[Champion Concept] Sayuri - the Reflection
CCOS Reviews
Reviewed Sco'Xil, the Void Scavenger
Champion Type
Enchanter/Mage
Short Lore
An ancient mirror, enchanted to deceive and cause harm, Sayuri was lost in the midst of a great battle in the Ionian wars. Left forgotten for some time, something imprinted on her through the many years of use flourished in the magical environment she found herself in. Miraculously given will and sentience, Sayuri crafted an illusionary body for herself and began to wander, bringing protection and healing to a land in dire need of it.
Appearance
A woman dressed in robes not unlike those of the priests and mages of Ionia, there yet remains something not quite right about Sayuri. A jaggedness in her features, a glassy look in her eyes. Upon death, her form shatters into mirror shards, which then evaporate, leaving only the mirror itself behind.
Statistics
Health: 483 (+ 75) Health Regen: 5.5 (+ .55) Mana: 360 (+ 45) Mana Regen: 11.5 (+ .4) Range: 550
Attack Damage: 51 (+ 3) Attack Speed: 0.644 (+ 2.5%) Armor: 29 (+ 4) Magic Resistance: 30 (+ 0.5) Movement Speed: 335
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Abilities
Likeness
Innate: Sayuri periodically stores an Illusion, up to a maximum of 2 at one time. Her basic abilities consume 1 Illusion per cast to spawn a Reflection for 10 seconds. Sayuri cannot have more than 2 Reflections active at a time.
Once per active Illusion, Sayuri gains Mirrored while unseen by enemies and for the following 4 seconds.
Mirroed: Sayuri takes on the appearance of the active Reflection until Mirrored ends or she takes damage in excess of 15% of her maximum health. Attacking will end Mirrored early, but casting abilities will not.
Illusion recharge time: 30 seconds - 1.25 seconds per level
(Reflections have the appearance of a crystaline golem in a roughly similar body structure to Sayuri)
Q: Reflection Burst
Range: 950 Cost: 60/70/80/90/100 mana Cooldown: 11 seconds after cast
Active: Sayuri fires a blast from her mirror, dealing magic damage to the first enemy champion or healing the first allied champion the blast collides with. The blast continues harmlessly afterward.
If the blast collides with Sayuri or a Reflection, Sayuri may reactivate the ability without cost to fire another blast from that target with modified effectiveness, further modified down to 66% if recast from a Reflection.
Once every 6 seconds, damaging an enemy twice with this ability within 2.5 seconds stuns them for 1.5 seconds and resets the cooldown on Through The Glass.
Likeness: Sayuri spawns a Reflection at the maximum ability range on the opposite side of the first affected champion.
Magic Damage: 70/110/150/190/ 230 + 50% AP Heal: 65/95/125/155/185 + 30% AP Effect modification: 85% (+ 7.5% per 100 AP)
W: The Me I See
Cast Range: 650 Cost: 80 mana Cooldown: 17/14.5/12/9.5/7
Active: Sayuri applies Mirrored to the target ally for a duration. Sayuri may control effected minions the same way she does Reflections, and they will not automatically acquire targets. Effected minions gain movement speed up to a minimum of 100% of Sayuri’s current movement speed.
Attacking or casting abilities ends Mirrored on allies.
Duration: 6/6.5/7/7.5/8 seconds.
E: Through The Glass
Cast Range: 550 Target Radius: 175 Cost: 50/60/70/80/90 Cooldown: 14/13/12/11/10 seconds after activation Static Recast Cooldown: 1.25 seconds
Active: Sayuri blinks to the target location around the target champion or Reflection. If cast on a Reflection, the Reflection will blink to Sayuri’s original location, granting her Mirrored.
The ability can be recast any number of times within the following 4 seconds at no additional cost, but Sayuri cannot select the same target more than once per cast.
Likeness: If cast on an allied champion, Sayuri spawns a Reflection at her original location.
R: Ring of Reflection
Cost: 100 mana Cooldown: 120/100/80 seconds Jump static cooldown: 1.25 seconds
Active: Sayuri faces the target direction and creates one magic Mirror directly behind herself, another 800 units in front of her, and four more to form a hexagonal shape between them. The sides of the Mirrors do not touch, allowing allies and enemies to move between them, but enemies are dealt magic damage and slowed by 80% for 2 seconds the first time they try to pass through.
Sayuri and her Reflections all immediately dash into the nearest available Mirror, becoming untargetable and invulnerable. Sayuri can interact with an adjacent Mirror to dash into it, also causing her Reflections to move into new Mirrors of their own, assuming one is available. A Mirror can only contain one unit at a time, and Reflections will always immediately leave a Mirror Sayuri is trying to enter.
While inside a Mirror, Sayuri cannot attack, but her other abilities have 30% reduced cooldown.
Sayuri can reactive the ability at no additional cost to dash 350 units out of or into a Mirror, depending on whether or not she is in one.
If a Mirror is destroyed while containing a unit, that unit is left where it stood and stunned for 1.25 seconds.
Magic Damage: 150/300/450 + 100% AP
Reflection
Health: 100% Current Health Armor: 100% Armor Magic Resistance: 100% Magic Resistance Movement Speed: 100% Movement Speed
Gold: 0 EXP: 0 CS: No
Control Type: Alt Target Type: Minion Cannot attack
Abilities:
Fooled you: Reflections cannot take lethal damage, though their duration reduces by a further 1 second per each second in which they took damage. Upon taking damage in excess of 15% of Sayuri’s maximum health, they will rapidly heal the lost health.
Resonance: Reflections are forced to move toward Sayuri if they leave 650 units of her location, and cannot perform other actions in that state.
Reflected Movement: The oldest-summoned Reflection mimics Sayuri’s movement but moves the opposite way she does, unless specifically ordered. Subsequent Reflections will do the same to the one that came before them. On alt-click, only the nearest Reflection will move unless a second click is issued within 1.5 seconds of the first.
Perfect Match: Reflections mimic Sayuri's stats and inventory at all times.
Mirror
Health: 9
Gold: 20 EXP: 0 CS: No
Control Type: Autonomous Target Type: Minion Incoming Damage Modifier: 1 from minions, monsters, and damage-over-time effects. 2 from large minion and monster basic attacks. 4 from champion area-of-effect effects and ranged champion attacks. 5 from melee champion attacks and champion single target abilities. 9 from smite, consume, feast, turrets, and epic monsters.
While unoccupied, Mirrors are invulnerable.
Lore
It's not quite known where the mirror that would become Sayuri was originally made. Perhaps she was once a relic of the ancient Shuriman empire, maybe an Ascended brought her with them from Targonian space. What is known is that the mirror was infused with magic to confuse and confound - creating duplicates, catching and releasing magical energy, and bending flesh with its power. The path of the mirror followed a cycle of sorts; it would be found, its powers would be discovered, and it would be used, eventually finding its way into a battle. The chaos the mirror brought into battlefields would inevitably lead to its own unfinding, causing the cycle to start anew. But every time the mirror found a new master, the colors and lights that danced across its reflective surface changed a little; something was being imprinted on it.
Eventually, the mirror that would be Sayuri was found by the Noxian Empire and researched by the Black Rose, which deemed it a useful tool of subjugation. As the course of the Ionian wars turned sore, Sayuri was unleashed in battle, but not even with her aid could the Noxians best the blade-witch of Ionia. Again she was lost, left behind in the mud of an unknown battlefield.
But this time, things were different. Maybe it was due to the environment she was left in, or maybe the imprints left on her had reached a critical point, but consciousness began to grow in the mirror. The word, "I" began to stir within it, and memories of its long years of use and misuse began to surge forth.
And the mirror that chose to call itself Sayuri found herself tired of the things she'd been made to do. Drawing upon the long memories of her time with humans, Sayuri crafted for herself an illusionary magical body, and began to wander about. First she spent time observing the humans from afar, to get to known them in a different way. Most of all, she found them hurting, and broken. Even after traveling to other lands, she found pain in most places she went. Had she helped to cause that? She wasn't completely sure. But she found she wanted to stop it.
And so she went, healing those in need in secrecy, way-laying and misleading those seeking to cause harm, and occasionally burning down those that could not be deterred.
And perhaps, a new imprint and a new path would well up within the newborn mirror-spirit. But for now, she was satisfied.