Tal (Tank)
So I heard you like tanks.
Melee
P- Harnessed Pain Tal stores energy equal to 5/12.5/20% if the damage he takes, lasting 7 seconds. His basic attacks discharge all available energy, dealing bonus magic damage equal to the energy discharged.
Q- Mind over Matter no cost, 7 second cooldown Tal braces himself for 3 second, gaining 60% movement speed and 22/24/26/28/30 armor and magic resist for the duration. While Mind over Matter is active, Tal's basic attacks deal 10/20/30/40/50 (0.05% bonus HP) bonus magic damage on hit.
W- Grin and Bear it no cost, 20 second cooldown passive: The cooldown of "Grin and Bear it" is reduced by 1 second for every 50 damage Tal takes or restores. active: Shield yourself for up to 4 seconds, for an amount equal to 10/20/30/40/50% of the damage you have taken in the last 4 seconds. Tal may reactivate this after 1.5 seconds to deal 90/120/150/180/210 (+.08 bonus HP) (+1.0 AP) magic damage to nearby units.
E- Shared Agony no cost, 15 second cooldown Links Tal to a target champion for 5 seconds. Tal may reactivate this at any point to blink to the bound champion. Ally cast: Tal absorbs 5/7.5/10/12.5/15% of the damage the linked ally takes in their stead. Enemy cast: The linked enemy takes 5/7.5/10/12.5/15% of the damage Tal takes in his stead.
R- Curse of Loss no cost, 10 second cooldown (Autolearned for free at level 1) Applies "The Curse of Loss" to a target champion.
(Unlocked at rank 1) When the Accursed kills a unit, Tal is healed for 2.5% of the damage the killing blow dealt.
(Unlocked at rank 2) When a champion on the same team as the accursed dies near the accursed, the accursed takes magic damage equal to 2 (+0.5 per level)% the maximum health of the ally who just died.
(Unlocked at rank 3) The Accursed takes 0.5% increased damage for every unit death they have been near in the last 20 seconds.
(Unlocked at rank 4) "Curse of Loss" can be applied to allied champions, becoming "Blessing of Acceptance", which has the following effects: When the Blessed one kills a unit, Tal and the Blessed one are healed for 2.5% of the damage the killing blow dealt. When an Ally dies near the Blessed one, they are healed for 2(+0.5 per level)% of the allies maximum health. The Blessed one takes 0.5% less damage for each unit death they have been near in the last 20 seconds.