"Ability Draft" gamemode

Bârd·8/20/2016, 3:02:06 PM·1 votes·395 views

(Not original; blatantly copied from Dota)

Step 1: Each player selects 5 abilities; at least one of which being a passive, and with a maximum of one ult. Abilities can be on multiple players at once. Step 2: Each player selects a champion to represent the build, taking their base stats and model. Champions can be used by multiple players at once Step 3: Lock in.

Notes If an energy champion procs a mana cost, it costs 50 energy. If a mana champion procs an energy cost, it costs double its energy cost in mana. Alternate abilities from Transform champions can be selected, leveled, and used as regular skills. Passive abilities that normally take up a regular ability slot can be selected as regualr passives, ranking up at 1/6/11/16/18.

Banned Abilities Gnar passive Nidalee R Jayce R Elise R Karma Passive Rengar all empowered spells

Banned Champions (abilities fair game) Rengar

Reworked Abilities Elise passive: now spawns a spiderling every time you cast a spell, up to the cap. Heimerdinger R is removed, but the upgraded spells can be indivudually selected as ultimate abilities (with the cooldown of UPGRADE!!!) Karma R is removed, but the upgraded spells can be individually selected as basic abilities (with the cooldown of Mantra) Rengar Passive and R no longer generate ferocity Shyvana R generates fury as a buff on her buff bar if the champion it is used on does not use fury. Yasuo "Flow" is not considered a part of his passive; it is unique to Yasuo. Gnar R passive is removed. Q and W now gain those bonuses automatically at 6/11/16.

1 Comments

yoshi27908/21/2016, 10:15:13 PM1 votes

This is WAY too hard to program. I love the idea, a lot do, it is common here, but WAY too difficult to program.