Ki'Ruh, The Watcher's Parasite
Ki'Ruh is a melee/ranged hyper-carry champion with no costs to his spells, but extreme pros and cons of each ability. NOTE: All his ranged attacks(aka ranged mode) are PASSIVE abilities, like udyr, but without any actives. This may seem kinda silly but the attacks themselves are so draining of his blood that having an active would make him weak imo.
Lore:I was climbing the mountains with my father, i was a young lad, full of wonder and joy. The mountain was rumored to hold a great treasure, and we wanted to see it for ourselves. If only we had not tried... The top was near, and my father decided to sit and rest for a moment on a seemingly stable outcropping, he patted his hand next to him, telling me to sit next to him. But the outcropping was fragile... It snapped under him, crumbling downcreating an avalanche, I saw an opening form and jumped in as the mountain fell down all around me. Forced to listen to my father's cries of pain. When all was said and done, the only thing left of my father was a red snow, mocking me... I wept, but continued onwards, knowing I must carry out on our adventure, only then did i realize the room i was in...was glowing with runes... Containing me I saw it. A shell of a creature once breathing, and I felt it pull me in. And consume me. Blackness I dug my nails into the ground, desperately trying to get away from this pain of a million needles... Blackness I woke up dazed. My left arm felt limp, and my right like a ton. I put my left to my eyes, feeling a concussion coming, and I felt something worse... My skull was hit so hard it cratered, and the flesh dried and burned. I screamed and grabbed with my right arm and felt a smooth, rock-like texture in place of flesh. Then I burned I realized only then what the treasure was... The curse of the parasite And the Cure of the golem
Abilities: Passive: Parasitic touch Ki'Ruh's basic abilities cause enemies to drop parasitic lumps of their flesh, which he gathers. At 100/200/300 stacks, he activates his ultimate automatically. He can also target allies with his abilities, gaining 50% increased blood from them
Q-Siphon blood/Draining shot Siphon Blood: Ki'ruh shoots forth from his arm 3 tentacles, one forward, and 2 towards the nearest enemies, piercing them and arcing back to the main target, dealing 5/10/15/20/25(+100 AD) magic damage to the main target and 2.5/5/7.5/10/12.5(+50 AD) magic damage to the secondary targets over 2 seconds, draining 5 blood per second from each target. Draining shot:Ki'Ruh's auto attacks take no blood to use, siphon 3 blood each hit, but deal 70% damage.
W-Purifying Strike/Sniping Shot Purifying Strike: Ki'Ruh empowers his next basic attack for 2 seconds. His punch cures all crowd control from the target and deals 100/200/300/400/500(+75 AD) physical damage to the target. Sniping shot: Ki'Ruh's basic attacks gain 80/90/100/110/120 range, drain 10 blood per shot, and deal 75/100/125/150/175% damage to the target.
E-Diseased Drill/Gatling Shot Diseased drill:Ki'Ruh dashes towards his target, knocking up any enemies in his way, and sticking to the target as he drills through them over 1/2/3/4/5 seconds, dealing 80/100/120/140/160 magic damage, and throwing out 15/20/25/30/35 blood in a cone behind him. Gatling shot:Ki'ruh's basic shots increase his attack speed by 10% per stack, stacking 10 times, draining 2 blood per shot and dealing 95/100/105/110/115% damage per stack
R-Overload/Meltdown Overload: Ki'Ruh becomes untargetable and invulnerable for 2 seconds, while he rapidly gains 100/300/500 blood, after the channel is complete he marks the nearest 50/75/100 targetable enemies within 5000/6000/7000 range and sends out tentacles to all marked enemies, dealing 100(+10% AD) shielding him for 1/2/3% of the total damage dealt. He then switches into his ranged mode and shoots his meltdown laser. Meltdown:Consumes 100 stacks to fire a Global beam that pierces enemies and deals 200/250/300 magic damage to every target hit, he can cast this ability as many times as he has stacks for. Once he runs out of stacks, his arm explodes into a shield with 100/250/625 health which explodes after 3 seconds dealing damage based on 100% of the shield's current strength. He then reverts to his melee form.
Thank you for reading, any suggestions that you have are very appreciated, and any red's willing to check this out, i thank you.