Hugo, the Magnetized Behemoth

BeatzBoyFTW··1 votes·618 views

Lore A former general of the Noxus Army, Hugo leads the charge to many battles that seemed to be unwinnable & ferocious to be called. Hugo is very well-known among Valoran to be one of the most humongous & mightiest warriors enemies would have to face, as his sword isn't what's most threatening of him. Days after days, battles after battles, Hugo has begun to become bored of standard ruthless battles. Assisted with his most cooperative scientist Viktor and with the help of his latest magnetize technology weapons donned into his suit and skin, he nows march to the Fields of Justice to seek out potential "test subjects" to carry out his "attractive" work of his.

Looks of the champion Well, he would be almost as big as Sion, and he wears metallic plates on both his leg, body & arms. On both his arms, a "magnet polars" could be seen on his wrists, and both his shoulders is placed with gears which he uses as a weapon. He also wears a helmet almost as similar to Kaylee's, just that it is a little more bigger than intended.

Attribute: Tank Secondary: Fighter

Primary Lane- Top Secondary Lane- Jungle

HEALTH 440 (+86) HEALTH REGEN. 7 (+0.6) MANA 245 (+35) MANA REGEN. 6 (+0.50) RANGE 150 (Melee) ATTACK DAMAGE 47 (+4.4) ATTACK SPEED 0.648 (+2.4%) ARMOR 19 (+3.6) MAGIC RES. 30 (+1) MOV. SPEED 330

Passive- Metallic Repulsion

After not taking damage for 10 seconds, Hugo will be shielded by 3 pulseballs which each pulseballs grants him 6 movement speed. Enemies who attacks Hugo with his passive still being active will deal 10% reduced damage to him for each pulseballs struck.

Q- Pulse Fist Cost- 35/45/55/65/75 mana Cooldown- 10/10/10/10/10 Cast Type: Self AoE Cast Range: 400

Hugo punches with magnetic forces onto the ground, dealing 35/50/65/70/85 (+6% Bonus Health) magic damage and leaves a force field behind for 4 seconds which slows enemies in it for 25%.

W- Wave Field Cost- 40/40/40/40/40 mana Cooldown: 16/15/14/13/12 Cast Type: Skillshot Cast Range: 600

Passive: Grants allies bonus 4/6/8/10/12 Magic Resist Active: Hugo shoots out a device trap onto an enemy which locks onto targetted enemy for 5 seconds, electrifying the target to receive 3% increase damage from any source of damage for 3 seconds. The device trap will grants allies 11/13/15/17/20 to whoever the device is trapped on while the passive magic resists will be halved.

E- Gear Shot Cost- 60/65/70/75/80 mana Cooldown- 14/13/12/11/10 Cast Type: Like Heimerdinger's W rockets, but only 2 lines Cast Range: 800

Hugo shoots out 2 gears from each shoulder at two distinctive directions, dealing 50/75/100/125/150 (+70% Ability Power) from the first target hit, and subsequent damage is reduced by 15% (60% maximum). Enemies who are hit will get slowed by 25%/27%/29%/31%/33% for 1.5 seconds, and each enemy hits reduce Gear Shot's cooldown by 1. Champions who are hit by the 2nd gear after the first will be dealt half the damage & slows. and the 2nd cooldown reduction is negated.

R- Polarization Clash Cost- 100/100/100 mana Cooldown- 120/100/80 Cast Type: Point-&-Click on enemy champions Cast Range: 300 Range between enemy & Hugo/duplicate: 600 Speed of charging: As fast as Sion's max ult

Hugo creates an opposite polar side duplicate of himself and stands behind the targeted enemy while Hugo himself in front of the targeted enemy, and both charges a crushing headbutt onto the targeted enemy, dealing 150/210/160 (+30% Attack Damage)(+50% Ability Power) physical damage and stunning the target for 3 seconds. While charging, both Hugo and his duplicate will be immune to crowd-controls. Enemies who are in the way of Hugo's and his duplicate's charging will be dealt 60% damage. Minions take 150% damage.

Starting Items item 1054 item 2003 item 3340

Essential Items item 3111 item 1011 item 3190

Offensive Items item 3078 item 3075

Defensive Items item 3143 item 3083 item 3102

Playing as Hugo -Land Polarization Clash onto the enemy carry and then activate Pulse Fist will put the enemies into a huge disadvantage. -Throw Gear Shots at certain times for small pokes while having the advantage to throw more with the reduced cooldowns. -Purchasing Locket of the Iron Solari will pull a strong defensive wall for your teammates along with your Wave Field passive.

Playing against Hugo -Polarization Clash can still be evaded by movement abilities with quick reflexes. -Purchasing Abyssal Scepter will fully negate Hugo's Wave Field passive.

So this is what I can think of so far for a proper tank champion, well, better than Shen I suppose xD. Hope you guys like it, and feel free to ask me questions. :)

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