Champion Concept: Phylix, The Hexmage

Mr Voidling··2 votes·1,909 views
mage concept by jasontn-d93xgo5

Phylix, The Hexmage.


Passive:Shards of Analysis All cooldown reduction is converted into Critical Spell Chance, up to 100%. Phylix starts with 10% Spell Crit. Magic damage can critically strike. Spells that crit deal 200% damage, and items deal 150%. Keystones cannot crit.

Casting abilities grants Phylix Fragment stacks. Phylix's basic attacks consume all Fragment stacks to deal 4-6% Ability Power bonus magic damage per stack. Up to a max of 5 stacks.


Q:Fragment | CD: 9/8.25/7.5/6.75/6s | Cost: 50/55/60/65/70 | Range: 1,100x3 Phylix shoots out a thin shard that ricochets off walls twice and deals 40/60/80/100/120+(30%AP) magic damage to the first champion hit +50% more damage per ricochet. Passes through non-champion, reflects off of Spell Mirror. (Nidalee spear width)


W:Spell Mirror | CD: 20/18.5/17/15.5/14s | Cost: 70 | Range: 600 Phylix summons a magic wall that reflects all incoming spells for 2/2.25/2.5/2.75/3 seconds, and silences enemies who walk through it for 2 seconds. 300/325/350/375/400 Width. (Casting works like Anivia wall)


E:Shatter | CD: 11/10/9/8/7s | Cost: 40/45/50/55/60 | Range: 800 | Damage Range 400 Phylix causes a thousand shards to erupt from the wall dealing 20/30/40/50/60+(25% Ability Power) magic damage, knocking enemies away, and then leaves shards on the ground for 1 second that cause enemies to bleed for 40/80/120/160/200+(40% Ability Power) physical damage over 2 seconds. This may be cast on Spell Mirror, when done it will restore 4% max mana for each enemy hit, doubled against champions. Also when Shatter is used on Spell Mirror half the cooldown is refunded and Spell Mirror breaks..


R:Interference | CD: 150/130/110 | Cost: 125 | Range: 600 | Radius 450 Phylix creates a large circle nearby that lasts for 8 seconds, which freezes all enemy champions in time for 0.2/0.25/0.3 seconds every second and slows enemy projectiles by 50/70/90%.


STATS HP|540+80 H5|6+0.6 MP|278+33 MP5|6.5+0.7 AD|52+3.6 AS|.68+3.1 AR|25+2.7 MR|30+0.5 MS|335 RG|550


So a skill shot mixed in with auto attacking mage, who excels in mage vs mage fights, and is good at disengaging or turning bad team fights in his favor. He is offered no real good escapes in his kit. His skills have set cooldowns as cdr is converted into spell crit and therefore doesn't lower cooldowns. He is a late-game dominating champion but a very weak early laner. Bad match ups would include champions like Leblanc Azir Anivia Fizz Zed and many more. Good potential as a support.

Recommended items for mid lane: item 3100 item 3285 item 3089 item 3020 item 3031 item 3135 Infinity edge with 30% item crit(cdr), 10% rune crit(cdr), and 10 passive crit, caps you out at 100% spell crit chance, granting: Between 240+(60%AP) - 480+(120% AP) on Q. 120+(50% Ability Power) and 200+(40% Ability Power) on E 60% max Ability Power from passive stacks. 112.5% Base AD +(75% Ability Power) on Lich Bane 150+(15% Ability Power) on Luden's

Grand total of level 1,260 + 360% ability power which if at 560 AP would be 3,276. Not over powered at all, especially compared to Vei or Vel, getting 2k just on ultimate. Or you could swap out item 3135 for item 3146 adding a 379+(45%AP)[631 damage], a slow, and sustain.

Or you could go for: item 3100 item 3285 item 3089item 3158 item 3040 item 3030 Granting 60% crd with 25% from runes and 10% from passive, for 95% crit chance and around 800 AP. 300+(30% AP) icicles. Total of 1,490 + 390% ability power for 4610 damage. Veigar is around 1,000+ Ap with normal build, with 320% ap ratio. Total of 4380, with 2 abilities on about a 2sec cooldown and a 2.5s stun.

Biggest strengths are probably his lichbane/luden damage increase and his Q range. Mirror can easily reflect 1 spell, but once noticed it is easy to hold off casting another spell for only 3 seconds. R is also a good strength, but does nothing if enemies leave so it must be used correctly.

Lore: basically he was a great mage from Shurima who used glass for his spells, a difference from most people trying to implement sand, but he wanted more power and couldn't advance further in his studies of magic. So he traveled and found Zaun where he heard about Viktor, a man who was ascending his mortal form through augmentation, he then implemented that ideology to his magic; augmenting his spells with Hextech science, constantly upgrading them with new formulas.

http://img11.deviantart.net/463d/i/2015/214/6/9/mage_concept_by_jasontn-d93xgo5.jpg https://www.deviantart.com/jasontn


Check out my other champions here: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/ymj1MEPc-all-my-champion-concepts

6 Comments

Titanite Demon2 votes

Pretty cool concept, the ricocheting Q sounds interesting and I love how everything works with his Mirror.

OoTriloDiveroO2 votes

I agree wit the other comment,very nice work! [slayer-pantheon-thumbs]

Chikaku1 votes

Hello, Fellow Concept creator.

Just a few notes.

The spell name "Ricochet" Is already in use (See Sivir). The reason that there is no spell crit is that you can get a large amount of AP anyways so there is no need for a crit feature, imagine going up against a Spell Crit Zoe. That would be no fun :(

Q: -Since it's Nidalee's spear width it would be very hard to hit. -I'd say don't let it pass through units other than enemy champions since a good Phylix player can easily cast his Q around minions. The ability phasing through units would just cause players to throw his Q directly at an enemy instead of working their way around the minion wave.

E: -That bleed damage is really powerful. Especially when you compare it to the most notorious bleed champion, Darius, his passive stacks.

INNATE: Darius' basic attacks and damaging abilities that strike with his blade cause enemies to bleed for 5 seconds, dealing 13 − 30 (based on level) (+ 30% bonus AD) Attack damage physical damage over the duration. The bleeding will trigger every 1.25 seconds and can stack up to 5 times, for a maximum of 65 − 150 (based on level) (+ 150% bonus AD) physical damage over the duration.

R:

  • Okay, so the reason that this hasn't been done yet is the fact that doing this would change the minimap so that the enemy team can see yours, in high elo this would be one hell of an effect.
  • Not to mention that the player can kill his own teammates, receiving gold for the matter even though afterwards he just returns to his own team. This can create a lot of confusion and flaming especially if there are low health allies near the caught enemy.

[slayer-pantheon-thumbs]

Mr Voidling1 votes

Well the thing with Q is that is isn't particularly strong unless it bounces off walls, if you had to avoid minions while bouncing off walls then it would be too difficult to land a 2x bounce Q most of the time. I definitely did miss that Sivir ability name though... This Q is set up for high crit damage, but only a max of 480+(120% AP) not 550+(150% AP) like Zoe Q, which is paired with bonus damage from her bubble also making it an easy landed Q. It's not NEAR as strong even with the crit.

The spell crit is due to me supplying very low AP ratios, making certain build paths that are normally stupid(85% cdr) actually viable on him. Technically Karthus can crit with his Q.

The bleed damage is set up to be Physical, making the ability have damage that can't crit, I figured a 40% ratio bleed wasn't that much. It could be shifted over to just having magic damage on the wall burst, I just thought that would make it a fairly basic ability. The bleed made it so you could shield up or heal before dying.

R can be changed. Kinda hard since I don't want it to directly deal damage.

Thanks for the input!

ChaosReyn1 votes

For the sake of clarity: for your E, you choose which direction the wall shatters out from, correct? So you can cast it from the side of your spell mirror you want it to affect?

Also for clarity, Fragment gains additional range if it bounces off a wall?

By far the hardest part of this for me to handle in its current state is the ult's lockdown potential. being able to essentially microstun everything in a zone repeatedly is pretty ridiculous. How about grounding them while they're in the zone, slowing them by a strong amount (say...70%? 80%?) and keeping the idea of slowing the projectiles. The only two people that really wouldn't affect is Yi with ult, and Sej with her passive up (which is to say, really only Yi with ult, cause if Sej passive is up by the time you use this, your team has literally left you to die.)

nasu0101 votes

Nice take on skill shots but my question is how do you get the angles? I see where you are going g with this and as a pools player am 100% supporting this but the thing is the mirrors dimensions. Are they the same as Anivia or slightly altered i get why a mirror but i think if he summons a pillar like Trundle e but more rectangular (a standing obelisk) it would work better but just my thoughts

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