Vasuri - The Fanged King (Dinosaur)

Ao Dracona··1 votes·2,047 views

Class: Tank Position: Jungler Region/Faction: Kumungu Jungle Resource: Dinosaurs don’t use mana lmao (Scroll down if u want to see the abilities) Mini Bio: Roaming in the great Kumungu Jungles, Vasuri is an abnormally large species of Jawed Tyrants known for their sets of sharp and long teeth, which are known to even pierce the toughest of armors with only a nibble, Vasuri is an apex of of the Jawed Tyrant species.

Appearance: Vasuri is a theropod like creature with large tusks used for stabbing, his head also consists of feathers in bright red to strike fear in his enemies, he has white skin, a creamy brown underbelly and more red feathered that go from his head to his tail, and a red scaly back, like most theropods we have seen on media, Vasuri also small undeveloped limbs, unlike most theropods vasuri possesses a set of large kentrosaurus like spikes that are on his soldier area and his tail. The most notable part of Vasuri is his set of teeth that are sharp as Yasuo’s sword and having two large ones jutting our from his jaw

Now for the juicy stuff

Passive: Apex predator, Vasuri does increased true damage to monsters in the jungle and being a really cool dinosaur, jungle camps leave a body which is devourable by Vasuri healing him and granting him a short burst of movement speed if an enemy steps on a body they disappear and gives them 5 gold

Q: King’s Jaw: Vasuri bites an enemy unit slowing his opponent by 75% as well as giving them a bleed dot, this ability shreds armor and mr.

W: Crushing Roar:

W Passive: extra health that Vasari receives from items/Runes is increased by 10%

W Active: Vasuri roars in a cone shaped area fearing all enemies within the range as well as gaining dmg reduction, the more enemies he fears the more dmg reduction he gets

E: Piercing Horns: This is a small lunge ability Vasuri lunges his horns at an opponent stunning them for 1.2 seconds if Vasuri successfully stuns an opponent his E becomes recastable and Vasuri can knock his opponent in the air

R Ultimate: Wrath of the Fanged King,

Vasuri grows in size increasing his dmg reduction and cc reduction by 60% and his health by 600 points, this lasts for 2.7 seconds at the end of the duration this ability becomes an aoe ability (like Darius Q but bigger) by using his tail giving his opponents a large DOT bleed but loses all damage reduction by 20% for 1.5 seconds

Ik not a lot of ppl look into the concept and creations section of the board but if u happen to come across this post plz leave a comment and say what u think and I also think league should make a dinosaur champ would be cool

6 Comments

Ao Dracona1 votes

Extra: Runes I would take if this champion was well actually a champion

Primary Aftershock Demolish/Font of Life Condition Overgrowth/Unflinching

Secondary options Precision
Triumph
Coup de grace

Domination Taste of blood Ravenous Hunter

Sorcery Celerity Waterwalking/scorch/g storm Nimbus Cloak

Ao Dracona1 votes

Oops I forgot builds too mb

I would take:

Enchantment cinderhulk with blue smite Tanky items like sunfire cape, spirit visage, warmogs, adaptive helm, titan hydra, dead man’s,

Supporty tank items: Knight’s vow and locket can work well

Qiyana Hime1 votes

I don't think his passive needs a new mechanic like the one you've described. The majority of the time, you'd consume it right after clearing a camp, and, likewise, an enemy counter-jungling would deny it immediately after stealing a camp, so you might as well just make it so killing units (and possibly scoring takedowns) heals him for a certain amount (could be percent of the target's max health to go with the "devouring" theme).

His Q resembles Trundle's Q, so I'd make it a basic attack reset too. The slow probably doesn't need to be so strong, but I get that numbers are somewhat arbitrary.

I think his W is too similar to Warwick's E. Maybe an alternative could be to cripple enemies affected, or otherwise reduce the damage they deal for some time instead of granting damage reduction. In any case, I think the bonus health is unnecessary.

As for his E, I find this is starting to be a significant amount of lockdown considering the (presumably) low cooldown Q and AoE fear on W. I assume this was meant to be a juggernaut champion and not a tank, so consider removing some of the crowd control to actually leave room for damage.

I don't think an ascended-style magical power-up with increased size an health fits the theme of a dinosaur (a natural creature) very well, and this would definitely be too much with extra damage reduction, so maybe just have a period with a bit of damage and CC reduction, and the ability to reactivate to use the tail swipe once.

Ao Dracona1 votes

Eyyy someone actually responded on a champion concept and ur criticism is 100% spot on so I’d like to tell u my changes based on ur review

Redesigned passive: Apex hunter: Vasuri does true damage to monsters in the jg

After Vasuri kills an enemy/monster he gains a small burst of health regen, depending on how tanky the unit is the more health he regens

Redesigned Q: King’s Jaw: Vasuri’s next basic attack will bite into an opponent ignoring 10% of their armor/mr, additionally the target is slowed and if the target is below 30% health they are slowed even more

Redisgined W: Crushing Roar: Vasuri roars in a cone shaped skillshot, enemies caught in the cone take extra dmg and are pushed back enemies that are too close to crushing roar will be feared for a duration of 1.2 seconds

Redesigned E: Piercing horns: Vasuri dashes at an opponent (just a short dash like Aatrox), ramming a single target enemy with his horns stunning the target, if the target is affected by the effects of king’s Jaw (Q) Vasuri, piercing horns knocks the opponent in the air extending the effects of king’s Jaw and applying a small dot

New Ultimate: Rampage: Vasuri goes into a wild rampage that applies buffs/debuffs on him Vasuri now stomps instead of walks and the stomps cause mini earthquakes stunning opponents caught in the quakes (I guess this is similar to rammus), Additionally Vasuri gets cooldown reduction and damage reduction, at the end of his rampage vasuri swings his tail in a 180% arc that is always in front of him applying a dot to anything caught in it

Ao Dracona1 votes

Oh I forgot the debuffs oF rampage, Not only enemies can be caught in the earthquakes so can allies and Vasuri gets a slow when using his ult

Amamahdeth1 votes

cool chogath concept.

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