Viz, Wizard's Apprentice
A new type of mage. Burst burst burst, but you have to manage it or you'll end up doing no damage.
Primary bar: Health Secondary bar: Magic (50 max) Regen: 5 Magic per second
Passive: Elemental Power Viz's ability power is increased by his Magic. He gains 0.5 AP per Magic. Increasing mana can increase the maximum amount of Magic, where each Magic is equal to 20 Mana. Mana regen scaling affects Magic regen scaling equally.
Q- Fireball Cost: 20 Magic Cooldown: 1 second Range: 750 Viz fires a fireball in target direction. Upon contact with an enemy, it explodes with a radius of 100 units, dealing 10/20/30/40/50 (+60% AP) magic damage to all enemies within the blast radius, and an additional 50 (+20% AP) magic damage to the enemy the fireball made contact with.
W- Water Jet Cost: 5 Magic per second Cooldown: 1 second Range: 650 Viz creates a stream of water that connects Viz and target enemy. Each second, this stream of water deals 2/4/6/8/10 (+5/10/15/20/25% AP) magic damage to target enemy and all enemies touching the stream of water, and heals Viz for 10/20/30/40/50% of all damage dealt by the stream of water. If target enemy gets outside of the range of this ability, then the stream of water breaks.
E- Timber Cost: 15 Magic Cooldown: 1 second Range: 450 Viz summons a tree that pierces through all enemies in a line and stuns them for 0.5 seconds, dealing 30 (+40% AP) physical damage.
R- Tempest Storm Cost: All Magic Cooldown: 120/100/80 seconds Range: 700 Viz stuns all enemies in target area for 1 second, dealing 100/200/300 (+30% AP) (+200% Magic Expended) magic damage.