Crucible, the Glyph Master
Health 589 – 2119 Attack damage 53 – 104 Health regen. 7.4 – 21.9 Attack speed [*] 0.625 (+0% – 38.3%) Mana 297 – 977 Armor 26.0 – 87.2 Mana regen. 6.0 – 19.6 Magic res. 32.1 – 53.4 Melee 150 Mov. speed 345 Primary Role: Fighter Secondary Role: Assassin
Quick Overview: Crucible is a mobile and powerful fighter with tons of choices and options
Background:
Crucible was once a hero of Piltover, but on a mission to infiltrate Zaun for information on the experiments undergone in the area. He was captured by Singed and was ironically experimented on himself. After the excruciating and painful tests and magical toxins in his bloodstream he was able to harness the power of the fabled Ghost Flame, a deadly blue flame that is manipulable and courses through his veins he was able to engulf any and all parts of his body in the mysterious flames of the dead and create glyphs that he can detonate by slamming them with his fist.
The great hero Crucible returned to Piltover and immediately laid siege to it causing massive destruction and devastation, then the next hero in training, Jayce, rose to stop the once ultimate weapon of Piltover and Crucible was forced back to Zaun and underwent more experiments to become more powerful and seek his new and ultimate goal of slaying Jayce
Appearance:
Crucible looks like the picture and carries himself in a profound and distinguished manner
Age: 35
Height: 5'10"
Weight: 170-180lbs (average/slim like the picture.)
Movement: Crucible floats with a hand above his head and one hand extended outward both engulfed in blue fire
The abilities and passive don't have numbers so as to focus on the effects and purpose of them first. Balancing and numbers will come in later from the feedback of others or once I figure out what might make sense! Let me know below!
Passive: Ghost Flames - Glyphs cannot be placed on top of each other and Glyph Detonation can only activate one glyph per cast. Crucible's basic attacks deal a bonus 10/30/50 (+60% AP). Whenever Crucible activates a glyph his next basic attack within 4 seconds deals double the normal Ghost Flames bonus damage
Q Glyph Detonation:
A short range dash that activates a glyph he can jump on and deals 60 / 95 / 130 / 165 / 200 (+70% AP) magical damage in a small radius
Cost: 50
Cooldown: 10/9.5/9/8.5/8
Range: 750
W Glyph of Lightning:
Passive: You gain +5/10/15/20/25% Attack Speed
Active: sends out a beam of lightning that stops on the first target and stays in play for 10 seconds and gives you a temporary 10% attack speed while its on the battle field. If colliding with Glyph Detonation, the AoE explodes dealing 10/30/50/70/90 (+50% AP) and resets the cooldown of Glyph Detonation
Cost: 50/55/60/65/70
Cooldown: 17/16/15/14/13
Range: Line 900 until it collides and stops
E Glyph of Frost:
Passive: You gain +2/4/6/8/10 AP
Active: summons a glyph of ice after a 1.5 second delay it becomes active for 10 seconds. As long as its in play, it applies a 20/25/30/35/40% slow to anyone who passes through it for 1.5 seconds. If colliding with Glyph Detonation, the AoE explodes stunning all in the radius for 1.5 seconds , deals 10/30/50/70/90 (+50% AP) then applies the slow after the stun
Cost: 70
Cooldown: 12
Range: AoE within 800
R Glyph of Inferno:
Passive: You gain a bonus +15/30/45 Move Speed
Active: Blasts a radius of fire around you dealing 100/150/200 (+75% AP) then creates a the glyph where you selected for 10 seconds and it deals 10/30/50 (+15% AP) each second someone is in it. If colliding with Glyph of Detonation, the AoE explodes, pulling foes to the center and erupting dealing 50/70/90 (+35% AP) each second they are in it's radius and lasts for 5 seconds
Cost: 100
Cooldown: 120/100/80
Range: radius is 400 and the glyph can be selected within it
Friends:   
Rivals/Enemies:   
Core Items:   
Offensive Items:   
Defensive items:   
Situational Combos:
SAFE HARASS- Use Glyph of Lightning under them, then hop on it with Glyph Detonation then recast Glyph Detonation to hop safely away
PRE 6 DUELING- Use Glyph of Lightning to trick them into thinking you're going to safe harass then summon Glyph of Frost under them and Follow up with Glyph Detonation to stun then gaining the bonus attack speed while the Glyph of Lightning is in play
MELT THE CARRY- Send out Glyph of Lightning under the carry and Glyph Detonation it then immediately follow up with Glyph of Inferno and place the glyph behind them then use your reset Glyph Detonation to activate it then a Glyph of frost behind the blazing inferno so that they are slowed even if they survive your assault
There's my champion concept of Crucible, the Glyph Master. He is a viscous burst fighter but you have to be careful with his low HP and high cooldown on his escape