passive (Which I'll also write down below) He gradually gains Sand quite quickly while out of combat and very slowly while in combat. I chose this because so many champions use Mana or Fury or in some cases, nothing. So, I like making my champs unique. Hope this answers any questions on it!


Background: Born of Sand. That is what they say of me. I was brought up in the desert. Alone...well, not alone exactly. From a young age a shadow had always followed me as I scavenged the lands. Trying to survive. I know it helped me. It watched over me. I was but a child when I was taken. Twisted into a being of death. Raised as an assassin. An elite fighter doing the bidding of an organization that I had no love for....and the shadow heard me.

It came like a storm. The desert obeying its command. Decimating all before it. When the dust, sand, and winds settled I saw it there. A lumbering Dragon of Sand. It spoke to me, but in a language like no other. It explained that what I was seeing was not a separate being, but in fact it was me. I was born a dragon during a harsh sandstorm that killed my parents. However, shaken by the experience that part of me was cast out. The dragon I was, and I formed a human body.

Distraught by this realization I cast myself upon the ground and grew into a deep depression. Knowing my origins, but never again being able to become my birthright. Hearing this the dragon smiled and touched its claw to my head and stated "Foolish child. Do not be so distraught, for we are Dragon! I am you! Though you cannot take my form, I can return to you and our powers become one!" With that a power surged inside of me as the winds and sand began to move violently. As they settled the dragon was gone, but his voice was not. Inside my head I felt his presence, his power. No, inside of me. We were one again, yet separate. My latent powers inside of me unlocked. The knowledge and wisdom held inside my head by the dragon side of me was immense.

Having nowhere to go, we headed off to the call of the League. Perhaps there we could find a place. Perhaps we might yet be able to forge on ahead in this life.


Passive: *Born of Sand - * Born from Sand and Dragon, Vyrion gains their powers. While out of combat Vyrion gradually gains an aura of sand that maxes out at 5 stacks. Gaining increased movement speed and upon entering combat loses the movement speed. The first attack done detonates the stacks in an explosive sand blast focused around his point of attack.

Vyrion, born of sand uses its power to unleash his own. He starts with 10 bars of 100 Sand each. While out of battle he quickly gains 10 sand every second. While in combat he slowly gains 10 sand every 5 seconds. For each enemy he hits he gains 10 Sand.

Movement speed increase: 1st Stack: 10%. Every stack after gives 5% movement increase so it looks like this. 10/15/20/25/30% Damage: 10/20/30/40/50% AD with a radius of 300. At full stacks it also knocks back enemies 650 units. The enemy hit also takes damage from Vyrions' regular attack in addition to the damage cause by the Sand blast. Time for stacks to be acquired: Every 3 seconds he gains a stack of aura. Growing in intensity (Visually sand gathers around his feet and lower body, growing around him. When attacking it travels up and into his spear tip, exploding and dealing damage).


Q Dragons Ascent: Vyrion leaps up and slams his spear into the ground. Causing damage at point of impact and sending spears of sand shooting out of the ground around him.

Damage at center of impact: 30/50/70/100/120 (+100% AD) Damage surround him with Sand Spears: 10/30/50/70/100 (+70% AD) Diameter of impact: 155 Diameter of Sand Spear circle: 300/350/400/450/500 Cost: 50/75/100/125/150 Cooldown: 20/17/15/13/10s


W Aura of Sand/Deserts Fury: Vyrion is one with the sand and it with him. Able to activate this ability twice for different effects.

Aura of Sand: Vyrion activates this ability generating an aura of sand around him (Visually whirlwind of sand surrounding him) that deals continuous damage to nearby enemies at the cost of sand per second. Deserts Fury: Vyrion activates this ability again forming the sand into a giant spear of sand. Hurling it at enemies. Detonating at the end of its range or when it hits a champion. Damaging enemies for a percentage of Sand lost.

Damage over time: 3/5/7/10/13 every second in magic damage. Cost per second: 3 Sand every second. Damage percent for Sand Spear: 10/20/30/40/50% of Sand lost (+70% AD) Damage of Explosion at its end: 20/30/40/50/60% AD Cost to activate Deserts Fury: 50/70/100/120/150 (Automatically casts in the direction of cursor if Sand reaches 0) Range of Spear: 1000 (Or until it hits a Champion or terrain). Radius of detonation: 200 Cooldown: 30/25/23/20/17s


E Spears of the Dunes: When activating this ability Vyrion summons spears of sand around him pointing forward. Activating this ability again send the spear flying in the direction of the cursor. Passing through enemies and detonating at the end of their range. Each level gives Vyrion another spear with which to play with. These spears stay until Vyrion throws them or recalls. These spears also take away from his total sand, and while they're out he cannot regenerate past the point his spears cost has taken.

Note: Holding E will send all spears towards target location.

Spears per lvl: 3/4/5/6/7 Damage per spear: 30/40/50/60/70 (+30% AD) Explosion damage: 5/10/15/20/25% Sand usage (+30% AD) Cost: 300/400/500/600/700 (While spears are active cannot generate Sand past the point it takes up. Example. 1000 Sand base - 700 = 300. Sand can not be generated past 300 sand. If one spear is used then he is able to generate 100 sand making it now 400 as one spear is gone.)


R Dragons Reunion: Dragon Vyrion appears wrapped around Human Vyrion (Dragon Vyrion is like the shape of a Chinese Dragon) in a spirit like form and Vyrion is charged with energy making his body surge and his clothes flow as he is lifted from the ground and levitates (Think of Malzahar). His head rested upon Human Vyrions right shoulder. Sand whirls around him, damaging all close to him within 300 units. Gaining increased movement speed. His basic attacks gain an impact explosion of sand. Each of his other abilities become another during the duration of his form. All damage is based of of the ranks of those abilities while cooldowns are based on R's rank.

Note: Pressing R at anytime reverts them to normal without penalty. Whatever time was left is given as a cooldown. It doesn't do to severe the link early.

Duration: Until Severed. Movement speed increase: 10/15/20% Cost: No Cost to enter. Explosion Damage: 20/50/70 magic damage (Enemy hit takes 100% AD while enemies hit by the blast radius take 30% AD along with the Magic damage) Cooldown: No Cooldown. See Last Vestige.

Q Sand Blast: Shoots a blast of sand at an enemy with a range of 900 and damages them for 20/40/60/80/100 (+40% AD). Damaging them in an area of 250 for 5/10/15/20/25 (+30% AD). Cooldown: 15/10/5s. Cost is the same as Human Q.

W Charge of Dragons: They charge into or out of the fray. Sand exploding at impact and sending enemies back 400 units. Damage of impact 30/50/70/100/120 (+70% AD). Cooldown: 20/15/10s. Cost is the same as Human W.

E Last Vestige: Feeling their link ending they unleash all hell upon their enemy. Starts with a cooldown of 30/60/90. Dealing immense AoE damage 150/250/350 (+100% AD) by launching themselves into the air and crashing down with a range of 600 and a blast radius of 300. Afterwhich they revert to their Human form immediately and expends all Sand. If Last Vestige is used the cooldown of Dragon's Reunion is 110/100/90.

4 Comments

Nikushimi Zero2/15/2015, 6:56:24 AM1 votes

Bump! Would appreciate any feedback! Thanks guys! Even if it is to tell me you love it with no feedback or to tell me you don't! I love creating concepts and if concepts are loved by the community or hated it gives me more purpose to make unique champs and improve, or even just to chat with the community!

Thanks for all the feedback! ^_^