{Champion Concept} Rye, The Thunder Fist
Hey, so I was thinking about leagues champions and I'm kind of a fanatic when it comes to KITs, Niche's and Art, so I decided to see what I could come up with. This is just the moves, Quick and easy. Let me know what you think.
Role: Fighter/Assassin
Base Stats: Health 571 – 2016 Attack damage 61 – 116 Health regen. 5.4 – 19.3 Attack speed [*] 0.651 (+0% – 51.0%) Mana 392 – 1276 Armor 24.2 – 87.1 Mana regen. 5.0 – 22.0 Magic res. 32.1 – 53.4 Melee 125 Mov. speed 360
Auto-Attack Animation -Rue will throw punches and chops at his opponents, hitting them with the short end or the forearm part of the Tonfa at all times.
PASSIVE: -Impact Force- All of Rye takes pride in this powerful strikes, abilities heal him for (30 + 50% Bonus AD). Levels With Ultimate -Base healing Increases to 50 at level 6, and 70 at level 12.
Vision: All of Rye's abilities would sound like loud thundering sounds, representing his display of power.
(Ability 1) Q: Leaping Blow Rye Leaps into the air at a target, coming down with a ferocious chop dealing (70/110/140/190/230 + 30% Bonus AD) Physical Damage to all enemies in the targets AOE. Aye also lowers the Armor of the primary target by 20% for 3 seconds.
Example: This would look like Jax's Leap Strike. After the leap however, the chop will look something like Akuma's Chop super from Street Fighter, but with a Tonfa in hand. http://2dforever.com/wordpress/wp-content/uploads/2013/06/img156.jpg
COOL DOWN: 14/13/12/11/10 seconds COST: 60 Mana Range: 600 TYPE: Single Target (but with AOE properties)
(Ability 2) W: Thundering Blows Rye pummels his opponents with a barrage of blows. He gains maximum attack speed for his next two attacks (or for 3.5 seconds, whichever comes first), each of which deals ( 20 / 40 / 60 / 80 / 100+ 20% AD) additional physical damage and lowers the cool downs of other non-ultimate skills by 1 second per hit. The last attack deals double the scaling damage ( + 40% AD ).
Cooldown: 4 seconds COST: 25 Mana per strike Range: 125 TYPE: Empowered Attacks
(Ability 3) Tonfa Punch Rye dashes shortly into an enemy with a punch. This will cause Rye to charge into an enemy with a devastating punch dealing (30/60/90/120/150 + 45% Bonus AD) additional damage and stunning the opponent for 1 second. (Applies On-Hit effects)
Example: The punch would look something like Cammie from Street Fighter (but of course with a Tonfa) http://static1.1.sqspcdn.com/static/f/280482/2175269/1227383731140/cammy_backfist.gif?token=zE3Wb6PTUlTdCwJKR1%2BjYldfYfA%3D
COOL DOWN: 10 seconds COST: 50 Mana RANGE: 375 (Total) TYPE: Single Target.
(Ultimate) Sonic Rush Moving attacking grant charges, at 100 charges Sonic Boom will become available. When used, Rye will let out a thundering roar as he and becomes un-targetable. He then blinks quickly between targets in the area (Max. 5). Upon reaching a target, Rye will strike them with a viscous elbow, dealing (65/85/105/125/145 + 30% AD) Physical Damage and striking with 10% Armor Pen. per attack stacking up to 5 times (50% Total). Also, during the assault, Rye will gain a damage shield equal to the heal from Impact Force's passive
COOL DOWN: 40/30/20 seconds (But you also need charges) COST: 100 Range: 750 TYPE: Single Target
Example: This ability would work like Fiddlesticks' Dark Wind (E) or Fiora's old Ultimate because it would bounce from Champion to Champion. Each hit would sound like loud thunder on impact, giving the user a feel of Rye's power.
Champion Breakdown: Rye is an Idea I came up with because of two reasons. The first is because I like Tonfa's and second, I wanted to challenge myself by making an AD caster assassin. Im not sure how I did but I think I did pretty well. Rye was intended to build heavy AD items, No Titanic Hydra's or Black Cleavers. We'll leave that for the juggernauts lol. With not many defensive items I figured he'd be a great offensive threat. Utilizing the items' sustain capabilities instead.
EXAMPLE BUILD:
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