Jonk, The Lone Knight.

CreativePickle·1/11/2015, 4:30:22 PM·1 votes·772 views

Design: I thought maybe like a zombie based champion, and I am well aware of . But we need one with true zombie abilities. So the art/design of Jonk could be a really limp human with a face kind of like fiddlesticks, except it has an actual face on it, it's not a sack. I am also taking ideas!

Lore: In a time of war, many warriors that fight for the armies in that war... well... die. But some warriors don't give up on their army. These warriors would be called Lone Knights, and they are a force to be reckoned with. Having supernatural abilities over most warriors in the battlefield, they help lead armies into battle and conquer the battlefield. But then there are the Lone Knights that choose their own path, and enhance their power in the abilities given to them. Jonk, one of the greatest living warriors of all time, had chosen this path. He thought his time in the battlefield was over, and wanted to help his people in the streets. But as days went on, he felt more and more... weaker... So he joined to the fields of justice to test his abilities on worthy foes, and try and regain his lost strength and power he lived for... or not lived for... whatever.

Jonk doesn't use mana, but "Undead Fuel." This is what Jonk uses to use his abilities. Jonk has 200 Undead Fuel.

Abilities: Passive: Regain, Destroy: Every three basic attacks, Jonk regains 15 Undead Fuel, and the next ability he uses has it's Undead Fuel cost reduced by 30%. Jonk gains 2 Undead fuel per second back.

Q: Leader of the Dead: Within a (Janna's ult) range, you stomp the ground, signaling undead to reach out from under the ground and snare your enemies/neutral monsters for .5/1/1/1.5/2 seconds, dealing 50/70/90/120/150 magic damage (+40% AP) to the target and 40/50/60/70/80 magic damage (+40% AP) to all enemies or neutral monsters around the target. 40/40/40/40/40 Undead Fuel cost. 7/7/8/8/10 second cooldown.

W: Unending Life: On cast, you become invincible for 1 second, and when the affect ends, you deal 60/70/80/90/100 magic damage (+50% AP) to all enemies/neutral monsters around you. 30/40/50/50/50 Undead Fuel cost. 10/12/13/14/15 second cooldown.

E: Tunnel of the Lone Knight: Within (a whole screen size) range, you can dig underground to a certain spot, dealing 70/80/90/100/125 (+75% AP) and knocking up all enemies upon reaching the location. It takes 1 second to get to the selected spot, regardless of how far you dug to. You are always targetable though, and if you take damage while this ability is under affect, you stop where you are. 40/50/60/70/80 Undead Fuel cost. 10/10/10/10/10 second cooldown.

R/Ultimate: Reaper of War: Jonk becomes invulnerable for 3/4/5 seconds and is still able to move with a +40% movement speed boost (Jonk becomes a see through figure as a special affect. ) and deals 100/200/300 magic damage (+50% AP) to all enemies around him. When this whole effect ends, Jonk gains a 25% movement speed boost. 80/90/100 Undead fuel cost (this ability is not affected by the passive). 65/65/65 second cooldown.

Overview/roles: Jonk could specialize in the jungle as a fighter, where all of his abilities to AoE damage, increasing the speed you kill the monsters at the camp. His gank potential is high, with an ability than can get him a great distance into a lane for a gank, following up with a lot of damage for an easy kill. In the jungle, Jonk can also be built tanky. With an ability that makes him invulnerable, and a knock-up, you can gank in without taking very much damage at all, and with a decent damage output yourself, putting Jonk in a good place in most 1v1 situations.

Toplane would also work for Jonk. Being able to leap onto enemies and deal damage without taking much damage yourself is a great advantage to have. Timing your abilities right could almost always secure a kill.

Speech: ?. You guys give me some great ideas for Jonk's speech, and I might put it up here! TELL ME WHAT YOU THOUGHT, I LOOOVVEEE FEEDBACK! I already tried to post this but I thought it didn't work, so I posted it a second time, but apparently it worked the first time. SOOOO I got the content deleted: here it is, after having to remake the whole thing! Thanks Rito!

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