Use Honor in the new Hextech Crafting System (Ideas Below...)

Igotlazy·1/18/2016, 5:53:16 PM·10 votes·910 views

Honor was introduced over 3 years ago and to this day nothing has been done with it. Barely anyone remembers it exists, there is no reward for accumulating points except the Ribbons and they themselves are so rare that I haven't come across a player that has one in nearly 2 months. Hextech Crafting seems to be a perfect way to make the Honor system worth something.

My suggestion? Whenever you are Honored by a fellow player, you get a Gem based on whichever type of Honor you received. Friendly - Yellow Gem Helpful - Blue Gem Teamwork - Green Gem Honorable Opponent - Red Gem (recolor the Rare Gem to, idk Silver or something)

Each of these Gems are "Materials" that can be disenchanted for small amounts of Champion and Cosmetic Essence. However, very rarely (5%) these Gems will instead contain 1 Champion Shard or Cosmetic Shard. This Shard's properties will be based on the attributes of the player who gave you the original Gem. -If it's a Champion Shard, the Champion will be one that that Player had high Mastery on. -If it's a Skin Shard, then it will be a Skin that that Player owned (if that player owned none then it is randomized). -If it's a Ward Skin, then it will be a Ward Skin that that Player owned (if that player owned none then it is randomized).

Ribbons I feel should also be reworked as to how they are rewarded. Probably something along the lines of how many of each type of Gem a player has earned. Earn enough of a certain combination of types and you get one of the 4 Ribbons.

I feel like this change will really incentivize people to use Honor as a way of thanking other players. This way, good behavior is physically being rewarded as something other than a number. Plus, limitations to how much Honor that can be earned per unique account can be put in place if abuse of the system becomes a possibility.

What do you guys think? http://cdn.pcgamesn.com/sites/default/files/LoL%20Honor%20logo.jpg

8 Comments

AMYS GRAVE1/18/2016, 6:25:54 PM4 votes

While i think the new crafting system is overly convoluted as is, i think they missed an opportunity to make honor meaningful here.

ChaosThief1/18/2016, 11:50:24 PM1 votes

It would be an issue, probably, to receive some gems if this was implemented. It would be interesting, but perhaps a little bit too forceful of an approach.

Rabid Husky1/19/2016, 12:31:14 AM1 votes

cool idea but lets face it no one would honor still except maybe a like a fifth of the community

Randomonium1/19/2016, 1:28:30 PM1 votes

The major problem with this system is that it will encourage "honor trading" rather than people honoring because the person actually deserved it.

It would be nice to have some way to track how close you were to a ribbon though since they seem impossible to get.

Ehkrickor1/21/2016, 11:31:52 AM1 votes

Or similar to the way Dawngate did it before they canceled it because it didn't make FRIGGIN MONEY WHORING EA LEAGUE LEVELS OF MONEY DURING BETA WITH NO ADVER.... sorry sorry.... i'm not bitter

anyway.

At the end screen they totaled performance, your farming, your damage to objectives, your damage to enemy champions your first win of the day and each "karma" awarded to you by other players with your opponents "karma" counting for a much greater level. so that basically if you played rediculously well for your rank and everyone honored you and it was your first win of the day you could get the coveted Final pack at the end which rewarded you with like a 5% chance to unlock a random champion and a .05% chance to unlock a random skin, otherwise like all the other packs you got bonus stuffs (IP, rune and crafting mat equivelents) based on what level of reward you unlocked. I think with them adding the crafting system to the game this is a perfect time to start tying honor to actual rewards, after all ppl will work to get rewards but no one ever works to not get punished.