Zilla, the Rogue Medic

TonyTonyMordecai··3 votes·516 views

Zilla is a utility marksman that functions best as a support, offering assistance to her allies with her hextech medicines fired from her rifle.

Piltover Resistance Medic Support Marksman

ABILITIES

Passive 20% of your bonus AD is converted into health, magic resistance, and armor Instead of dealing physical damage with your basic attacks, you instead deal magic damage (which can also critically strike)

Q - 30 second cooldown Active - link to an ally, allowing them to interact with the last enemy champion or epic monster you last attacked Passive - your first auto attack against an enemy champion or epic monster reduces their armor and magic resistance by 10%. Your linked ally can attack them 3 more times within the next 5 seconds to increase the effect to 30%, and the final stack deals 10/30/50/70/90(+75% AD) bonus magic damage and increases linked ally's movement speed by 10% for 2 seconds. Only applies to main target (no runaans interaction), and cannot be triggered on the same champion or epic monster for 10 seconds. While in stance, basic attacking your linked ally gives them 10/12/14%(+5% per 100 AD) bonus movement speed for 1.5 seconds, only occurring once every 10 seconds.

W - Toggle, 4 second cooldown Passive - while not in stance, your mana regeneration is increased by 10/15/20% On - Enter a defensive stance, gaining 35% damage reduction, bonus range, but slowing yourself by 30%, and can no longer basic attack enemies. Instead, you gain Fear Gas and you can basic attack allies to heal them, converting 50% of your damage into healing, and draining mana per basic attack. Critical strikes increase the healing by 50%. No runaans interaction. 1 second delay while exiting stance

E - 18/16/14/12/10 second cooldown Medicine - throw a medicine packet to an ally, granting them a shield for up to 3 seconds, and granting them 15/25/35% bonus movement speed for 1.5 seconds. Cannot use on yourself Fear Gas - fire a gas canister at an enemy in a skillshot. If it connects, it deals 50/75/100/125/150(+30% AD) physical damage on impact then detonates after a 2 second delay to deal the same damage again and apply fear to surrounding enemies for 2 seconds

R - 100/90/80 second cooldown Apply a steroid to targeted ally, granting them 25/50/75% bonus attack speed and 20/30/40% bonus movement speed for 5 seconds. Cannot use on yourself

4 Comments

Cookiedoctor2 votes

Alright awesome, i like the ideas.

Just Fyi, i am the one who posted in the Youtube Comment Section as BouXIII, i like that you implemented some of my ideas. (Passive <3)

Stance is a great idea.

TonyTonyMordecai1 votes

Thanks, your passive suggestion made this the one thing that makes a support marksman become more durable in supporting situations without sacrificing anything in damage items (that and dealing magic damage through basic attacks makes a double adc lane not as counterable through armor alone)

Stance was something I thought of to make it easier to see when the support is in healing mode and damage mode, and not be as oppressive in lane if you could quickly change targets for healing or damaging. Just something for clarity, I figured players and people in Riot appreciate that kind of stuff :)

l Atlys l2 votes

Very interesting concept

TonyTonyMordecai1 votes

Thanks :) I've had an idea for a champion who healed allies through basic attacks, but only recently did I think of a possibility for a support that scaled with AD, so this is a result of some brainstorming in a YouTube comment discussion. Feel free to share this, or give suggestions for anything that could be changed!

I'm going to try to add some lore for the champion soon, seeing as that might increase people's interest in the concept

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