[Champion Concept] Zoth, the Displaced Veteran
Background Zoth, age 13. Conscripted into the military and faced many hardships from his peers for 3 years. His power he kept a secret for fear of furthering the rift between them. His battalion, upon graduation, was sent to secure a strategic point against a warring neighbor. The lands were ravaged by war. All the kingdoms vying for the resources of the land. His second in command disregarded his warning of a trap. She left him behind, took the battalion, and advanced. He could not allow their deaths. Forgoing his secrecy he saved her and his men. As he appeared, thunder boomed and the ground shook. His power unleashed. Awed by his power they grew to respect him afterwards, and for 2 years after. She grew to love him, and he her. At the end of the second year they were married. Him, a simple commoner with an adept skill in fighting and magic, and her, a Royal.
His battalion grew in reputation as did his victories and experience. She was always at his side. Her luscious purple hair with the one red streak, and her eyes of amethyst set with golden dust. A scar across her left cheek and lip from where a battle tiger attacked her before being killed. . What might be a mark upon her beauty to some only strengthened her beauty to him. She was strong and beautiful. He admired her. She was a Dragon Mage. Able to use Dragon magic and take the form of one. Her color dragon was Red. For another 2 years after marrying they fought with their battalion, the Guardian Brigade. It came as no surprise when he was summoned as head of The Guard. A high honor. The Guard. Tasked with the safety, perseverance, and protection of an ancient magic. Very powerful. An orb floating above the ground in the sanctum with a flowing water like look, but solid to the touch.
3 years spent as head of The Guard and betrayal by a Grand High Priestess to harness its power came about. He threw his all against her, but in the end used it to destroy the orb and thus creating a power flux that froze time, but knocked him out of it. Everything was frozen mid action. Even the exploding fragments of the Grand High Priestess after destroying the orb, and even the orb itself. His wife, frozen in their manor as she saw to the days festivities. Everyone was frozen. The entire city. Knowing of the impeding attack following the leak of information he sought to save his wife, and his city. With one final kiss upon her left cheek he headed to the orb. The orb still crackled with power even after being unleashed. Combining his own powers with it he displaced the city. A safe haven away from harm. He knew not if he would return.
Upon the final incantation a boom sounded and his city disappeared. Invisible to all but his eye. Floating in the sky, the birds flew straight through it. Safe. Just the another explosion. All was white. Upon a distant shore he washed up. An land still in its prime. Through history there was tell of a legendary bladesman. Though always disappearing. Never staying for too long. Now, today he reemerges. What side shall he take? He seeks answers to save his love and his people. Out of time, and away from home he knew not if he could get back. Only that he had to try.
"Out of time, but with all of it before me. I will find a way," - Zoth, the Displaced Veteran
Note: There is a much more detailed lore for those interested. This is a part of a series of champions. A theme so to say. So there IS story behind them. They may not be connected by knowing each other, or even where they come from. However, they are connected through one theme. Being "Displaced". Why they are displaced and who displaced them will be revealed soon. Zoth's lore is longer than Valen's, but if you are interested I will be more than happy to post it. It IS long. Maybe a few paragraphs longer than the background above. I paraphrased a lot, or tried to. Hope you enjoyed.
O's are representative of how good he is in that category (equivalent of filled in squares people use). N's are null (equivalent of empty squares people use). Since I can't figure out how to do widgets on here and widgets won't transfer over for me from wordpad to here......and I don't have Word, this is the best I can do.
Health: OOOOONNNNN Physical: OOOONNNNNN Defense: OOOOONNNNN Ability: OOONNNNNNN Difficulty: OOOONNNNNN
Health: 530-2200 Health Regen: 7-22 Mana: 370-830 Mana Regen: 5-18 Armor: 26-91 Magic Resist: 32.1-53.4 Attack Damage: 59-110 Attack Speed: 0.65-0.98 Attack Range: 150 Movement Speed: 345 Primary Role: Fighter Secondary Role: Tank
The image used is not mine. It was found via google and brought to my imgur after downloading it so I could flip the image and sharpen it a bit to show he is right handed and the eyepatch where he received the injury is on the left. All credit for the picture go to the rightful owner. Thank you.
Appearance http://i.imgur.com/BsHB62G.jpg?1 Zoth is slightly smoother in complexion and more lithe than the above picture. Since this is just a guideline to his look there are some differences. His regular dirty blonde, almost brown hair became completely stricken with silver streaks (not shown in image) after the explosion of power and rendering him out of time, and upon making him immortal and ageless.
Age: 23 in appearance and biologically, but timeless in actual age. Height: 5' 8" Weight: 153lbs or so. Lithe and strong. Not bulky, chubby, or fat.
Weapon He uses the sword you see and magic as well.
Passive: http://www.hiveworkshop.com/forums/resource_images/15/icons_14557_btn.jpg Veterans Crest Upon champion kills and assists Zoth gains a stack called "Veterans Crest" which grant bonuses to Zoth up to a max. These crests can also be obtained from large monsters, Dragon, and Baron. Each crest grants bonuses to his Armor, Magic resist, Attack Damage, and Armor Penetration. These crests are halved upon death until depleted. The bonus attack damage is dealt as magic damage.
Bonuses Per Crest: 5 to Armor and Magic Resist. 10 to Attack Damage. 2% to Armor Penetration. Max Crests: 10 Max Possible Bonuses: 50 Armor and Magic Resist. 100 Attack Damage (as magic damage). 20% Armor Penetration.
Hidden Passive Undying Love This is just an experiment that I may use for Valen as well. Let me know what you think.
Due to his undying love for his wife (and this would be the same for Valen) all charm effects are reduced by 30/45/60/75% or are completely immune to charm effects.
Let me know if this makes sense and would be good/interesting. If you do let me know if it should be a percentage reduction or complete immunity. I myself would want immunity, but due to wanting to be balanced I want to hear what you guys say first and think. Thanks.
Q http://www.hiveworkshop.com/forums/resource_images/18/icons_17494_btn.jpg Odins Call An ancient lightning magic. WIthin a 1000 unit radius Zoth targets a 400 unit area with a 200 unit center. A bolt of lightning strikes instantly and damages those within the 200 unit radius for 20/40/60/80/100 (+30% AP). 0.25s after the lightning strikes Zoth strikes down from the sky damaging those within the center for 40/60/80/100/120 (+40% AD) and stuns them for 0.25s rank 1-4, and 0.5s at max rank. Those between 200 and 400 units are damaged for 20/40/60/80/100 (+30% AD) and knocked back 200 units.
Cost: 60/65/70/75/80 Cooldown: 20/18/16/14/12s
Visualization http://i.imgur.com/nUxuQTY.jpg?2
Note: This ability is his primary engage. The lightning strikes instantly upon cast. This is followed by him. The animation his shown with him point his sword upward and lightning shooting up. Followed by him disappearing and then reappearing. This can be interrupted. 1000 units is also 250 units shorter than Caitlyn's Q. This is to give perspective on how far it can actually be cast (Which truly isn't too far, but a decent amount anyways), and about as far as Ekko's Q at max range (Ekko's Q is 1025 at max range, the range it hits before coming back towards Ekko). I bring this up because I'm sure people are gonna think it's an ungodly huge range which in fact it isn't.
W http://www.hiveworkshop.com/forums/resource_images/16/icons_15394_btn.jpg Rending Strike Targeted: Gathering magic in his left hand he slams the target with magic dealing 30/50/70/90/110 (+40% AP) and debuffing the enemy. This debuff lasts for 3s. During this time their Armor and Magic Resist is reduced by 5/7/10/13/15% (this is the debuff).
Cost: 50/55/60/65/70 Cooldown: 13s Cast Radius: 400. Range: 175. 25 more than melee range.
Self: This ability can be cast upon himself. If done so his sword becomes empowered for the next 5 seconds and gives his basic attacks special benefits. Each basic attack now grants additional magic damage in the form of 5/7/10/13/15% of his AP and heals him for the amount. The debuff is still applied, but at a reduced effectiveness. Each strike reducing Armor and Magic resist by 1% up to a max of 5% that lasts for 1s and is refreshed on each consecutive hit on target.
Cost: 60/65/70/75/80 Cooldown: 13s. Goes on cooldown after the buff wears off.
Note: This ability is his primary support and sustain ability. While damage it does ok, the main reason he has this is to "rend" his target and allow an easier acquisition of a kill for his teammates. The self buff allows him to sustain a big better in team fights where he is needing to tank and keep alive. The self buff can be deactivated by pressing the ability again and is put on cooldown. If done this way the remaining time on the buff is deduced from the cooldown.
E http://www.hiveworkshop.com/forums/resource_images/16/icons_15778_btn.jpg Protectors Charge Zoth gathers a shield upon himself equal to 10/15/20/25/30% Maximum Health as he dashes 400/425/450/475/500 units in target direction towards an allied champion. Enemies along this path are damaged for 15/30/45/75/90 (+30% AD)(+20% AP). Upon reaching target ally the shield is transferred to them (should one remain), enemies within 300 units upon arrival are knocked back 200 units, and all damage done to the targeted ally for the next 1/1.5/2/2.5/3s is instead done to Zoth at 10/13/15/17/20% reduced effectiveness.
Cost: 70/75/80/85/90 Cooldown: 18/16/14/12/10s Speed of Dash: The dash is extremely fast. Think Yi's Q mixed with Malphite's ultimate, but in one line to target ally.
Note: This ability is not a primary use for engaging, but as a means of defending. This ability is primarily used in defending his teammates as this ability only works ON a teammate. This ability is targeted on an allied champion with an increasing range at a relatively fast dash speed. This ability is used to defend weaker teammates, or even tougher ones while in a fight to help change the tide of battle, or help them escape.
R http://www.hiveworkshop.com/forums/resource_images/17/icons_16594_btn.jpg Dragon Force The move that brought to end the orb of ancient magic, but with an added touch as the original attack was just a powerful stab.
Description: Charging his blade with immense magical energy for 0.5s he then dashes forward 250 units almost instantly. As he dashes he brings his sword forward in an underhand stab causing a piercing thrust of magical energy forward that travels 600 units with a 300 unit width. After the thrust Zoth leaps up into the air and does a frontflip, bringing his sword back down with force in a 350 unit radius. As he charges, what appears to be a red ethereal dragon appears with claw outstretched during the thrust, as he leaps the outline flies up and flips with him using its tail to slam down with Zoth's sword. The dragon disappears as Zoth lands. Zoth does not notice this, but has had a faint notion of something being there.
Damage and Effects: Enemies hit at the 250 range (after the dash), and the base of the magical thrust are knocked up into the air and damaged for 50/100/150 (+30% AD)(+30% AP). As Zoth leaps up and knocks them down they take 100/150/200 (+50% AD)(+50% AP). As they land they take 50/100/150 (+10% AD)(+10% AP). The total damage of this combo is 200/350/500 (+90% AD)(+90% AP). This damage is physical and can be interrupted before the very peak of the leap (Right before he brings his sword down).
Upon landing those directly underneath him at stunned for 1/1.5/2s. Those not directly underneath him are knocked back 100 units.
The magical thrust (the one that goes forward 600 units) deals damage to all in its path (Not calculated into the combo as that is its own thing). The damage dealt is 150/200/250 (+100% AP). This is magic damage.
Cost: 100/115/130 Cooldown: 120/110/100s
Visualization http://i.imgur.com/0wSiseb.jpg?3
Note: This ability is definitely powerful and has a lot going for it at first glance, but is fairly simple, and avoidable. He has a charge before he actualy executes the ability. It is a skillshot. He CAN be interrupted. Split damage makes him need to balance between the two or focus on AD or AP to be effective and thus sacrifices items to deal damage. Zoth is a Fighter/Tank AD/AP Hybrid. His abilities have mixed stats which makes the player decide on whether or not they should go both or one. This gives him a bit of diversity.
Gameplay Gameplay wise Zoth is a bruiser. He is meant to take damage and dish out a decent amount of it while not being too fast or strong. His abilities are used for protecting his allies and getting in close to the enemy to divide their attention. His W allows for decent support options due to weakening the enemy for ADC's or other allies. His Q and E allow for good protection and mobility to help defend and engage. His ultimate is his calling card. Fancy and strong this is used as a last resort to even the odds on the playing field.
While in lane Zoth is meant to take a more strategic approach. Using his Q to get behind or on top of enemies while using his E to assist allies. His W, when used at the right time, can help bring the finishing blow to an enemy.
He should avoid mid lane as mages there have a lot of CC and damage output, and while he has decent defenses he does not excel in Magic Resist. This allows mages to shred him. With no allies in mid lane with him he cannot use his E, and his Q is predictable and can lead to some big hits on him if he isn't careful. That coupled with range the mages have the upper hand. Keep him to top or bot lane.
In team fights he should focus on protecting allies and coming to their aid rather than finishing off enemies, but should the opportunity arise, do so. The bonuses he gets from Veterans Crest can help him survive even longer.
Other info, quotes, sayings, etc The visualizations about (the awesomely crappy stick figures) are mine. I did them myself in paint since I don't have/can't afford photoshop. Plus, I'm not a good artist. I hope though that it helped explain those two abilities.
Voice His voice is like Talon's, but not so bloodthirsty. With a hint of solemness to it.
Upon Selection Sound as if a sword being drawn from its sheath "So, I have been called to duty."
Attacking "My blade strikes true!" "Easy." "Is there no contest to my blade?" "It was foolish to think you could fight a veteran." Upon a kill. "That's going to bleed.....A lot." Upon a crit. Calm humming No words for this one. He simply hums. "It is my duty as a guard to defend." While by a tower. "Taking to the bushes? Coward." Upon seeing an enemy going into the bushes. "Fleeing? Can you not face me?" Upon seeing an enemy go off lane, away from him (into the jungle).
Moving "I march." "It's lonelier....marching without them." "Summoner, are you sure you know the way?" "A commander must carry the burden when no one else is standing." "A commander must continue on, even when his soldiers fall." "It's nice.....you know, if you ignore the bloodthirsty worm and fire breathing serpent. This would be a nice place." Comment while moving through the river/jungle of the Rift. "I was in a place like this once..." Shiver sound "Never again will I follow a laughing child in a place like this." While in twisted treeline. "It's a laughing child.....in this place....well, not following her." Comment when an enemy Annie is on the other team in twisted treeline.
Others "Displaced are we? Seems our fates may be intertwined," Zoth to Valen. "If it benefits me, then perhaps we shall work together in the future," Valen to Zoth in response.
"Time seems to have betrayed us. A curse and a gift, wouldn't you say?" To Zilean. "You play with time so callously boy. Use caution, or it will bite you in your ass one day," To Ekko. In case you can't say "ass" then it would be replaced with "Use caution, or you'll find one day it will betray you."
"Your charms have no effect on me fox," To Ahri upon being hit, and not effect by her charm. "Must...resist...." Upon being hit and resisting Ahri's charm. One of these would be chosen upon determination of the hidden passive. This will be for all charm effects and if it is someone other than Ahri then Fox is just removed.
"My years of experience far outweigh yours," A taunt. "I once fought someone like you....don't make their mistake. Walk away. Now." Taunt and challenge.
I can think of others, but this is the gist. Most of his taunts, interactions are of confidence, sarcasm, duty, and strength.
Friends Valen,
Enemies Currently none, but tends to fight on the side of good so most "evil" champions.
Being friends with Garen is simple. Just like Zoth has a duty to his own homeland and his love, Garen has a duty to his homeland. They share a common trait and Zoth has joined forces with Garen as it seemed the best at the time.
Build Examples Build 1:
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Build 2:
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Build 3:
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Other items When adding items to his builds just keep in mind these things: Attack damage and Ability power, Health, Defenses. He should build like any other bruiser/fighter/tank and he can do relatively well. His best is as a hybrid of these things with medium defenses and health, and the medium attack damage and ability power.
There you have Zoth, the Displaced veteran. He is part of a series of champions (one more I am currently working on, but some more to come). They all follow the "Displaced" theme and title. Their stories will intertwine with one another when a champion appears later on. Currently they are intertwined by how they got here. Magic. Floating orb. Time. Displacement.
If you liked Zoth please upvote and let me know what you think! All feedback is appreciated, but please be civil. Any questions feel free to ask as I like to converse and explain things about my champion if there are misunderstandings or questions. Thanks! ^_^
Other Champions in this Theme currently Valen, the Displaced Professional
CCOS Bonus: Share the Love Malgore, the Bane of Freliord
Enemies
Currently none, but tends to fight on the side of good so most "evil" champions.
Build 2:
Build 3:
