I was absently trying to make the Warcraft Paladin into a champion, and this is what I came up with

ZackTheWaffleMan··4 votes·2,683 views

Passive: Aura of Devotion-Grants allied champs within 750 range 4-12% extra damage reduction. P2ssive: Holy Power-Hitting champs with your Q generates Holy Power, up to 5. Stacks fall off one at a time while out of combat with champions. Upon reaching 5 stacks of Holy Power, gain Crusade. Crusade lasts for 7 seconds after you no longer have 5 Holy Power. While Crusade is active, heal yourself and all nearby allies for a small amount of the damage you deal. Can only be gained once per 25 seconds.

Q: Templar's Verdict-Auto reset that deals magic damage. Bread-and-butter ability with a short cooldown. Generates Holy Power when used against champions.

W: Judgement-Judges (some) enemies within 500? range, prioritizing Champions. Judging an enemy causes them to take magic damage based on their current health, and afflicts them with Judged for a short time. Judged enemies take small bonus damage from all sources. Costs 1-2 Holy Power. (might be a slow as well)

E: Hammer of Justice-Stuns an enemy champion for a really long time and deals a small amount of physical damage with meme-level AD scaling. Costs 2 Holy Power.

R: Divine Storm-Swings a large weapon of Light around you in a 750? range circle, dealing lots of magic damage. Consumes all (at least 3) Holy Power.

I know that he's overloaded. Just made this for fun.

7 Comments

JustaNewb2 votes

The first aspect of his passive will become abused hard.

The ult is admittedly very very generic. Otherwise he'd make a good Aura Tank.

ZackTheWaffleMan1 votes

Yeah, I'm not pretending to be good at this. He probably does need a different ult, like https://wow.gamepedia.com/Consecration

Rman1273 votes

might want to give them more ways of gaining the second passive than just their Q, maybe every 3 auto or something as well?

JustaNewb1 votes

Hrm, that could work but people will complain it is just another form of Janna ult. This is the problem with designing champions lol. I remember sitting and watching the back and forth on the boards as Volibear was designed for Vollibar... it took -forever- to work out the champ.

Terakali1 votes

Passive - Silver Hand: Friendly minions within 600 units are marked with 'Recruitment'. After 12-6 consecutive seconds, they are upgraded, gaining 100% increased health and damage.

Q - Rebuke: Uther's next auto attack deals 40/65/90/115/140 +60%AP magic damage and prevents their cooldowns from ticking for 1 second. Has an 8 second cooldown.

W - Hand of Protection: Grant an allied champion a spell shield for the next 1.5 seconds. If the shield was placed on an ally and is popped by an ability, they are granted 20% damage reduction for the next 5 seconds- boosted to 30/35/40/45/50% for the first 2 seconds so long as Uther remains in 250 units of them. Has a 32/28/24/20/16 second cooldown.

E - Blessed Champion: Uther gives 100% of his attack damage to an allied champion for 4 seconds. During this time, Uther may still attack to apply on hit effects and his attacks mark enemies with 'Holy Wrath'. Enemies marked with 'Holy Wrath' take 10/15/20/25/30% more damage from whoever Uther cast Blessed champion on. Has a 20/18/16/14/12 second cooldown.

R - Consecration: For the next 12 seconds, Uther's attacks mark enemies with 'Burning Light' for the next 5 seconds. Marked enemies produce an aura that deals 40/60/80 +20%AP magic damage per second to all enemies in 250 units. Marks are refreshed on hit or upon taking ability damage from another effect. Has a 120 second cooldown, reduced by 15 seconds whenever an enemy dies while marked with Burning Light.

ZackTheWaffleMan1 votes

That's a really good cocnesept.

Terakali1 votes

Thank you. I make kits frequently and on demand. If you have any ideas that need to be realized, feel free to hit me up.

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