Champion Concept: Ellie, the Naive Inventor(WIP)

Frosted Tips··2 votes·1,860 views

Faction: Piltover Role: Control Mage, Enchanter Personality: Youthful, Carefree, Joyful, Optimistic, Naive

Ellie, the Naive Inventor

Passive: Fully Energized - Ellie charges up a electrifying basic attack that briefly applies a stun on her next basic attack.

Cooldown: 20/16/12/8 seconds levels 1/6/11/16 Stun duration: 0.5/1 second levels 1/11

Q: Ellie sends out an electrical charge with her gun. This charge will stop at the first enemy hit and chain to nearby enemies. Each enemy hit beyond the first takes reduced damage. Enemies hit will have the armor and magic resist shredded.

Cooldown: 10/9/8/7/6 Damage: 60/90/120/150/180+(60% AP) Armor and Magic Resist Shred: 20% of Total armor and magic resist. Range: 600 units Chain range: 200 units Chain up to 6 times. 10% reduced damage to each consecutive target.

W: Telepad - Ellie throws down her teleportation pad invention and the receiver teleport up to two allies between the transmitter and the receiver.

Cooldown: 30/27/24/21/18 seconds

Passive: After an ally uses your teleporter Ellie gains movement speed: 20/25/30/35/40% for 1 second.

E: Ellie sends an electric shield to an ally giving them tenacity and blocking damage for them.

Cooldown: 12/11/10/9/8 Shield Amount: 80/110/140/170/200+(70% AP) Tenacity gain: 10/15/20/25+(5% per 100 AP) Range: 800 units

R: Ellie tosses a grenade that explodes creating an expanding field that electrifies everyone in the field. The grenade pulses 6 times each causing an electric charge that slow all enemies in the zone for 1 second and damaging them.The grenade pulses every 0.5 seconds and the slow stacks. If a champion reaches 3 stacks they will get stunned, and all stacks will be removed.

Cooldown: 180/150/120 Damage: 30/50/70+(30% AP) per pulse Slow: 10/20/30% Stun duration: 1.5 second Range: 800 units Delay: 0.5 seconds

I think the Ultimate may need a bit of touch up. What do you think? Any ideas on what I should add/remove/change? Do you like the direction I'm aiming for. I really think we need a support from Piltover.

15 Comments

Mr Voidling2 votes

Maybe the teleporter/receiver should be closer to RekSai tunnels? With a slightly longer distance. Like:

W: Telepad(2 charges) | Cooldown: 50/45/40/35/30 seconds Ellie throws down her teleportation pad invention and then can place her other teleport pad within the next 10 seconds. Teleporting disables the pads for 5 seconds. They last until destroyed -taking 5 hits before breaking(both break)- or replaced. The pads have a max range of 2000/2250/2500/2750/3000 units.

Passive: After an ally uses your teleporter Ellie gains movement speed: 20/25/30/35/40% for 1 second.

This offers decent utility and usage I think, while keeping them on a decent cooldown. Maybe you can place one in the bush botlane and have the other in your jungle. It's not over powered in terms of ganks since they can be destroyed. But the move speed makes it useful even when placed in a different lane. Had to give them a max range due to recalling, since recall instant teleport back is simply broken.

Just a thought!

Frosted Tips1 votes

I do really like that idea. I just answered what the other person posted and I can tell I was not clear on what the W did, but one thing we both missed is how far she can place the pads from her current location. So she can't place a pad down and toss one 3000 units away to get out of a bad situation. I said maybe 200 units from her.

Mr Voidling1 votes

Yeah, just placing them close by and having a long distance between. Which 3000 is the same distance as Jhin W snipe.

Frosted Tips1 votes

I like it for sure, but the only thing is that would take a lot of her power budget. That offers some insane rotations, ganks, and escapes that may be overpowered. I almost like the idea of 1200 range or something to calm it down a bit.

Mr Voidling1 votes

True, I mean Ryze ult is the same distance taking every ally in the area with him. But it's not an ult.

ChaosReyn1 votes

To be fair, she can only take two allies total, and everyone's going to see LONG in advance where the end portal is...not mentioning that since it can only take two people, the most this is likely to be used for is either a full engage/disengage or a quick warp/cs or poke/warp back. It doesn't seem like it's built to last long.

give head pats1 votes

The ulti is legit just Kennen Ult, 6 charges of shock once every 0.5 seconds and if hit by 3 enemies get stunned. Also in the W passive you wrote "Shiri gets movement speed" IDK who Shiri is. Also 18 seconds plus any additional cooldown is kind of broken on her W. From what I read you can legit just swap places with your teammate.

Frosted Tips1 votes

The Ultimate is stationary and stacks on everyone in the zone at the same time instead of one by one, but I could definitely try to figure out a new one. Also the pulse would start from the middle and move outward instead of just and instant damage ordeal.

Sorry Shiri was the old name I changed it so edited the post.

Sorry I probably wasn't clear enough on the W. You and an ally do not switch places. You place on the ground a transmitting plate and a receiving plate that up to two allies can use before it despawns. So they will teleport from one plate to another. I also forgot to set a distance on it. What I would imagine is that it can be set about 1200 units apart, but only 200 units away from Ellie.

give head pats1 votes

{quoted}

The Ultimate is stationary and stacks on everyone in the zone at the same time instead of one by one, but I could definitely try to figure out a new one. Also the pulse would start from the middle and move outward instead of just and instant damage ordeal.

Sorry Shiri was the old name I changed it so edited the post.

Sorry I probably wasn't clear enough on the W. You and an ally do not switch places. You place on the ground a transmitting plate and a receiving plate that up to two allies can use before it despawns. So they will teleport from one plate to another. I also forgot to set a distance on it. What I would imagine is that it can be set about 1200 units apart, but only 200 units away from Ellie.

Kennen ult stacks one everyone at the same time too not one by one. The only difference between your champs ult and Kennens (besides AP scaling) is that Kennen can move, thats it.

Chikaku1 votes

Just a few balancing notes

W: This speed buff is really powerful, considering that it's a (long) ranged teleport basically, I don't see the need for another speed buff on it.

E: These stats are very powerful. The shield can easily become a 700 HP Shield and with certain items can reach over 1000 HP, which is kind of overdue for an ability with 25+% Tenacity (Note that getting 600 AP already gives this a 60% Tenacity, which is broken). Especially since it's on only an 8-second cooldown.

[slayer-pantheon-thumbs]

Frosted Tips1 votes

Idk how she would ever get 600 AP because she is a support. I see her resting more closely and being generous at 400 AP with two heal shield items. Giving her still a good shield but only 45% tenacity. The shield would still be below 700.

The W buff is only for her. Not the ally if that is what you thought.

Chikaku1 votes

Still I think that that tenacity buff is very, very strong. And you know that champions are played in many weird ways like AP Blitzcrank, AD Soraka and AP Karma. This shield together with Locket of the Iron Solari and the enemy having Shield Bash can probably reach humungous amounts of shielding.

This Tenacity buff would be similar to Garen W "Courage" That gives him 60% Tencity for 0.75 seconds.

[slayer-pantheon-popcorn]

Frosted Tips1 votes

Yeah those builds excluding AP Karma are not viable in the slightest. You see those 1 out of 100 games and they work 1 out of 100 times so they work 1 in 10000 games. The shield duration would be like the other champions in the game about 2.5 seconds. Yes maybe a little could be taken off the base numbers, but I really don'tthink that would be necessary.

Maybe a reduction in the amount of tenacity would be necessary. Mayne with a normal build have it cap around 35%.

cheex9191 votes

kinda OP support, but ok, i can work with this, W is a ryze ult/thresh lanturn kk, not op at all, how bout a lulu shield? sarcasm aside... sorry that was a bit mean of me... REALLY OP for a support, should not have that much sustain and dmg. 60% AP??? you can get over 600 AP, not playing veigar, so she's also viable top and mid. also, an auto attack stun, i mean sure, it's basically a small twisted fate gold card, but every 20 seconds with no mana lost, i think that's a problem since we're in the 1v9 or "snowball/damage meta" which basically means that the .5 seconds can pretty much delete anyone under 2000 hp. sorry if this was a bit mean and sarcastic, but it's kinda built into me from playing league for so long... sorry

Frosted Tips1 votes

Sorry I didn't explain her W well. You have to place the teleport pads while you are within 200 units of the location you want to place it. the max distance between the pads is about 1200 range.

What sustain? Do you mean sustained damage? Most supports have 60% AP scalings. How does a support afford 600 AP reasonably? She would most likely build item 3117 item 3092 item 3504 item 3107 item 3174 item 3905 so that is 230 AP from items and the rest from runes. A support can not reasonably afford 600 AP.

She has to put herself in AA range to get that pitiful stun. Follow up would not come fast enough and you would probably get kited most the time.

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