(Champion Concept) Treft, the metal warrior
Appearance: Completely enclosed in heavy armor... who knows if there is even someone in there?
Role: Tank Secondary: Fighter
[Passive] Danger: Being hit by a champion, turret or large monster grants 3 stacks of danger. Minion damage grants 1 stack. At 10 stacks Treft's cooldowns are reduced by 1 second.
[Q] Metal Lob: Breaks a piece of metal out of his suit and lobs it an enemy dealing minor damage. This slows an enemy 20% plus (15/20/25/30/35% based on their current health) This is point and click at short range and skill shot at long range. (7/6.5/6/5.5/5 CD)
[W] Toughen Armor: Passive: Treft gains bonus maximum health equal to (60/65/70/75/80%) of his armor and magic resist.
Active: Treft gains a shield worth 60/90/120/150/180 for 6 seconds. Each cast adds to the shield and refreshes the duration, but costs additional mana per use. (5s CD)
[E] Burst: Deals moderate damage around Treft. If this ability kills a minion/monster or hits a champion, he also gains a movement speed bonus for 2.5 seconds. (7/6.5/6/5.5/5s CD)
[R] Break: Treft launches his suit of armor in a direction (skill shot). If it hits nothing: Treft can re-cast to go directly to the armor If it hits an ally: Treft shields them with the armor and can recast to directly to the armor. If its not recast then the ally is brought back to treft. It it hits an enemy champion: Treft suppresses them while they are in the armor, and can recast to go to the enemy. If its not recast the enemy is brought back to threft.