[Champion Concept] Shade, The Fallen Pupil

Akenero··1 votes·2,207 views

[Lore] I found him as an orphan in the town. He at first seemed like a good target for my other students, a tiny child, no more than five years, no muscle tones at all. But he had one thing that looked extraordinary, his determination. I cared not for whatever he felt though, but I gave the child the benefit of the doubt, and let him into my school, expecting him to last no more than a week. How wrong I was. He was immediately the star of my class, able to throw anything, especially knives, perfectly at any given target. I took the young boy under my wing, and trained him personally, harshly. One day, during our regular sessions, he asked me, "who taught you these skills?" I had no answer other than pushing him harder, enraged that he had asked me such a question... The next day he was gone, with all the knowledge I had taught him. I had to silence him, sending my best students after him. But he was the best, after defeating them all, I decided I had to silence him. But he was not hiding from me, he stood outside of my dojo, staring at me with those piercing silver eyes. "I shall never speak of your dark ways. I have born the scars of fear upon you, and I see you tremble at the thought of losing your son." He was right, I could never kill my star, but he never did speak either, not with the promise he gave to me. He was my best student, and the most dangerous-Zed

[Abilities] Passive: Knife storm- Every ten autoattacks, shade's next autoattack becomes a pass through, linear skill shot of ten knives that deal 10/11/12/13/14/16/17/18/19/20/22/23/24/25/26/28/29/30 (+10%AD) to all enemies they hit.

Q: Chain Knife- [Long Range] Shade throws out a knife attached to a string and spins it rapidly in front of him for .25 seconds, blocking all projectiles during this time span. Afterwards, Shade flings the knife, catching the first enemy hit and pulling them backwards dealing 50/70/90/110/130 (+75% Bonus AD) physical damage, and pushes them behind his facing direction. [Short Range] Shade quickly throws his roped knife to an enemy within 300 range, snapping the rope when it hits them, dealing 70/90/110/130/150 (+80% Bonus AD) physical damage and knocking them up for .6/.7/.8/.9/1 seconds, dashing towards them, and stabbing them upwards again for half that duration. If successfully cast in short range, E's startup time is halved.

W: Fast Reflexes- Shade throws up a wall of knives, blocking 1/2/3/4/5% of all physical damage coming in for 5 seconds, also, his attack speed is increased by 30/35/40/45/50% for 5 seconds. If his passive is triggered during this time, it deals double damage and automatically uses a short range Chain Knife, if available.

E: Blade Slide- [First Cast] After channeling for .5 seconds, Shade throws 3/4/5/6/7 100-radius knives which hit the ground Individually after a short delay full chart on the bottom dealing 10/12/14/16/18 (+70% Bonus AD) [Second Cast] [No cast time] Shade throws a weighted knife in a target direction, dealing 60/100/140/180/240 (+80% Bonus AD) physical damage, and pushing back the first enemy hit 600/800/100/1200/1400 units. If they collide with any knives from the first cast, they bounce back to where the enemy is headed, dealing their damage again and granting sight for .5 seconds afterwards. If all knives bounce back, the enemy is instead stunned for 1 second, and allowing the use of the second cast for Eagle's Shot.

R: Eagle's Shot- [First Cast] Shade channels for .75 seconds, then throws a global range knife that deals 400/600/800 (+150% Bonus AD) physical damage to the first enemy champion or legendary monster hit(Baron and Dragon only). Ult stats: Speed-9500 units per second(2 seconds flat to get all the way across the map) Width-50 units wide, HALF of teemo's size [Second Cast] Shade Warps to his knife and grabs it in mid-air, dealing the same damage it would normally to the nearest target, and making that target pass-through(but not undamaged by) from ALL single target, linear skillshots for 5 seconds. Also Resets the stacks on his passive, which acts like his W would.

NOTES ON HIS E's DELAY First Knife: .1 seconds Second: .09 after first has landed Third: .08 after second has landed Fourth: .07 Fifth: .06 Sixth: .05 Seventh: .04 This gives his E a total cast time of 4.95 seconds.

Attack Damage:41+4.06 per level Attack Speed: .66+.02% per level Health: 480 +90 per level HP5: 7+.5 per level Mana:USES ENERGY MP5:USES ENERGY Range: 625 Armor: 17+3.7 per level Magic Resist: 30 Movement Speed: 360

10 Comments

3lue1 votes

If its based off maplestory, how nice. Rip MapleStory, greedy company made the game so trash

Akenero1 votes

uh..I don't play maplestory XD Just some Idea I came up with.

Spring Awakening1 votes

That ult damage, damn, Cooldowns?

Akenero1 votes

Uh, cool down on ult maybe ~100/90/80 And to be fair. Let me present to you a few points for enlightenment, just to answer your questions

  1. Global ults are generally strong, in fact, I came up with those values by adding 50 damage to Draven's ult.
  2. It's so small that this huge of a reward is entirely feasible. Look at the damage from mundo's cleaver, Nidalee's spears! They are HUGE because they are SO HARD TO HIT. Global ults generally are large things. But this is TINY. 800 damage isn't that bad at all.
  3. The reason it's so fast is because of the size of it as well. Think about this, and try it out with a friend. Use Gangplank and ult. Those individual cannon balls are the exact size of his ult's width. imagine that and having to aim it as a skillshot. It's ungodly difficult to do. tl:dr
  4. He's meant to be a huge burst champ. Look at Ashe Draven Ezreal Gangplank Jinx Karthus all area of effect. It's that high because of it's size.
Spring Awakening1 votes

I wasn't complaining about the damage, and how did you get a hand drawn photo on this?

Akenero1 votes

I drew it myself :D Took a picture with my phone

Faneaorin1 votes

[Abilities] Passive: Knife storm- Every ten autoattacks, shade's next autoattack becomes a pass through, linear skill shot of ten knives that deal 10/11/12/13/14/16/17/18/19/20/22/23/24/25/26/28/29/30 (+10%AD) to all enemies they hit.

Q: Chain Knife- [Long Range] Shade throws out a knife attached to a string and spins it rapidly in front of him for .25 seconds, blocking all projectiles during this time span. Afterwards, Shade flings the knife, catching the first enemy hit and pulling them backwards dealing 50/70/90/110/130 (+75% Bonus AD) physical damage, and pushes them behind his facing direction. [Short Range] Shade quickly throws his roped knife to an enemy within 300 range, snapping the rope when it hits them, dealing 70/90/110/130/150 (+80% Bonus AD) physical damage and knocking them up for .6/.7/.8/.9/1 seconds, dashing towards them, and stabbing them upwards again for half that duration. If successfully cast in short range, E's startup time is halved.

W: Fast Reflexes- Shade throws up a wall of knives, blocking 1/2/3/4/5% of all physical damage coming in for 5 seconds, also, his attack speed is increased by 30/35/40/45/50% for 5 seconds. If his passive is triggered during this time, it deals double damage and automatically uses a short range Chain Knife, if available.

E: Blade Slide- [First Cast] After channeling for .5 seconds, Shade throws 3/4/5/6/7 100-radius knives which hit the ground Individually after a short delay full chart on the bottom dealing 10/12/14/16/18 (+70% Bonus AD) [Second Cast] [No cast time] Shade throws a weighted knife in a target direction, dealing 60/100/140/180/240 (+80% Bonus AD) physical damage, and pushing back the first enemy hit 600/800/100/1200/1400 units. If they collide with any knives from the first cast, they bounce back to where the enemy is headed, dealing their damage again and granting sight for .5 seconds afterwards. If all knives bounce back, the enemy is instead stunned for 1 second, and allowing the use of the second cast for Eagle's Shot.

R: Eagle's Shot- [First Cast] Shade channels for .75 seconds, then throws a global range knife that deals 400/600/800 (+150% Bonus AD) physical damage to the first enemy champion or legendary monster hit(Baron and Dragon only). Ult stats: Speed-9500 units per second(2 seconds flat to get all the way across the map) Width-50 units wide, HALF of teemo's size [Second Cast] Shade Warps to his knife and grabs it in mid-air, dealing the same damage it would normally to the nearest target, and making that target pass-through(but not undamaged by) from ALL single target, linear skillshots for 5 seconds. Also Resets the stacks on his passive, which acts like his W would.

The second cast would have to be completely removed or way changed because basically this turns him into a TF + Draven Ulti that on the second activation will take him instantly to the target hes trying to kill not to mention the Q would never ever be able to keep that amount of damage and CC combined into one ability E again way to much dmg and utility W again way to much damage and free Qs which already were said they were to strong.

Akenero1 votes

How is E too much damage? It's basically rumble's E O_O and the W is 5%...that's a bit, but that's his ONLY defense. His Q is a fast move, and sets up his ability combo, making it very useful. And the jump thing is just an idea I had. I don't care about it myself Thanks for the feedback though!

Talon Gerrard1 votes

The combination of abilities is far to strong, and deal far too much damage for what they do. I suggest revising this champ's abilities and making them less powerful damage wise, because there are several instances where one ability will do massive amounts of damage several times and even dealing damage from other abilities practically making it two abilities in one. There are other ways that you can combine these abilities though and making them more unique.

Akenero1 votes

It is a concept, and thank you for the feedback, the numbers are NOT final lol. But, which ones seem a bit overpowered? Specifically

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