Champion revive ability concept

Söraka··3 votes·796 views

Note: by /owner/ I mean the champion with this ability. Passive: -After death, allied champions are transformed into Spirits for a duration equal to the remaining death time. Spirits: -They can move freely anywhere on the map. -They cannot interact with the game by any means (obviously except pings and chat) and cannot reveal fog of war, but can walk in it. -They can only be seen by allied champions. -Gain 50% bonus movement speed when moving towards /owner/ from anywhere on the map. -When the champion revives, it will respawn normally. (I haven't thought of how Redemption would work in this case)

Active: -Within a limited range and after a 3 seconds channel, /owner/ revives the target Spirit. The revived champion receives Sickness of the New Life for a duration equal to the remaining death time. (Cannot be cast on Spirits will less than 10 remaining seconds of being dead)

Sickness of the New Life: -AD, AP, max. health, max. mana, health&mana&energy regenerations, armor, magic resist, critical strike damage&chance, bonus attack speed, life steal, armor&magic penetrations are reduced by 50% OR bonus stats from items/runes/masteries are reduced by 100%. -Healing from other allies is reduced by 50%. -Grants no gold, experience and score when killed. When killed, the champion will be dead for the remaining time of this debuff. (For example, if killed when the champion had 10 more seconds of Sickness of the New Life, it will be dead for only 10 seconds) -When it ends, the champion enters a statis effect for 2 seconds before teleporting back to base with full and normal stats.

I'd like to hear some opinions about this idea.

5 Comments

Terozu1 votes

I think it's be pretty cool.

LordGeovanni1 votes

all i see is another 300 second support ability because it could potentially turn the tables of a fight (but damage ults on carries arent considerd as such so they dont get penalized) so they give it super long cooldown while giving it limited useability. (ps its almost yoricks ultimate which they removed for being toxic which i still think is bs)

Söraka1 votes

Thank you for the reply! The main difference between this and Yorick's ultimate is that it recalls the champion to be dead first before being revived. Also, the active does not have /owner/ to move to another lane or to go deep in a fight in order to revive someone, but it needs the Spirits to move to him/her first. This can be used as a roam (for example, after midlaner dies - a bit later in the game - he can come botlane [let's assume it's the ability of a support] in order to be revived and to fight as, in one way or another, 3v2) or for push/splitpush after a fight. I wouldn't give it a very long cooldown as the result of a resurrection isn't that OP as it seems. Mostly, it would be an opportunity for a player to re-use a full CC combo (without ulti) rather than dealing lots of damage which can completely turn a game (the reduction details I made are not very prompt but the idea is that after resurrection, the champion is very weak but worth nothing for the enemies).

LordGeovanni1 votes

im telling you that riot seems to think skills that do no damage but bring another person into a fight are more powerful than cross map damage abilities where you dont even have to leave your lane but do a shit ton of damage cross the map this is why pre rework yorick ult was removed zilean has a long cooldown ult Tahm kench has a long cooldown ult (that no one even uses ult or champion) reksai is constantly getting nerfed with low damage skills and meant to be a bruiser but gets shove into being a tank.

nami tf1 votes

Its more like a sion ult

kinda cool tbh

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