[Fun with Mechanics/Resources] The Dreaded Double Health Bar

Keagn·4/3/2015, 4:21:52 PM·4 votes·795 views

Hello again Boards. As seems to be a pattern, my best ideas often come after being thoroughly humbled, and this may be no exception. I've been working around with an idea of a champion with two health bars: One as a primary, and the secondary resource bar also being one for health. Now, league has some health cost champions already, so let's take a look at those:

Mundo: Healing Ultimate, and increased health Regen Passive. Mordekaiser: No notable ways of regaining resource. Vladimir: Able to drain health from opponents. Aatrox: Has lifesteal abilities and a bloodwell. Zac: Able to refund health via passive, and picking up chunks of himself.

So, most of them have a way to get health back in their kit, and two of them even have revive passives. But what if a champion existed that had neither (and I am not referring to Morde)? A champion where you'd have to find a balance per say. With twice as much health, you could potentially do a lot more right? But there would need to be a balance, and finding this balance is what would make the champion more effective.

The next part I want to look at is pairings, such as Annie-Tibbers, Nunu-Willump, Sejuani-Bristle, etc. These pairs fight together, but do not truly fight together, thus the paradox. Nunu/Willump and Sejuani/Bristle share health bars, and Tibbers is a pet Annie can use for a short amount of time. I touched lightly to a similar idea to what I'm suggesting with Widget & Bolt, but this is different in a lot of ways. Let's get to the point now.

For this particular concept, we will have the pairing of Gol and Cetus. Gol is a goblin shaman of the Voodoo lands, and Cetus is a war-beast lost long ago in the Rune Wars. Primary Health bar: Gol, Secondary: Cetus.

(The design of "Cetus" is undergoing drafting, and this will be discussed more in the comments.)

Resource: Health bar 2X combo!

Gol/Cetus have two health bars. Abilities which involve Gol drain from Gol's health bar, whereas abilities that involve Cetus drain from its health bar.

Passive:

When Gol is riding Cetus, they take 5/10/15% less damage, and will auto attack twice, with Gol's auto attack being ranged, and Cetus's auto attack being melee.

Additionally, whenever either Gol or Cetus dies (Health is completely expended), the following occurs:

  • Upon Gol's death, Cetus becomes controllable, its vision range will decrease by a certain amount, and lose access to Gol related abilities. However, Cetus gains a large amount of attack damage to make up for this. After a certain amount of time, Cetus will fade into darkness, and await Gol's return.

  • Upon Cetus's death, Gol loses attack damage, and access to Cetus related abilities. To make up for this, Gol gains a large amount of movement speed. Additionally, Cetus's corpse behaves as terrain for a certain amount of time.

Q: Cetus throws/rolls Gol in a direction, dealing physical damage. While away from Cetus, Gol gains access to an alternate move set, while also leaving Gol vulnerable to damage. During this time, Cetus will attack nearby enemies, or can be positioned elsewhere (via alt clicking). The player may Recast Q for Cetus to charge to Gol's location, dealing physical damage and knocking enemies away from Gol's location, and retrieving him. If Q is not recast in 2.5 seconds (tentative), or if Gol takes damage equal to 15% of his current health or more, Cetus will come to retrieve Gol anyway.

Cost: Amount of Gol's health

W: Passive: Gol/Cetus store charges of "torment", storing up to 2/2/3/3/4 charges at any given time. Active: Gol stabs Cetus in the back (literally), expending a stack of torment and causing Cetus to become enraged. While enraged, Cetus moves faster, deals more damage with its basic attacks, and deal true damage while walking through minions or small monsters. However, if Gol stabs Cetus too many times in quick succession, Cetus will throw Gol off of it, and go on an uncontrollable rampage for the next few seconds before returning to Gol and retrieving him, if Cetus survives.

W-Gol:

Gol takes a bite out of an enemy unit or Cetus, dealing damage to them and healing himself. If the bite is taken out of Cetus, the duration of its enrage is extended.

Cost: Cetus's health (Up until Gol is thrown, then he takes a little damage)

E:

An AoE forms around Cetus, dealing magic damage each second and healing itself for a percentage of the damage done.

Gol E:

Gol bewitches an allied/enemy minion, neutral monster, or Cetus for 3.5 seconds. Bewitch: Bewitched units gain the "Imperious" buff, which grants them bonus magic damage with basic attacks. Additionally, Bewitched units will attack whatever Gol attacks, including (in some cases) themselves.

Cost: Part of Gol's Health

R:

Passive: Cetus gains a 6/9/12% movement speed bonus while moving towards Gol. Active (With Cetus): After a short channel Gol leaps off of Cetus to a nearby airborne unit and suspends them, dealing significant magic damage.

Active (Without Cetus): After a short channel, Gol summons Cetus underneath him, dealing AoE damage around them, and providing a buff (to be determined) for the next 4/5/6 seconds.

Visual/Thematic Inspirations:

  • Midna, from Legend of Zelda: Twilight Princess
  • Aztecs/Mayans
  • Voodoo/Black Magic
  • Rumpelstiltskin
  • Chimera
  • Cyclops, trolls, ogres, goblins, imps
  • Loki from Norse Mythology

Like always, this is an INCREDIBLY ROUGH REPRESENTATION, and is SUBJECT TO CHANGE. The point of showing you this in its rawest form is to see your opinion on the idea more so than the completed work, its kind of a precautionary tactic. If the drafting goes well, and is well received, these Ravagers of Dread will be overhauled and fleshed out.

13 Comments

GaleWinUnleashed4/3/2015, 10:53:32 PM2 votes

Extremely creative. I love the idea of a champion made up of two simultaneously active entities.

GaleWinUnleashed4/4/2015, 1:34:09 AM2 votes

E:

Cetus slams down in front of him, knocking up a enemy unit if one is present. The player may recast for Gol to strike the enemy mid air, and deal magic damage.

Looks awfully similar to...

R:

Passive: Cetus gains a 6/9/12% movement speed bonus while moving towards Gol. Active (With Cetus): After a short channel Gol leaps off of Cetus to a nearby airborne unit and suspends them, dealing significant magic damage.


After looking over the other skills some more, it looks as though Cetus would take the brunt of the damage and health costs, meaning he's likely to die and leave Gol alive without him quite often. Might I suggest altering E or R such that Gol infuses Cetus with some of his own health, granting him increased health regen and perhaps an attack speed buff?

Keagn4/4/2015, 12:52:26 AM1 votes

Bump: Updated a little more, but still really raw. Take it with a grain of salt, and feel free to provide feedback, and help/suggestions!

Psychoaryama4/4/2015, 1:33:47 AM1 votes

Nice concept! I agree with Gale, I really like the idea of two characters acting as one champ. I understand this is still incomplete, so I won't try to be too critical about this, I'd just suggest that you look back through what you've written for spelling/grammar mistakes, and I only saw a couple. Can't wait to see how the rest of this turns out :)

GaleWinUnleashed4/4/2015, 4:05:33 AM1 votes

Question about Q: What happens to Cetus after Gol is thrown forward? Does he just stand there doing nothing until Q is pressed again? Will he return to Gol after a short time even if Q is not recast, and if so, does this apply the same effects as casting the second Q?

Also, can Gol cast his unique abilities after Q is cast, or is Q not part of that system?

And now on to W. I'm not entirely sure how I feel about the uncontrollable rampage thing. Most players don't like losing control of their champion. Throwing Gol off sounds okay, but it may be worth thinking of a way to at least vaguely control Cetus once that happens. Q doesn't appear to do anything if Gol is thrown off due to W, so perhaps Q could then be used to control Cetus?

Keagn4/4/2015, 4:01:11 PM1 votes

Trying a new E possibility, let's see how that looks O_O

Keagn4/4/2015, 7:38:39 PM1 votes

Bump

Keagn4/3/2015, 4:23:23 PM1 votes

Its a little less fleshed out than normal b/c I have somewhere to go, but wanted to get some buzz while I'm away. When I get back, the idea will be improved an added to, but give me your thoughts in the meantime.

Keagn4/5/2015, 12:39:24 AM1 votes

Guys, as much as I like talking to myself, I could use some help :P, I still need to work a knock up into the kit, or perhaps other what nots, but I'm lost in the design process. An appearance for Gol is very close to being finalized, but Cetus is a real struggle. Help is much needed, and appreciated!

Keagn4/3/2015, 10:47:19 PM1 votes

"There was a goblin. Or a trickster, or a warrior. A nameless, terrible thing, soaked in the blood of a billion galaxies.

The most feared being in all the cosmos. Nothing could stop it, or hold it, or reason with it - one day it would just drop out of the sky...

...and tear down your world." - 11th Doctor, Doctor Who