Katarina Rework Concept
Note: This was meant to be an original new champion, but after thinking a bit I realised that it somehow fits Katarina as a complete reworked champion (by complete I mean that even the roles and build are changed). The champion is inspired by an anime character.
Name: Katarina Roles: Fighter, Marksman (short-ranged) Range: Ranged
*ABILITIES*
Passive
- After not attacking for 3 seconds, Katarina stacks 'knives' in her hands, one every 2 seconds, up to 3/4/5 (lvl 1/6/11). While she has at least 1 'knife', Attack Speed is increased by 25/35/45% (at lvl 1/6/11) and basic attacks consume 1 knife.
- Killing an enemy champion grants one 'knife'.
Q
- Throw knives in the air and mark the ground Katarina is in for 3 seconds. When Katarina attacks from the grounded mark, she gains one 'knife', up to 2/3/3/4/4.
- Its size is slightly bigger than Draven's Q.
- CD: 10->6s
W
- Shortly dash towards cursor's location.
- Basic attacks reduce this ability's cooldown by 0.5s.
- CD: 3s
E
- Throw a piercing long-range knife, dealing 110->175% AD as physical damage to all units, stopping in the first champion hit, slowing him by 30->50% for 1.5 seconds. If the champion target's %HP is bigger than Katarina's or he is marked by R, he is stunned instead.
- Costs and consumes one 'knife'.
- CD: 12->8s
R
- Mark an enemy champion for 10 seconds, increasing Katarina's Movement Speed by 20% when moving towards the target (limited range). Also, every third consecutive basic attack against the marked enemy deals 10/20/30% bonus damage as true damage and heals Katarina for the same amount.
- Killing the marked target within 10 seconds will fully stack Katarina's hands with 'knives'.
- CD: 100/80/60s
STRATEGY
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Katarina is an Attack Speed based fighter, specialised in taking out a single target.
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Using R, her attacks deals true damage as well, so focusing a tankier champion is sometimes a good option.
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Playing Katarina requires to wisely spam W's dash and to get totally used of Q's knifes.
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With a decent amount of Cooldown Reduction, E can stun its champion target 2 times while marked by R.
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W's dash distance is too small regarding its cooldown to be considered an escape ability.
*PROs and CONs*
PROs
- Strong in-combat mobility;
- Quick poke;
- Good dodging potential;
- True damage.
CONs
- Hard to play;
- Easy to counter by moving her/making her move out of her Q area;
- Squishy when struck by stuns/roots/silences;
- Her auto attack range is shorter than most ADC's, so laning phase as a Marksman can be hard;
- Her kit is done to zero if she has to fight without 'knives' when cannot sit properly in his Q area;