Making ˝Cloak of Stars˝a support item :D

PokladnicaZla··4 votes·657 views

Cloak of Stars
item 3694

RECIPE; item 1057 + item 3114 + 750 gold => 2270 gold STATS 45 MR 10% CDR 100% base mana regenration Unique : 9% Healing and Shielding power **Unique Passive **_ ˝Consecration ˝_ : Upon shielding or healing an ally(or allies) who are below 35% HP ,grants them a shield that blocks 24(+2 per lvl) magic damage that decays over 1 second.It has 3 second cooldown.

NOTES / TRIVIA The _Consecration _ passive increases with healing and shielding power from other sources. The 9% Healing and Shielding does not effect the shield value of Consecration . Consecration was the name of Soraka's first passive which increased nearby allies MR by a flat amount. Consecration refers to the action of making or declaring something, typically a church, sacred.

27 Comments

SnakDatSmilesBak3 votes

One other thing, there isn't enough mana regeneration that isn't tied to cdr. I'd like to see mana regeneration without the cdr but I understand how important cdr is for healers and shielders. This is why I think the combination of cdr and strong mana regeneration is too much for this particular item.

It will be built on every champ with a shield or heal every game, while I think you wanted the focus of this item to be on its magic damage shield and not the passive stats.

PokladnicaZla1 votes

There's no point in building it,if it the enemy teams doesn't have an AP threat or lacks AP to begin with. The MR and ˝Consecration˝ would be completely wasted on those team comps.

It might appeal in some cases,but I doubt it will be that OP. Found a good idea to balance it a bit more.Check for changes :D

SnakDatSmilesBak1 votes

Let's be realistic, how many teams don't have any magic damage?

PokladnicaZla1 votes

{quoted}

Let's be realistic, how many teams don't have any magic damage?

You would be surprised.
Therr are games where you have an AD mid ,lees jng,Ad top an adc and a enchanter supp. This is less lukely now,but still happens sometimes.

SnakDatSmilesBak1 votes

Honestly I'd still build the item for its passive stats. They are just that strong.

Aptest2 votes

Well. this is another item that i'd hate to purchase if it is powerful.

but i guess it does have synergy with low agency champions like soraka. So ok.

PokladnicaZla1 votes

It's more of an niche item against either high damage champions(Leblanc , Kassadin or Fizz ) or magic damage comps. The shield decays fast,so it's important to use it at the right time.

Soraka would be a good pick,since she can spam her heal,but in late game most supports have a low CD shield that they can use a lot. Janna ultimate would be a good candidate because her ultimate can proc it on all teammates. Taric is another good candidate,since he would in conjunction with his W and Q proc it on more allies.

GinoSoldier2 votes

I highly dislike any support item intended for Enchanters or Wardens that does not have AP or at least HP. This item gives champions an added shield to put on allies while entirely neglecting to amp up the champion's own kit. The goal of items should not be to replace and standardize champion's kits but rather to enhance them. With items like this that scale freely per level, same as Redemption and Locket, you can straight up play Lee support and have nearly as much supporting agency as the support Enchanter and Warden classes.

Solve this issue by giving the shield value a small AP ratio (5-10%) instead of per-level, ramp up the cost of the item to 2900 and slap 60 AP on top of it. It'll then be worth the buy as an item slot, ramp up power with the champion itself, and aid the champion to do what makes them unique through their kits with more AP to scale.

PokladnicaZla1 votes

But then wouldn't you need to build AP to actually have valuable shields? Support have a limited budget and making their items dependent on other stats to be effective isn't something you should strife to do on them.

It gives MR to the users,since it's meant to be a niche item against high AP burst enemy assassins or teamfight mages, Support as a class,sacrifice power to make their team more powerful. This is is the goal of the team,to help your allies.

I mean,look at item 3222 .It doesn't offer any AP or HP,but it's still a valuable item to buy.

GinoSoldier1 votes

Mikael's Crucible is barely worth the buy out of Diamond and Challenger+ because players essentially can't trust their team to react properly to you using it. It could also use a price and stat amp to not be essentially an active with bad stats on it. Say, 800 increased gold cost and 60 AP, or 250-300 HP.

The fact that supports have low gold income is a structural design issue of Summoner's Rift, and should not be a thing. Should never have been a thing. On a 5v5 map, i expect all 10 players to stand on an almost even power level. This is currently not the case, and one player of each team should not consistently have the bad end of the stick, and be condemned to be statistically inefficient every game.

Take Mage Supports, Brand and Zyra as an example. They rely on kills for gold, but when they get that gold, by spending it on actually efficient items of higher costs, they then can carry their team by being actual threats to the enemy team.

What's more valuable? A Brand or Zyra with a Morello and a large rod who effectively threatens the enemy team, or a Nami or Sona with Mikhaels and Redemption who will hopefully not ever be found alone at any given time?

Visionova2 votes

{quoted}

What's more valuable? A Brand or Zyra with a Morello and a large rod who effectively threatens the enemy team, or a Nami or Sona with Mikhaels and Redemption who will hopefully not ever be found alone at any given time?

Lulu is currently the most banned support champion in the game, and Ivern's banrate is up there too, so enchanters CAN have a strong presence.

PokladnicaZla1 votes

{quoted}

Mikael's Crucible is barely worth the buy out of Diamond and Challenger+ because players essentially can't trust their team to react properly to you using it. It could also use a price and stat amp to not be essentially an active with bad stats on it. Say, 800 increased gold cost and 60 AP, or 250-300 HP.

The fact that supports have low gold income is a structural design issue of Summoner's Rift, and should not be a thing. Should never have been a thing. On a 5v5 map, i expect all 10 players to stand on an almost even power level. This is currently not the case, and one player of each team should not consistently have the bad end of the stick, and be condemned to be statistically inefficient every game.

Take Mage Supports, Brand and Zyra as an example. They rely on kills for gold, but when they get that gold, by spending it on actually efficient items of higher costs, they then can carry their team by being actual threats to the enemy team.

What's more valuable? A Brand or Zyra with a Morello and a large rod who effectively threatens the enemy team, or a Nami or Sona with Mikhaels and Redemption who will hopefully not ever be found alone at any given time?

I guess it goes down to personal opinion. I usually buy Mikaels it's a great item for mana regenration and active (tho hard to use efficiently) is always good to have.Not to mention the Harmony passive from Chalice does wonders on Soraka.

But why do supports need AP? I get that could be iitem 1028 could implanted on Mikaels to make it mroe attractive to tankier support,but AP isn't really something desirable on Enchanters. it's true that support have lower income,but their items have also been adjusted to that budget. Not to mention if the items had good stats it could be abused by solo laners.

Zyra and Brand are strong support,but can be managed against in lane and you can cut their gold supply to make them weaker later on. I would take an Enchanter over mage support any day of the week. People don't realize how strong utility can be.

GinoSoldier1 votes

{quoted}

but AP isn't really something desirable on Enchanters.

Why? Every single Enchanter's kits, plus half the tankier supports have at least decent AP scalings on either damage or utility. This comes down to items versus kits. I believe items should enhance kits, and therefore that as few actives as possible is best, while having items give the raw stats and bonuses the champions need for their kits to scale. Prime example of how this can work remains Sona. AP Sona remains a supportive monster to this day with massive heals/shields due to her scalings, not to mention the damage she brings her team through Q buff and her E which can hit upwards of 50% MS on a CD low enough to be permanently active. That is what i call good supporting.

Playerbase seems to think differently, since lotsa people seem happy with practically every non-mage/oddpick support being streamlined into Locket/Redemption bots, which is boring to me. Sure you can build those on Sona and be tankier/gain a teamwide shield and a heal every minute and a half. Except her kit does that already and more, and also far more efficiently with a bit of scaling.

Examples of good Support item designs, to me, are Knight's Vow and Ardent Censer. Both items thoroughly match one thematic of either Wardens or Enchanters perfectly, help champions scale while also increasing the sheer efficiency of the owner's kits through unique passives.

Of course, this brings us back to the 'But supports have low income!' problem. Gold income items help, so do masteries, but since Riot's stated they want to expand on the Mastery system, a tree dedicated to the support role with perks like augmenting gold gain when scanning/destroying wards could push support income up high enough to at least mitigate this problem. Once supports have gold, we can increase the cost and efficiency of their items as well.

PokladnicaZla1 votes

{quoted}

but AP isn't really something desirable on Enchanters.

Why? Every single Enchanter's kits, plus half the tankier supports have at least decent AP scalings on either damage or utility. This comes down to items versus kits. I believe items should enhance kits, and therefore that as few actives as possible is best, while having items give the raw stats and bonuses the champions need for their kits to scale. Prime example of how this can work remains Sona. AP Sona remains a supportive monster to this day with massive heals/shields due to her scalings, not to mention the damage she brings her team through Q buff and her E which can hit upwards of 50% MS on a CD low enough to be permanently active. That is what i call good supporting.

Playerbase seems to think differently, since lotsa people seem happy with practically every non-mage/oddpick support being streamlined into Locket/Redemption bots, which is boring to me. Sure you can build those on Sona and be tankier/gain a teamwide shield and a heal every minute and a half. Except her kit does that already and more, and also far more efficiently with a bit of scaling.

Examples of good Support item designs, to me, are Knight's Vow and Ardent Censer. Both items thoroughly match one thematic of either Wardens or Enchanters perfectly, help champions scale while also increasing the sheer efficiency of the owner's kits through unique passives.

Of course, this brings us back to the 'But supports have low income!' problem. Gold income items help, so do masteries, but since Riot's stated they want to expand on the Mastery system, a tree dedicated to the support role with perks like augmenting gold gain when scanning/destroying wards could push support income up high enough to at least mitigate this problem. Once supports have gold, we can increase the cost and efficiency of their items as well.

Apart of Sona.Most enchanters don't have high enough scaling or enough scaling abilities to actually utilize small amounts of AP. One of the reason RITO gave such actives is that other players(and yourself) actually see the impact they have on the game,because in many scenarios a supports part in the outcome is ˝invisible˝. It wouldn't really call Sona a perfect support fantasy,at least IMO

RITO's stated they will buff/adjust support items which seem lackluster compared to Locket and Redemption. I have nothing against AP on support items,but CDR and mana regeneration are far more desirable on them,not to mention healing and shielding power is awesome.

I completely forgot about the mastery tree rework* .Wonder what they will do with it. TO ADD The reason why AP and other stats have to be low on supp items,so other roles don't abuse it.If they give too much HP tanks and bruisers could abuse it,if they give too much AP some mage might pick it up and give double that utility to their team.

GinoSoldier1 votes

If those scaling ratios are too low to be of use, then maybe they're due for a buff. Things that have no purpose should not be in the game. If the AP scaling on a champion is there as nothing more than a cosmetic, then maybe it shouldn't be there at all.

Healing and Shielding power IS awesome. You know what else gives extra Healing and Shielding power? More AP. I'm fine with those passives staying there as a means to compensate for somewhat lower AP on a support item, or to enhance Warden's capacity to do these things. Believe me, when i'm throwing around 50% MS buffs and 300+ heals as Sona, the team notices. Support kits were being unnoticed because they didn't have the income to make their kits BE noticeable, so Riot turned to actives instead.

Let's look at Nami for example with 600 AP; She has a 20% AP scaling on passive MS buff, so an 180 MS burst everytime she does anything to an ally, a 30% healing scale on W that also gains 7.5% increased efficiency for every target jump per 100 AP (including damage) meaning she'd heal/damage for 365/530 scaling upwards 30% of those values every jump, her E has a 20% damage scaling and a 5% slow scaling, so 3 AAs worth 205 damage that slow for 65%.

Actually looking at these numbers for once, i'm pretty impressed at what she can do if she scales. Normally i only look at Sona. You can't tell me these aren't great supporting values though. I know you arguably have Mikael's most of the game at full efficiency while the skills scale to this point, but i'd say it's offset by the skills having a cooldown lower than 10 seconds.

Also, CDR and Mana Regen would still very much be on the support items, since what i'm calling for here is the augmentation of power and cost of support items, and removal/nerf of several item actives on the roster, not transition from support itemization to mage itemization.

As far as i'm concerned, double utility from items is a non-issue. Midlane mages would still sacrifice the burst of Ludens and the safety of Rylais and Zhonyas to gain access to passives/actives like Censer and Mikaels that they potentially can't even use properly, even if they were strong enough to warrant a buy. Another very simple way to prevent stacking is to make these passives unique and unstackable/detrimental to use more than once, like the Locket active currently is.

Praetor Notorias2 votes

There is a lack of mana and MR items (banner of command is the only one). Something that gets used "every 4 seconds" at most means they are using a lot of mana. So a mana item would more sense to be in there.

PokladnicaZla1 votes

Thanks for the reply :D

Actually,during the mage mid season update,RIOT expressed they the distinguishment between mages and enchanters is how the manage their resources. The idea was basically this Mages buy mana to have a high mana pool,but cant spam it as easily,since it would leave them too vulnerable. Enchanters on the other hand buy primarily mana regen to be able to use spell through longer periods of them,but are at risk using their spell in quick succession and need time to recover.

I proposed it as a support item.That's why it has item 3114 in it and makes more use of mana regen than mana. Hope it helped.

SnakDatSmilesBak1 votes

Do you know what the word consecration means? Heals and shields are anything but holy xD

PokladnicaZla1 votes

Consecration ->the action of making or declaring something, typically a church, sacred ->(in Christian belief) the action of declaring bread and wine to be or represent the body and blood of Christ. ->the action of ordaining someone to a sacred office, typically that of bishop.

I'm not a native english speaker so I'm not really familiar with the word. It used to be the name of Soraka 's old passive and since the effects are similar (reducing magic damage) I thought I put the name for it's passive.

SnakDatSmilesBak3 votes

I'm sorry I was joking that heals and shields are unholy

PokladnicaZla1 votes

Oh my gosh. Sry bad on my part. The jokes flew over my head. XD

SnakDatSmilesBak1 votes

No harm done, it's a stupid joke anyways. I like your idea except for one thing, the weakness of heals is that they do not protect gains damage, they only heal damage already done. I may be biased since I don't play healing sups, but with healing already being as strong as it is I don't think there needs to be an item which shores up its main weaknes.

PokladnicaZla1 votes

Healing is primarily used to ˝make up for allies mistakes˝ ,but can be used to as a partial shield. Imagine your ADC having 150 health and an Ciatlyn ulty doing 200 damage flying towards them.You use your heals as partial shield in that situation the negate the incoming damage.

The main weakness of healing are burst and Grievous Wounds. Burst because there aren't that many champions with healing capabilities able to withstand high burst and Grievous Wounds,because they reduce the healing by 40%.

It might end up strong,but why make an item that isn't powerful in a situation? The shield at max lvl with out any shielding/healing power is 60 that decays over 1 second. It's mostly meant to be used between the enemies spells to negate the burst they did and to reduce further burst in a 1 sec time frame.It will rather difficult to use successfully . Maybe it would a good idea to reduce the base shield value?

SnakDatSmilesBak1 votes

Your comment is entirely correct, except for one thing. What you said is the weakness of healing is not actually the weakness, it is the counter.

When I say weakness I mean an inherent weakness as in something that healing is weak FOR, not weak against. Healing cannot stop damage.

Soraka's old passive, which gave armor or magic resist to allies whom (I'm not sure whether to use who or whom here and if anyone knows please tell me) she healed, helped to cover up this weakness of healing. This allowed Soraka to have a niche as the premier healer.

Your suggestion would allow any champion with a heal to cover this weakness. However, the way you suggest it - a small magic damage shield - means that the item isn't overwhelming in every scenario. It is only especially powerful vs dps (not burst like you mention) mages. For these reasons I think it could be a balanced niche item to counteract magic damage poke comps or champs lIke cass and ryze who rely on consistent magic damage. I'd love to see your suggestion put in game since it's kind of like a DIY adaptive helm.

PokladnicaZla1 votes

Bad on my part,but healing can be used to protect from incoming damage.Not like a shield,but it help recover an allies health to survive an execute ability. It's hard to explain what I'm trying to say,because I'm not sure that I know myself,but healing(in some situations) can be used as sorts of protection,which acts similar to a shield yet different from it.

I think whom,is correct,but IDK XDDDD

Yeah.It's more of a niche item. Don't know about DoT abilities,since the shield only blocks magic damage in 1 sec and would work well against burst abilities. Glad you like.Looking at,might need to lower the base shield value,since it's effected by other healing and shielding power.It's a small amount,but wouldn't want to make APchamps feel cheated when against this item.

Added new effect(limit) to ˝Consecration˝

SnakDatSmilesBak2 votes

It's ok, I get what you mean by using healing to protect. But at the end of the day healing cannot prevent a loss in hp. Examples where this would be relevant is if someone is using stormraiders surge. A shield will help vs that, a heal will not.

I don't mean dot, I mean dps. Dot is a type of dps but by dps i mean a high amount of sustained damage.

PokladnicaZla1 votes

That's true. Have my up vote kind sir

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