The Ancient Crab, Mega Tank

Crett·6/4/2015, 11:49:15 AM·2 votes·576 views

Passive - Shell: Attacks against The Crab cannot critically strike.

Q - Pinch: Pinches an area in front of the champion, dealing damage based on the Crab's maximum health. PHYSICAL DAMAGE: 10/30/50/70/90 + 2/3/4/5/6% Max HP Cooldown: 2

W - Stone: Passive: Nearby allies and The Crab gain a regenerating shield that decays upon leaving the aura radius. The maximum shield value is equal to 40/80/120/160/200 + 3/6/9/12/15% of The Crab's maximum health, with nearby allies gaining half this amount. It takes up to 15/13/11/9/7 seconds to gain the full shield, and it stops regenerating for 2 seconds after taking damage.

This ability can be activated to heal all affected allies for the shield amount, consuming the shield. Cooldown: 25/23/21/19/17

E - Scuttle: The Crab quickly scuttles around a unit, following it in an orbiting motion. He is free to cast abilities during this time. Issuing a movement order or hitting a wall will cancel the scuttling. The closer he is to the unit before casting the ability, the tighter his orbit will be. If the unit is an enemy, they will deal 25% less damage until orbit is broken. Cooldown: 8/6/4/2/0

R - Rest: Passive: Standing still for 3 seconds causes The Crab to enter a resting stance and turn into a statue. He gains 30/50/70% damage reduction while doing this. Taking damage from a minion while in this stance permanently grants 1 health. Damage taken will be reflected for 5/10/15% of the damage dealt before defenses. Doing this in the jungle grants different effects depending on which camp is nearest.

Red Buff: Quickly regenerates HP. If HP is full, Permanently gain 1 HP per second. Krugs: Permanently gain 1 Armor per 3 seconds. Gromp: Permanently gain 1 Magic Resist per 4 seconds. Blue Buff: Quickly regenerates MP.

Overloaded Low Cooldown Hyper-Mobile Infinite Scaling % Damage Reduction HP Damage + Shield + Heal Scaling AoE Spamming Three Passives Tank

2 Comments

Majestic Emu6/7/2015, 8:21:56 AM1 votes

So with his ultimate, is the point for him to just sit out and be an obstacle? Like how would this help in team fights? The combo of just sitting there taking damage in combination with his E ability seems like his only use. He definitely isn't there for damage because his only damaging ability is just a damage attack, no CC or any debuffs. Also, is his ultimate in the jg require damaging the camp or just sitting there?

My issue with this Champ is that he sounds nice to have permanently scaling health, yes; but it requires him being inactive during team fights and I don't know how he could be a viable jungler with no ganking abilities.