Ult concept: Sludge river

Enby Trsdppy·7/17/2016, 8:40:56 PM·2 votes·350 views

I was thinking about the Aurelion Sol's Q and how it can grow infinitely and about anivias ult and how it grows for a few seconds in one location. Then i thought about an ult that sorta combined the effects. An ult that started as a small circle that is channeled and can grow infinitely. So i thought of an ult where the champion channels a sludge river that maybe flows in a target direction and just moves like a flash flood for a duration that varies depending on how long it is channeled. So if you only channel it for a few seconds it might be nearly useless, but if you channel it for a while, you will have this massive area of sludge that covers a massive portion of the map, slowing enemies inside, probably not dealing any damage though.

perhaps imagine a support that stands still in the back, channeling this massive AOE slow 10 seconds before a team fight even starts. It could give the allied team a significant advantage or just scare off the enemies as a large zoning method. It could be a crazy interesting ability

1 Comments

Meirk7/18/2016, 6:48:20 AM2 votes

I love this idea, but yea gotta make it less "cancerlike" be a little more fair to the enemy's. Maybe put a armour de buff and a "quicksand effect" the longer they sit still, the more damage they take. I just don't want to be playing as Support and seeing "sludge champion of doom" be on the opposing team forcing me to break the nearest door.[slayer-pantheon-thumbs]