Keystone concept

Shirotaki··2 votes·1,195 views

Hi. I was thinking that League needed something interesting in the Inspiration tree, and noticed that Inspiration was lacking something creative for damage. This keystone is all about damage - and it changes your style of gameplay dramatically in a rule-breaking way.

New Keystone (Inspiration) Magical Glass -Deal 50% increased damage to all units. Take 100% increased damage from all units.

This inspiration keystone is the definition of polarizing, differentiated gameplay, and it fills the hole left in the Inspiration tree for damage. If you take 100% increased damage, even a single Ignite could be deadly - so someone taking this keystone might take Cleanse, for example, to negate Ignite damage. Or, they could take Ignite themselves and double down on the glass-cannon style gameplay.

11 Comments

Summoner SpeII4 votes

inb4 karthus does 50% more damage with his R button

BrokenRayquaza4 votes

Karthus would like to know your location

Actually dosent matter bc he would just kill everyone immediately anyways

iiGazeii2 votes

Cleanse doesn't negate Ignite damage, are you serious?

Doge20201 votes

I think he was thinking of Barrier rather than Cleanse lol

EDIT: I’m dumb lol, I have never seen cleanse used against ignite and nobody has ever told me.

oChase4 votes

You both do realize you can cleanse ignite right? Which in essence does in fact negate the summoner spell...[zombie-brand-mindblown]

Doge20201 votes

After looking it up...

It looks like I was wrong lol. It does seem weird to me that you can cleanse a summoner spell like Ignite but atleast Ignite has a definite counter lol (I ain’t about to be one of those stuck up people that refuse to admit they were wrong even when the info is easy to find)

I never really played with ignite or cleanse so I didn’t know about that interaction

oChase2 votes

Always toy around with the mechanics of the game. That's how you get an edge over others with new toys

[slayer-pantheon-thumbs]

CaptainAntiHeroz2 votes

100%....... so i just double the damage i take to do 1.5x the damage to them? [sg-ahri-3] although something like stoneborn pact would be nice https://leagueoflegends.fandom.com/wiki/Stoneborn_Pact

or even something like windspeakers blessing for inpiration keystones https://leagueoflegends.fandom.com/wiki/Windspeaker%27s_Blessing

but idk about 50 for 100 tradeoffs itd be insane in game because right now they only have crappy versions of some of the pretty decent old runes

Jarring2 votes

{quoted}

100%....... so i just double the damage i take to do 1.5x the damage to them? [sg-ahri-3] although something like stoneborn pact would be nice https://leagueoflegends.fandom.com/wiki/Stoneborn_Pact

or even something like windspeakers blessing for inpiration keystones https://leagueoflegends.fandom.com/wiki/Windspeaker%27s_Blessing

but idk about 50 for 100 tradeoffs itd be insane in game because right now they only have crappy versions of some of the pretty decent old runes

I would love Windspeaker's Blessing... I think it was so much better than Summon Aery...the shield from the aery is negligible. The only benefit of having it is for damage.

Windspeaker's was so much better for enchanter supports. I would trade it for Summon Aery in a heart beat.

Jarring2 votes

i don't think inspiration is meant to do damage. that's what domination and precision is for.

Inspiration is meant to be a utility based tree in place of the "Cunning" mastery skill tree that we had before runes reforged.

I don't really like the new omnistone keystone either, but i don't think a new "glasscannon" style keystone would be very ideal in league of legends. Squishies are squishy enough.

WoonStruck1 votes

Damage with a drawback? Riot would never implement that in their game.

Real talk though, you have 20% less health and deal 20% more damage would make more sense.

And everyone's baseline damage going down by about 20% across the board in the same patch.

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