If your Summoner Name also happened to be a Champion, what would they be?

EMOFRATPARTY·8/1/2014, 12:02:15 AM·16 votes·15,619 views

EDIT: POST OF THE DAY! Thanks, Rito pls :D

I think mine would be a collective of characters. I need to sketch it out, but here's what I'm thinking:


http://colouroflife.files.wordpress.com/2009/01/9.jpg Image via http://colouroflife.wordpress.com/, not sure of original source.

#EMOFRATPARTY

  • STORY IN BRIEF: EMOFRATPARTY consists of three saddened Yordles: Gur, Berep, and Yorf. After being denied access to a party sponsored by Mount Atin Eclipse Rum™ because of their drab attire, the trio decided to take their aggression out on the Fields of Justice.

  • DESCRIPTION IN BRIEF: Acting as one unit, they sorrowfully shuffle along from one battle to the next. Gur is a tall, lanky creature with pale fur and a mop of hair covering just one of his eyes. Berep has dark near-black skin smoother than the backside of Fizz's head, and the attitude to match. Being as small as he is, he rests atop Gur's right shoulder and fear-gazes his way to victory. Yorf is a small yet girthy Yordle. Her red skin is complemented by a suite of blackened clothing, with spikes and other sharp materials strewn about its surface. She isn't keen on not getting into parties.


PASSIVE: REMORSEFUL HEARTS If damage is not taken for (10) seconds, EMOFRATPARTY's next auto-attack on a Champion will reduce their vision to a radius of (650) for (1.5) seconds. Count is reset upon usage of auto-attack on a Champion.

Q: DEAD EYES EMOFRATPARTY freezes and locks eyes with their opponent. If damage is not taken within (1) second of triggering this ability, (10%) of the target Champion's health and mana will be donated to EMOFRATPARTY.

W: SEANCE EMOFRATPARTY calls upon spirits from the deep. If this ability lands on an enemy Champion, they are frozen in place for (2) seconds and all enemies within a (350) unit radius are drawn towards the targeted Champion.

E: PAINSHARE Passive: Auto-attacks deal (1%) life steal towards minions and (1%) mana steal towards Champions in addition to their default damage. Active: When triggered on an enemy Champion, removes (50%) of own health to deal damage equivalent to (30%) of target Champion's health. Stack: Every (4) successful executions of PAINSHARE's active increase the passive life steal and mana steal by (1) percent.

R: WRATH OF THE YORDLE First Cast: Gur, Berep, and Yorf charge towards an enemy and latch onto them, stunning them for (1) second. Second Cast: EMOFRATPARTY can then throw the enemy in any direction for up to (1000) units, causing (400) points in true damage to the target and anything it collides with.


Stats/costs probably not forthcoming, maybe.

145 Comments

Habu x Loverke8/1/2014, 6:09:51 AM20 votes

I think it would look like Ahri with blonde hair and a fancy outfit. Not sure tho.

C4N4DI4N8/2/2014, 4:55:58 AM14 votes

PASSIVE: Conceived in a canoe. Receives health regen near water

Q: Sorry! Deals magic damage to a enemy champ.

W: Free Health Care All ally champions within a radius are healed. No mana cost.

E: Maple Sugar Rush! Can be cast on enemy or ally champ. If cast on ally, ally receives sugar rush buff that increases attack and movement. If cast on enemy they receive sticky debuff, reducing attack and move speed.

R: WRATH OF THE GREAT WHITE NORTH Activate to Win the next hockey game vs USA.

RiotRiot Baconhawk8/3/2014, 10:59:57 PM10 votes

ALL MY BACONLOVE TO EMOFRATPARTY FOR THE WONDERFUL FORMATTING COPYPASTA

http://i.imgur.com/skQj3OS.jpg http://i.imgur.com/197tGqm.png http://i.imgur.com/d0MrYV4.jpg

#RIOT BACONHAWK

  • BACKGROUND: Huge hawk, moves quietly across the Fields of Justice (except when sizzling in pursuit of forum prey). Wrapped in delicious bacon armor. Happily heralds Ames requests, bug reports, glorious skin ideas and perfectly cooked baconbait. Occasionally given to bouts of bad dad humor and nesting on the bridge over the Howling Abyss.
  • DESCRIPTION: Melee assassin fighter. High risk, high reward; has CC abilities to assist team if she gets behind; can carry hard when ahead. Movement speed passive helps chase down enemies who are separated from their team.

PASSIVE: BAIT TAKEN Enemies drop bacon strips (Bait) as they cast spells or auto attack. Every stack of Bait that Baconhawk collects causes her to fly faster for a short time, decaying if bacon has not been collected for 5 seconds or after 10 stacks. Every 10 stacks adds a permanent 5 movement speed. Bait stacks can be expended to augment attacks.

Q: CAWW Baconhawk screeches at an enemy, knocking them backwards and spinning them around. Enemies and neutral (non-lane) minions knocked back near Baconhawk drop Bait. Baited enemies are knocked back, spun around and stunned if hit by Caww.

W: SIZZLE Baconhawk expends current stacks of Bait to fire a blast of sizzling bacongrease in a straight line, creating a spreading, slow zone that deals AOE damage over time. Gradually, the grease congeals, slowing enemies' movement speed to 25% and applying Baited debuff. Baited enemies drop two stacks of Bait. While using Swoop & Perch, can tap twice to Sizzle in a circle instead of a line at any time during the Swoop.

E: SWOOP & PERCH FIRST CAST: Baconhawk expends current stacks of Bait to take flight for 3 seconds. During this time, Baconhawk is immune to slows, knockbacks or knockups (she's already in the air), and can fly over walls, but her Armor and Magic Resist is reduced to 0. She gains movement speed equivalent to 50% of her bonus movement speed provided by Bait stacks. SECOND CAST: If enemies are turned away from Baconhawk or Baited, Baconhawk dives onto them and perches, attacking them mercilessly with increased % attack speed equivalent to the number of Bait stacks collected since Swooping. If she does not Perch on an enemy and instead allows Perch to end on the ground by default, all current Bait stacks are consumed, Baconhawk herself acquires a form of the Baited buff called "Rekt Chickenhawk" where she cannot collect Bait stacks for 60 seconds, and is slowed by 50% after landing.

R: BACONFLOCK Baconhawk calls down the Baconflock from the skies to attack an area. Any enemies who are Baited or are currently in the Sizzle zone are focused by the Baconflock, and are pecked until they leave the zone. Enemies facing away from Baconhawk are terrified and run away from the zone, dropping Bait as they run.


MrBuffington8/1/2014, 1:45:22 AM9 votes

Braum

Stephenizgod8/1/2014, 1:48:19 AM8 votes

Hmmm...

Stephenizgod, He is God

Passive - all abilities are global; he can only use an ability once

**Q - Passive: All basic attacks also hit all enemy towers, inhibs, and the Nexus. - Active: Destroys all turrets and inhibs, but in the spirit of fairness leaves the Nexus alive. **

W - Erases Teemo's existance

E - Shields himself and all his allies making them invincible for 10 min.

R - Recreates the entire map only leaving his allies alive, enemies can not respawn for duration of game.

Ironclad Dragon8/1/2014, 12:28:33 AM5 votes

I want someone to do this for me >:)

suckitsummoner8/2/2014, 5:30:14 PM5 votes

Phreak

Passive: Pun Almighty - Phreak randomly damages you with undodgedable puns with damage based on how much of cringe you made.

Q: Tons of Damage - Phreak calls down his inner Trinity Force, granting him Trinity Force stats for 5 seconds.

W: Burn Massacre - Phreak throws sick burns in a line, spliting into a Tri-Force shape if activated again, and applying a burn based on your current health, dealing extra damage if the enemy Carry is DoubleLift.

E: Excel Overlord - Phreak channels his Math nerd, launching an Excel spreadsheet to target location, stunning the enemy if he can't understand anything that is written on it. The Excel spreadsheet will damage Phreak if it cointains obvious errors such as the price of a Tri-Force.

R: Dancemaster - Phreak turns into his true form of Dancemaster, breaking out the dance moves for epic damage to all champions withing 1500 range, becoming untergetable and the damage scaling up based on how many allies are spamming /dance within this range.

P.S.: I know my name is not Phreak but honestly I don't care, had too much fun writting this stupid thing.

MyAccountYouGuys8/1/2014, 10:09:39 PM5 votes

I...dunno. I guess I am a meta-amalgamation of the many facets of Summoners, turned into some Chthulu-esque abomination unleashed upon the Rift?

Flintfall8/1/2014, 5:46:18 PM4 votes

Flintfall, the Spire's Apprentice

#Lore


If there was a mountain to climb, Flint was already at the top. Testing his endurance against the tallest peaks, there was only high he could go before he couldn't draw breath. Furious at his shortcomings, the dream of reaching the peak of Mt. Targon was far from reach.

Seeking the help the Rakkor, none would aid in his quest, as the mountain was holy, no one would seek to aid in desecrating sacred ground. Unhindered Flint sought out the aid of Malphite, wishing to become the mountain itself so he could climb to its peak.

Malphite pondered this for some time, the patience of a stone is extraordinary. At long last he decided to aid Flint, though at a cost. There was no turning back after becoming rock solid.

The transformation was both grisly and excruciating, but in the end his soul rested within Mt. Targon, but as happy as he was there was restlessness in him. He has gone beyond human form, why not seek to put it to the test.

Rising out of the earth was a humanoid golem, eyes deprived of fear and sympathy. With painful steps it wandered, seeking entrance to the League of Legends.


Passive: Resilient

Flintfall's endurance is legendary, being able to run 1 whole mile without stopping (more than twice).

Additionally, he gains damage reduction based on how times he was hit in the last 3 seconds.

Q: Giant's Wall

Flintfall projects a giant wall of stone, stunning all enemies hit and dealing 80/120/160/200/240 (+.6 AP).

W: Ramble

Flintfall charges forward, knocking enemies aside and gaining bonus armor for each enemy he hits.

E: Blunder

Flintfall slips and falls, creating a large tremor that deals 100/200/300/400/500 (+1.0 AP) magic damage over 5 seconds, decreasing in damage the farther the enemy is.

R: Bore

Flintfall thrusts forward, gutting any enemy champions he hits for 300/500/700 seconds of their precious time.

67chrome8/3/2014, 8:06:04 PM3 votes

If there was a champion named 67chrome... He'd probably look like a motorcycle + car + optumus prime combination and have these abilities:

Passive: 67 inch spinners. Enemies are super jelly of your awesome wheels, and take 67 additional damage from each attack.

Chromatic - spray enemies with a rainbow of colors. It does no damage, but has really cool particle effects. Also causes the chat window to pop up for enemy champions hit, complete with all-chat selected, allowing them to comment on how marvelous it looks and totally not causing them to fill all-chat with QWEREWQWWR or anti-homosexual comments.

Chrome Diopside - causes the "gold" resource of targeted opponents to be replaced with rectangular, dark-green gems. All bounty numbers will turn to a shade of green (rather than yellow) as long as this ability is in effect, and will fill a "gems" resource bar rather than gold. Selling 1 chrome diopside to the merchant will net 9,999,999,999 gold due to golds value being deflated from the prevalence of gold coins in Summoners Rift, - but cause the merchant to be wealthy enough he closes shop and retires.

The number 67 - activate to cause all floating text to be fallowed by a mathematical equation that results in the number 67, totally freaking them out (or covering a good chunk of the screen). If floating text is disabled, this enables it.

Chrome Steel - surrounds the target enemy in a coat of excessively shiny, reflective, and durable metal. In true video-game fashion, this causes their armor and magic resistance to plummet to 0. As the swanky looking armor comes complete with a helmet that covers their face, it also causes the champions name to be replaced with "henchman". In the scenario where multiple enemies are benefiting from the effects, there displayed name will be "Henchman 1", "Henchman 2", "Henchman 3", etc., with the numbering format fallowing the order in which they incurred the debuff.

OH NO ITS LU BU8/3/2014, 7:44:22 PM3 votes

Mine would be Lu Bu. Everyone else would be dead.

Dankest of Meme8/1/2014, 9:37:20 PM3 votes

Mine would be a homeless man in a chicken costume pushing a shopping cart

DeluxeOreo8/1/2014, 6:30:38 PM3 votes

DeluxeOreo

Passive: Milk; Taunting an enemy dipping yourself in milk will grant 5hp regen every second over 1 minute.

Q - Oreo Toss; tosses out an Oreo dealing 2% of current targets health + 80 Dmg (lvl 1)

W- Split; splitting in half, any attacks aimed at the centre of you will miss, however any attacks that hit the split ends of you will receive the damage.

E- Crave; Makes an enemy crave your creamy goodness, bringing them towards you in a daze for 0.5 seconds (scales higher with lvl)

R- Lick; Causes enemies to not resist temptation of your chocolaty amazingness, any target within basic attack range will Lick you while taking damage from multiple spinning Oreo's for 3.5 seconds.

Mage Secondary- Tank

item 3151 item 3157 item 3111 item 3116 item 3089 item 3135

PaperAxe8/5/2014, 5:49:35 PM2 votes

PaperAxe The Paper Weapon

Passive: I'm Paper!

Lowers max health by 1 on every attack permanently

Q: S**T Papercut. cause the enemy to bleed for 1-5 damage every 10 seconds until they die or base

W: White Glue adds 10-50 health permanently

E: Fire axe Increases move speed by 100 + 20% and you leave a trail of fire behind you costs 10 health per second the fire is actually paper and does no damage j

Origami rage Deals 200400-600 + 4x your I'm paper Stacks + stuns for 2 seconds as they're over come with rage from used paper when trying to do origami

Count Calculus8/2/2014, 12:06:39 AM2 votes

Passive: Recyclable

After casting an ability, a piece of LegoMan's body breaks off and land on the ground. Using an ability with pieces on the ground can add an additional effect. Up to seven pieces may be on the ground at once (pieces do not decay). However, there is a range limit on which piece you can use (you can't be in your nexus and use up a piece in top lane). Nearest piece in range is automatically used with an ability.

Q: Change Color Casting change color allows LegoMan to change green, yellow, and orange. LegoMan gains basic stats and a buff to his next auto attack;

Green- Stealths for 1 second and next basic attack slows

Yellow- Gains increased attack damage and next basic attack stuns (similar to T.F. Yellow Card)

Orange- Gains increased movement speed and next basic attack slows

-If a piece is used to amplify Change Color;

Green- Stealth lasts two seconds

Yellow- Bonus AD boost

Orange- additional movement speed gain

W: Moldable LegoMan molds himself into the form of one of three shapes;

Wall- LegoMan transforms into a menacing wall, blocking enemy movement but not becoming untargetable. If change color was activated, the first enemy to attack LegoMan receives the CC from the specified color.

Pogo-Stick- LegoMan bounds into the air, knocking up all enemies with him from the initial cast, and slowing enemy movement as he lands on them on the way down

Ball- LegoMan transforms into a menacing ball of plastic, gaining additional movement speed. Hitting an enemy stuns them and ends this form.

-If a piece is used to amplify Moldable;

Wall- Width increased

Pogo-Stick- Additional bounce

Ball- Increased bonus movement speed

E: Living Plastic

Passive- Every 3rd auto attack on an enemy deals bonus magic damage and slows for a short duration

Active- LegoMan swaps positions with any piece left on the ground (mouse to select)

R: Cloned Plastic Allied Cast: LegoMan rushes to an ally, using a nearby piece to create a replica of their form that has 50% of his target's offensive stats and 80% of his target's defensive stats. The clone lasts for thirty seconds, but once the allied target dies the remaining duration is cut by 3/4.

Enemy Cast: LegoMan wraps around an enemy, suppressing them. The enemy acts as an ally for 2.5 seconds, receiving buffs from Change Color and Moldable (use alt + key to use on clone). The enemy champion is unable to take action for this time but cannot be targeted by your team.

I didn't feel like doing mathematical things so I just used descriptions

Brydaro8/2/2014, 4:19:38 AM2 votes

Brydaro is a name I came up with long, long ago when I first started playing Diablo 2 (I was 8). I made a druid and I needed a druidic sounding name. I knew nothing (and still know next to nothing) about druids. I don't remember my process but I eventually settled on this collection of sounds as a very manly, druidic name (Brie-Deh-Roe). I wasn't always Brydaro . When I played WoW I became Elfenheimer and Kooker (NE Hunter, Gnomish Warrior). XBLA I went by another name, and on PSN I became Otto Dafei.

The biggest threat facing me right now is not assimilating well into adulthood. I'm 21 and I don't have the presence of mind nor the will power I expected to have by now. I've disappointed my younger selves and I'm trying to get myself moving forward in life. Because of this, I decided to retake the name Brydaro, because an 8 year old me decided that was the manliest sounding name he could think of. I try to meet the standards that boy had for this man, and striving to do so have improved my life a little.

TL;DR: Brydaro is an old name.

With all that in mind, I suppose the best representation of Brydaro would be a bastardization of the abridged and fluffed druid and an aztec warrior. He would wield a traditional wooden Chimalli and a Macuahuitl. He would be wearing an eagle headdress and printed leather armor. He would of course have to be around 5'8"ft tall, and built lightly; but by no means weakly.

Passive - Eagle Totem: Brydaro generates an Eagle totem every 40s. It lasts only a minute and temporarily (until used) replaces Brydaro's trinket. When placed it takes on the active whatever Trinket Brydaro has. This includes scanning the area immediately around the totem, briefly providing extended vision or merely lasting an additional 0/20/40s depending on rank of Trinket. In addition to the standard effects of a trinket, these eagle totems provide Brydaro with an additional 10/20/30AD and 5/7/10% of his health while within a certain range of the trinket.

Q - Savage Strike: Brydaro dashes to a target just outside of melee range and strikes with dealing 100% AD and causing he target to bleed for an additonal 2/4/6/8/10% of thier max health over 10s.

W - Beastmaster: Brydaro summons one of 3 jungle animals (at random) to aid him for the next 10s Puma - The Puma strikes every time Brydaro strikes dealing 50% of his damage and increasing the bleeding damage of Savage Strike by 1/2/3/4/5% Dog - The Dog will strike every time Brydaro strikes dealing 25% of his damage, and slowing the target by 3/6/9/12/15%, attacking their legs and feet. Jaguar - The Jaguar patrols nearby bushes granting true sight. The Jaguar converts all of Brydaro's damage to magic damage.

E - Sun God's Blessing: Brydaro is bathed in sunlight, granting him true sight within 400u and cauterizing fresh wounds, healing him for 30% of all damage done in the last 10s over the next 3s.

R- Heart Taker: Brydaro attempts to take his victim's heart, dealing 200/300/400(+.20AD) true damage. If the target survives, Brydaro is slowed by 50% for 2s. If the target dies, Brydaro eats the heart and gains one charge of that targets ultimate ability to be used within the next 5s.

Linna Excel8/2/2014, 5:37:52 AM2 votes

Linna Excel would be a busty redheaded dual wielding paladin who can heal teammates and smite foes. So some kind of auto attack based support-like bruiser.

**Passive - Heroic inspiration ** Your auto attacks heal ally champions in the area

Q - Smite 500 range skill shot that hits everything in a line (like Shyvana's). Enemies hit by this take physical damage and have their Armor and Magic Resistance reduced by 10% for 3 seconds.

W - Twin Cleavage Passive effect - your auto attacks have a chance to hit twice based on ranks, when this happens target takes %max health physical damage. Each hit applies on hit effects.

E - Rallying Charge Linna dashes in the direction of the cursor and is healed. Allies within 200 range of your destination receive the heal. This is meant to be a gap closer/escape mixed with lay on hands that paladins traditionally have.

R - Fight! Fiiight!!! For the next 8 seconds you generate an aura that grants AR and MR to yourself and nearby allies, also all your attacks trigger Twin Cleavage.

Salveon8/2/2014, 5:56:25 AM2 votes

Salveon, the Righteous Spellsword

Passive: Burning Passion: Each time this champion auto attacks an enemy he gains one Passion Stack. Each passion stack makes Salveon's sword glow slightly brighter making each autoattack deal an extra 2.5% max AP as magic damage for each stack. (max 10) Stacks will decay if an enemy is not attacked within 7s of the last one. Each hit will also slow the enemy by 10% for .1 seconds.

Q: Blazing Strike: Salveon gains 10/20/30/40 AP and doubles his attack speed for 7s. He then dashes towards a targeted enemy within 777 units and deals 50/75/100/125 + .5 AP magic damage, the enemy is then slowed by 15% for .75s.

W: -Insert Interesting Name Here- -Insert useful ranged poke + slow by sending flames from sword here-

E: Backlash: Salveon blasts an orb of fire in 350 aoe range in front of himself, dealing 100 + .55/.6/.65/.7 AP magic damage and stunning any enemies in range for .25 seconds. Salveon will be propelled 1000 units away from the target location.

R: Last Resort: Salveon engulfs himself in flames gaining 20/30/40 Armor and Magic Resistance along with 50/100/150 AP for 10 seconds. He also gains 250 move speed during this time period. Any kills he get's during this time heal him for 15% 5% of his max HP and extend the ability duration for 2s. Each second this ability is active Salveon takes 2.5% of his max HP as true damage.

How to Play: I've always liked the idea of a champion who dashes in to deal a majority of his damage, but then has to auto attack to deal the damage, but has to be squishy to get anywhere due to the need for damage. One could in theory build him tank, but he would deal zero damage, and it would make all his abilities null. I want the champion to be forced to build AP, but then rely on his auto attacks to build up overtime, using his abilities to stay on the champion and to deal extra damage, without being able to burst the enemy champion instantly, making skill a necessity. That's who Salveon would be. The ult would be exactly what it was called, a last resort. He gains resistances and tons of damage, but also inflicts bodily harm to himself due to the heat of the flames he is conjuring. Using this as either an engage to a teamfight, or as a last choice when the summoner accepts his defeat. I'd like some advice on it if possible.

Lore: Found sword. Family Died. Cliche extra story. Blah Blah Blah Injustice. Magic. Can wield fire based on passion for justice. Blah Bah Blah kills all who oppose him.

Hydrawolf8/2/2014, 7:13:25 AM2 votes

It's funny how my champion sounds like it would be a jungler, because I can't jungle worth Bronze 4, and I'm in silver 3. Anyway, I'll give it a shot.

Name: Hydrawolf

Role: Assassin/tank

Lore: The rune wars spawned many horrors, and many curiosities were found in its passing. If you wish to see proof you have to look no further than Rammus. In one of his travels, he came across a curious creature. It was asleep as he approached, fortunately, but it appeared to be a wolf made of water. Rammus' luck was not to be, and it soon woke up, scurrying off. It had peaked ramous' curiosity and he began to give chase, but was even more greatly surprised when the wolf began to speak. It explained that it had been a magus from before the most recent Rune War who specialized in water elemental and transformative magics. During the height of the Rune War was when he had been cursed to remain in his battle form, and to have his name forgotten, by a vanquished foe. As no cure for his curse could be found at the time, he was placed into hibernation until the cure became possible. After hearing his story, Rammus told the wolf about the League of Legends where the greatest magic users in the world could found. And thus, the wolf set out as a champion in the hopes of one day regaining his forgotten true form.

Passive - Aqueous Form Large/epic monster kills and champion kills/assists each grant a tidal stack. Each tidal stack provides bonus armor and magic resistance, and a third of stacks are lost on death. Basic attacks are also dealt as magic damage, and scale with AP.

Q - Surging Strike Hydrawolf leaps in a direction in the form a jet of water, dealing magic damage and slowing enemies he passes through until he hits an enemy champion, who takes additional damage and is slowed based on how far Hydrawolf travelled.

W - Tidal Aegis Passive: Tidal stacks provide bonus spell vamp.

Active: Hydrawolf temporarily doubles all bonuses granted by Tidal stacks, and gains bonus damage on basic attacks. Tidal stacks provide no bonuses while on cool down.

E - Insert clever name here Hydrawolf spins, slashing all enemies around him with water, dealing magic damage and slowing them an amount based on AP

R - Maelstrom Hydrawolf creates a pool of water on the ground that slows and reduces armor/magic resist of all enemy champions. Also deals large magic damage over time, and any champion kills/assists while inside its range grant double tidal stacks.

Baron Von Jzork8/2/2014, 8:21:41 PM2 votes

Baron Von Jzork: The last nobleman of Icathia.

Primary: Mage.

Lore : Icathia was once a wealthy city. Home to numerous creatures that lived in harmony, and a thriving economic standing. The void ruined it all, by making Icathia impossible to get to... or get out of. Prophets had been fortelling the fall of Icathia for months before the void came into play... and nobody believed them. They cast them out because of their want for riches and gain. However, one Nobleman, Baron Von Jzork listened to the prophets in Icathia, and made it away from the city a few days before its destruction. He left his riches behind him, and took only the above-ground portion of a wishing well. Why the well? Well, he believed that it was the key to his fortune. But it was far too heavy. Over Morgon Pass, the well fell from the cart he was using, and it broke. He could feel its magical energy failing. He made one last wish.

"If Possible, I'd like to have this wells magic be a part of me forever."

He went unconscious due to fatigue, right on Morgon pass. When he woke up, he felt changed. He was no longer a human, or anything recognizable for that matter. The well was gone from the ground, and this made the Baron unhappy. He was now some strange monster wandering the mountains, and had lost his one treasure that was his own. Onwards he walked, towards Demacia, to hopefully find somebody to tell about the ruins of Icathia. Stopping at a calm lake, he finally got a good view of his new self. He indeed wasn't human anymore. He sat down and prepared to cry. He had lost everythi- No... wait... In the reflection of the water, upon his back was the well. His wish came true. The magic of the well resided in him. He picked up the pace, wishing that somebody would see him for what he was now, and wishing that he would be able to hopefully fight for good alongside those like him. Wish granted. Welcome to the league of Legends.

PASSIVE Barons wishing Wealth. Upon Killing a minion, part of the gold gained will be placed aside passively. Once the amount of Gold saved reaches 200, Your next ability has added effects (Except for Ultimate). (Save 10 gold per minion kill)

Q: Powerful Wishes: Baron Von Jzork wishes for extra power. His next basic attack will deal extra damage (25% of his total AP) Passive Bonus: Basic attacks provide extra gold for a short time (20 seconds)

W: Wish for health: Baron Von Jzork heals himself for 150% of his AP. Passive Bonus: Allies are healed for Half of Baron Von Jzork's health recovered.

E: Wishful thinking: Baron Von Jzork wishes he will win at least one ranked game. As a result, he sends forth a spell that damages enemies in a cone. Passive Bonus: If Baron Von Jzork gets a kill or an assist after using this spell, he gains a bonus 5 AP indefinitely.

R: Make a wish. Using the magic in his well, Baron Von Jzork harnesses energy to make a random wish depending on the amount of enemy champs nearby (Radius of 500 units)

1-2 Enemies nearby: Baron Von Jzork unleashes a homing attack that will focus both enemies, dealing true damage and healing himself 1/4th of the damage dealt.

3 Enemies Nearby: Baron Von Jzork gains increased movement speed and is cloaked in an aura. Going near enemy champs deals 200+(.5xAP) per second and slows the enemy.

4-5 Enemies Nearby: Baron Von Jzork Teleports to the nearest enemy, and unleashes an AoE damage burst which stuns enemies in a radius of 250 units.

EnemiesMalzahar KogMaw

ploki1228/3/2014, 2:50:23 AM2 votes

Ploki122 would probably be a faulty and/or beat-up robot with that name. I imagine it being one of Viktor's apprentice's (Blitz' thief) early projects.

It may be a bit strong on the damage mitigation and burst, but that's what I could get down in that small time lapse.


#Ploki122 - The Defect Project

Ploki122 is a robot that fights at range, throwing small needles from a gun mounted in his right arm. I designed him with sustained dps with non-negligible bursts in mind to fit his unstable/defect nature. I see him as a mix of Urgot and Graves.

Rough Lore

His creator always wanted to create sentient mechs, and he studied under Viktor to further his knowledge. Ploki122 was one of his first succesful attempts, but the results weren't good enough. The pieces were of bad quality and the neural system, being patched over and over, was full of trouble. His creator removed a few useful pieces before throwing it away. Ploki122 chose to go on a quest to prove he's worth at least as much as other techmaturgical beings, especially Blitzcrank and Viktor.

 

Innate : Cracked Chipset

Every 8th attack Ploki122 makes is replaced by a defective echo of his last used basic spell.

 

Q : Stuffy Sidearm

Passive : Ploki122 stocks a spare shot in his other arm every 10s while out of battle, up to a cap of 2/2/3/3/4. Active : Ploki122 shoots from his left arm, dealing 15/25/35/45/55 (+1 AD) damage. Landing an auto-attack on a champion or large monster will consume a spare shot to reduce the cooldown to 0.

Leaky cast : After being stunned for 1s, Ploki122 unleashes 3 quick strikes on the target for 50(+1.5*level)% of Ploki122's regular damage. The shots will be used on the lowest health close enemy if the initial target gets out of range (650 units compared to his 500 AA range).

Cooldown : 10s

 

W : Cheap Connectors

Passive : Champions, minions and neutral monsters hitting Ploki122 are afflicted "shocked" for 3s. Active : Ploki122's next 1/2/3/4/5 auto-attacks deal 10/15/20/25/30 (+0.25 AP) magic damage and inflict a "shocked" debuff for 3s. Additionally, the additional damage jumps to shocked targets within 300 units.

Leaky cast : Ploki122 is slowed by 50% for 3s. During that time, he inflicts 20(+5*level) magic damage to anyone hitting him, bouncing to shocked targets within 300 units.

Cooldown : 12s

 

E : Rusty Reactor

Ploki122 moves at 25% increased speed toward the destination. Giving another move order will cancel the buff.

Leaky cast : Ploki122 gains 5% increased attack speed and 15 movement speed, decaying over 8s to 5% decreased attack speed and -15 movement speed. The bonus can stack up to 4 times, refreshing the stacks.

Cooldown : 8/7.5/7/6.5/6s

 

R : Patched Plating

Passive : Ploki122 harvest pieces from nearby dieing minions, gaining 1 stack of plating per 6 minion or 1 cannon and 2 stacks for kills and assists. Each stacks gives Ploki122 5/7.5/10 Armor and Magic Resist and blocks 10% damage from critical hits. A stack is lost after receiving 20% of your health in damage. Active : Ploki122 takes on a Turtle Stance, snaring himself for up to 10s, preventing loss of plating and reducing penetration by half. Can be reactivated after 1s to cancel.

Cooldown : 90/80/70

BLU Medic8/3/2014, 8:38:43 AM2 votes

Medic, stolen straight from TF2. He's overpowered, but that's what the Medic is.

Medic - The Broken Oath

Story: After an experiment involving bread, Soldier, Engineer and a large number of teleporters, Medic accidentally found himself in the League of Legends. Probably for the best, Medic always fancied trying magic.

Auto attack: syringe gun, high attack speed but incredibly tiny attack damage. Range: 500 Movement speed: 330 Scales off Attack Damage rather than Ability Power.

Passive: Medic generated Ubercharge while using his Medi Gun or Kritzkrieg. When he reaches 100% Ubercharge, we can activate his ultimate, getting increased health regen in the process.

Q: Medi Gun / Kritzkrieg Type: Tethered heal or damage buff Cost: 20 mana per second Range: 400 Toggle: Toggle between Medi Gun or Kritzkrieg Medi Gun - Slowly heal your patient, increasing when out of combat. Kritzkrieg - Slowly increase your patient's damage, giving a small amount of armor when out of combat.

W: Crusader's Crossbow Type: Narrow skillshot Cost: 80/90/100 mana Range: 1200 Fire a narrow, oversized syringe. If it hits an ally, it shields them for 2 seconds. If it hits an enemy, it slows them for 2 seconds. Scales based on Medic's Ubercharge.

E: Blutsauger Type: Toggle Cost: 10 mana per hit Range: 500 Medic gains lifesteal on auto attacks.

R: UBER! Type: Point and click tether Cost: 100 Ubercharge Range: 700 If using the Medi Gun, make you and your patient invulnerable for 4/6/8 seconds. If using the Kritzkrieg, give your patient 100% critical hits for 4/6/8 seconds. Using UBER! reduces your movement speed and makes you unable to use other spells for the duration of UBER!

JackYAqua8/3/2014, 11:36:40 AM2 votes

JackYAqua, the Water Dude

Passive: Whenever he activates an ability he becomes watery for one second, making skillshots and projectiles travel through him and continue on wards. They can then hit allies. (Ah, the Caitlyn ults ....)
Q - Water Bubble: He roots himself to the ground and channels for X seconds. A targeted enemy gets a water bubble above his head, slowing his movement and attack speed increasingly over time and silencing him.
W - Magikarp (low cd): He splashes in a cone, doesn't do much though. However, if he hits 1000 enemies with the ability the next cast does a percentage of the targets maximum Health as true damage.
E - The Deep: Opens a portal at a target location that slowly drags enemy units to its center. Enemies that try to walk out of it are slowed.
R - Call for Help: He calls for help, causing an ocean creature to fall from the sky at a target location, dealing high magic damage and stunning enemies hit. At level 1 he summons a Whale, at level 2 a Kraken, at level 3 Cthulhu. The ocean creatures may or may not stay and help, depending on their mood.

CharQueen8/3/2014, 11:48:55 PM2 votes

Char Queen ( Elise + Brand +Zyra ) Support / Mage

Passive: Mana Burn

  • All offensive spells remove the enemy's mana equal to the amount of damage done to them.

Q - Heartburn

  • On enemy: Damages the target and increases cooldowns by 15%/25%/30%
  • On ally: Enrages the target and lowers cooldowns by 10%/20%/25%

W - Rupture

  • Cone: Burns and stuns enemies

E - Grease Fire

  • Circle: Creates an area that burns enemies and slows their attack speed

R - Molten Flesh

  • On self: Provides armour bonuses and creates an aura that absorbs damage up to 15%/20%/30%
  • On ally: Provides armour bonuses and creates an aura that absorbs damage up to 15%/25%/35%

Playstyle:

  • Early Game ( 1 - 6 ) Char Queen's main purpose here is to stay alive in her current glass state. If she is able to use the combo WEQ, her ADC or Jungler can easily finish the target.
  • Mid Game ( 7 - 14 ) Char Queen will now be able to roam and help in Mid Game Team Fights or by simply ganking another lane. However, she is still very weak and will require that the odds be in her favor.
  • Late Game ( 15 - 18 ) Char Queen shines in the late game since Team Fights are her specialty. With proper placement of her R and E, good timing with her W, and targeting the right champ with her E, she can easily turn the tide of battle...as long as she is wrecked in the process.
The Slad8/4/2014, 6:46:13 PM2 votes

The SLAD. (caps necessary)

Large slimy amphibious beast lives in the trees and has a long slobbery tongue. Kind of like a gila monster/tree frog hybrid, but BIG.

Passive: Sticky Trail - leaves behind a trail of sticky where ever he goes. Last a few seconds and applies 1 stack of Sticky Feet to enemies for every second that they are on it. Stacks indefinitely but wears off at 2 stacks per second when not on the trail. 2% slow per stack.

Q: Venomous Lick - Licks all enemies in front of him in a cone (same range as Annie's incinerate, but wider angle). Deals 50% AD and 90/115/140/165/180 + 70% AP and applies 3/6/9/12/15 stacks of Sticky Feet.

W: Climb/Leap Climb - Activate on nearby terrain to quickly climb on top of it, becoming untargetable, and unable to attack or cast spells except for Leap, similar to Fizz's Playful/Trickster. (can climb Anivia walls and Trundle pillars too). Automatically leaps to his original position after 1.5 seconds or if terrain no longer exists.

Leap - Jumps down to target area within 600 range and deals 120/170/220/270/320 + 40% to 90% AP (less damage to further targets) to all enemies in a 325 range. Applies 2/4/6/8/10 stacks of Sticky Feet to all enemies within 400 range. splat

E: Slimy Secretion - Activate to secrete nasty slime all over his body that lasts for 6/7/8/9/10 seconds. Gains 25% damage resistance. Basic attacks against him apply 1/2/3/4/5 stacks of Sticky Feet to the attacker and reduce the duration of Slimy Secretion by 1 seconds. While active, Sticky Trail applies double stacks.

R: (no name yet) - All enemies within 1500 range with stacks of Sticky Feet are rooted for 0.1/0.2/0.3 seconds per stack of Sticky Feet and take 15/25/35 + 8% AP damage per stack of Sticky Feet.

TinySparrow238/4/2014, 7:27:47 PM2 votes

Defence21

Passive: Defensive Reactions Each time Defence21 is attacked by an Enemy Champion, he gains Armor or Magic Resist depending on if the attack dealt was Physical Damage or Magical Damage, respectively. The amount gained is equal to 8% of the damage dealt. The effect stacks with all incoming attacks, but the effect will wear off after 2/2.5/3/4 seconds of not being dealt damage and go on cooldown for 20/18/16/12 seconds. Times are static and not effected by Cooldown Reduction.

Q: Throat Jab Cooldown: 11 // Mana Cost: 18/21/24/27/30 Defence21 readies his next auto-attack within 5 seconds to jab at his target, dealing 60/100/140/180/220(+35/40/45/50/55% Bonus MR) physical damage and silencing them for 1/1.25/1.5/1.75/2 seconds.

W: Dig In Cooldown: 17/15/13/11/9 // Mana Cost: 50/60/70/80/90 Defence21 digs his heels into the ground for the next 3 seconds and expands his mystic shield to 300/375/450/525/600 to reflect the next 1/1/2/2/3 incoming missiles. The missiles travel back to the owner at the same speed they left and deal 50/65/80/95/110% of their damage. Any deaths resulting from this ability count for Defence21. This ability is cancelled upon reactivating the ability again or upon movement. Note: Missiles that require activation, like Gragas' Q and Lux's E, will activate 1 second after they return to the champion.

E: Leaping Shield Bash Cooldown: 20/18/16/14/12 // Mana Cost: 40/47/54/61/68 Defence21 leaps at his target and slamming his shield into their face, dealing 50/85/120/155/190(+30/40/50/60/70% Bonus Armor) physical damage, slowing them by 15/17.5/20/22.5/25% and reducing their damage output by 10(+0.4% Bonus Health)% for 3 seconds.

R: Under Pressure Cooldown: 130/105/80 // Mana Cost: 110 Defence21 becomes overloaded by his shield's magical energies for 10 seconds, increasing his Attack Damage by 20/30/40% of his Armor and Magic Resist, and causing his Leaping Shield Bash to hit all nearby enemies and stun the target for 1.5 seconds.

This feels really overpowered... but honestly I was bored. And I'm not really the king of balancing stuff.

LittleBlast8/2/2014, 2:16:59 AM1 votes

Im to lazy to do one. What do you guys think it should be like?