Item concept (Zone Wards)
ok so me and a buddy were tossing around a few ideas last night in the wee hours and we got on the topic of ward and how they affect the game. vision is lovely but what if wards did more, since the warding rework there are now only 2 tiers of wards not including the sightstone paths, so my suggestion is as follows
Wards like jungle items should have some unique upgrades to fit certain playstyles, and their effects though obviously weaker than a regular item should impact choices made around their use. 4 starting types of ward upgrades that apply their effects to allies (or enemies depending on how balanced they need to be) Starters: Healing totem, Berserkers totem, Defenders totem, Witch totem.
healing totem: this totem places a visible ward that lasts 60 seconds, this ward boosts health regen in the granted vision area by 5 (so +5hp sec) upgrades at lv9 into Greater healing totem which doubles health regen of those in its vision area and lasts 90 seconds
Berserkers totem: this totem places a visible ward that increases the attack speed of those in its vision range by 15% upon entering the area, this buff lasts 10 seconds or until the area is left, those previously affected by this ward cannot be affected again for 1 minute. upgrades at lv9 into zealots totem (30% attack speed +10% move speed) duration increased to 15 seconds and rebuff at 45 seconds
Defenders totem: this totem places a visible ward that boosts the armor and magic resist of those in its vision range by 10 while in range, the buff remains for 1 second after exiting the area (applies to minions) /Or this totem provides a 50hp shield when placed to those in its vision or those entering into its area lasts 60 seconds and refreshes the shield every 30 seconds, upgrades at lv 9 into guardian totem (20 armor/ magic res (Or) 100hp shield 30 second refresh.
Witch totem: this totem places a visible ward that increases ability damage by 5% (target doesn't have to be inside the zone only player receiving the benefits) lasts 60seconds upgrades at lv 9 into adept totem (ability damage +10% lasts 90 seconds)
of course the wards don't have to be visible its just an idea since they provide a benefit to those placing them and each totem could have a second upgrade path if these paths aren't enough for others, but that's my idea would love to hear thoughts and comments
[slayer-jinx-catface]