[Concept] Mordekaiser Rework - Spirit-Cloaked Iron Giant
Passive: Master of Puppets
Children of the Grave: If Mordekaiser scores a takedown on an enemy champion, they will ressurect as an AI controlled ghost to fight by Mordekaiser's side, lasting until the champion respawns. The ghost will focus on whatever Mordekaiser himself is attacking and will follow behind him. The ghost will attempt to cast its spells, but it will not use summoner spells, active items, or most ultimates. Ghosts deal 30% damage, take 150% damage, and output 30% their normal utility (CC duration, slow strength, displacement distance, heals/shield power).
Dragonforce: If Mordekaiser scores a takedown on a dragon, it will resurrect as an AI controlled ghost to fight by Mordekaiser's side, lasting until either it dies or another dragon spawns.
No ghost, whether it is sourced from a dragon or champion, can regenerate or be healed.
Q: Mace of Spades CD: 14/13/12/11/10 seconds
Mordekaiser steps forward 325 units over 0.75 seconds and swings his mace in front of him, dealing 40/50/60/70/80 (+.6 tAD) (+8% targets max HP) physical damage to the first champion struck. Secondary targets (and minions) take half damage. All units are stunned for 0.25 seconds and knocked back slightly.
Mace of Spades can be activated three times.
On the first cast, Mordekaiser swings his mace left to right, damaging in an arc. On the second cast, Mordekaiser swings his mace right to left, damaging in an arc. On the third cast, Mordekaiser does on overhead swing, damaging those in a short line in front of him. All enemies caught in this casts will be dealt full damage.
There is a 1.25 second CD between casts.
W: Iron Man Cost: 20% current HP. CD: 15 seconds.
Gain a shield equal to the health consumed to cast this spell. This shield lasts until it is broken or refreshed. As long as this shield stands, gain 8/10/12/14/16% omnivamp, 50 armor/MR, and 20% AD.
E: Black Fire Cost: 5% current HP per second CD: 8 seconds to toggle back on (works with CDR), 1 second to toggle off (static)
Toggled On: Mordekaiser begins burning his own soul, emitting flames that damage and slow enemies within 800 units of Mordekaiser. The flames deal 25/40/55/70/85 (+.15 AP) magic damage per second and slow by 15%, but these values increase based on how low on HP Mordekaiser is, up to double damage and slow if Mordekaiser is at 25% health. Shields on Mordekaiser will be eaten by Black Fire before his actual HP, but the shield does not effect his current % HP for the purposes of Black Fire's damage.
R: Ashes of the Dawn CD: 120 seconds
Mordekaiser begins sapping his own life force into one of his ghosts. The target ghost becomes invulnerable and begins recklessly charging towards the nearest visible enemy champion. During this time, Mordekaiser will convert 20% of his current HP at the time of casting to a shield every second until he runs out of health. If his shields are broken through, Mordekaiser
When this happens, Mordekaiser will be reborn at full health in the form of his chosen ghost for 60/75/90 seconds, gaining their abilities at full potential (though most ultimates are still unable to be used).
Mordekaiser retains all his own bonus stats, plus 30/50/70% of the bonus stats of his chosen ghost while in that ghost's form, in addition to that ghost's base stats.
If Mordekaiser chooses to inhabit a Dragon's ghost, he retains Iron Man and Black Fire so long as he remains in that form but does not gain any new abilities (barring the Dragon's immunity to crowd control).
If Ashes of the Dawn lasts its full duration, Mordekaiser will be resurrected. If the ghost is killed, Mordekaiser will die as well, though half of the time he spent in the ghost will be subtracted from his death timer.