Champion Concept: Fenir, Child of the Fae
(P) - Fenir gains a bonus 1% max health magic damage on auto attacks per .3% attack speed, and a bonus 1% current health true damage on spells per 100 Movement Speed.
(Q) - 1st Cast: Fenir fires a grappling hook to the target, dealing magic damage and snaring the target on hit. 2nd Cast: Fenir reels in the grappling hook, pulling herself to the target and the target to herself (meeting halfway), dealing true damage, knocking up the enemy on hit, and applies a brief slow.
(W) - [Passive] Every 3rd Autoattack deals % max health magic damage. Every 3rd successive ability cast on an enemy champion deals % current health true damage. Stacks with passive. [Active] Fenir dashes a short distance and gains a brief movement speed buff.
(E) - Fenir fires a ball of spirit energy that bounces back and forth up to seven times, dealing increasing magic damage and stealing 2% of the enemy's armor and magic resist for each successive bounce.
(R) - [Self Cast] - Fenir heals herself for 10%max health+1%per x AP. Enemies within x radius will take magic damage equal to 25%+.5%per x AP of the amount healed and be knocked up. [Ally Cast] - Gains 10% Attack Speed, Movement Speed, Cooldown Reduction, Attack Damage, Ability Power, Armor, Magic Resist, and Health for 10 seconds. [Enemy Cast] - Reduces Attack Speed, Movement Speed, Cooldown Reduction, Attack Damage, Ability Power, Armor, Magic Resist, and Health by 5% for 5 seconds.
Name and stuff can be changed, but it'd be interesting to have a melee champion with a kit like this. It just fits on a champion like Lulu (someone brought into the glade by a fae spirit).