@IronStylus: Helmet Bro [Champion Concept]
Here's what's funny.. I think someone should design a kit for HB and his passive is that he always sqirms out of deadly situations, but he does absolute crap for abilities. Like.. no damage, or his abilities are all just super lame. Like..
Q: Sword Swing - Helmet Bro swings his sword in an arc and does 3 damage.
Etc.. I invite you to make a thread!
Alright, IronStylus. You asked for it, so I give you...
#HELMET BRO, THE HELMET BRO [A Rework]
- "Part helmet, part bro, ALL MAN."
BASE STATS
HEALTH: 250 (+125 per level) HEALTH REGEN.: 5 (+0.1% maximum health) RESOURCE: Mana MANA: 400 (+75 per level) MANA REGEN.: 2.5 (+0.1% maximum mana) MOVEMENT SPEED: 355 MAGIC RESIST: 20 ARMOR: 20
PASSIVE: DOOMED FATE
*Helmet Bro's movement speed is increased by (1%/1.5%/2.5%/2.75%/3.5%) for every 750 health he possesses. Additionally, upon being attacked by an enemy Champion, Helmet Bro gains 100% movement speed for (1.5/2/2/2.5/3) seconds when running away from that Champion.
Q: SWORD SWING
- "I'm in an awful pickle. I'm king!"
Helmet Bro swings his sword in an arc one time and does 3 + (0.99%/0.999%/0.999%/0.9999%/75% AD) damage.
W: SCARY STUFF
- "THOSE BOUNDEREDS!"
Helmet Bro drops everything and runs. In doing so, Helmet Bro fears himself for (1.5/2/2/2.5/3) seconds; while this is happening, Helmet Bro is unable to use active items but is invulnerable during the duration of the fear.
E: CHIVALRY ISN'T DEAD
- "May I hold that for you?"
PASSIVE: All allied Champion stats are increased by (0.25%/0.5%/0.75%/0.85%/1%).
ACTIVE: Helmet Bro temporarily grants all of his base stats (prior to any stat buffs [item, rune, jungle, etc.]) as a boost to a target allied Champion for (5) seconds. While active, however, Helmet Bro's own stats are only granted by items. Any stats not buffed by an item are set to (5/50/75/150/500) for the duration of the ability.
R: THE WOLVERINE COMETH
- "War. War never changes."
Helmet Bro never forgets a battle...nor a death. Honorable as he is, Helmet Bro shares his (near) inability to die with his brothers-, creatures-, and sisters-in-arms. All teammates become invulnerable for (1.5/2.5/3) seconds, but Helmet Bro is nobly sacrificed in their stead.
Helmet Bro is open to your suggestions, Summoners.