[Champion Concept] Support Nemus: The Enraged Forest
Tank support ap Champion Name: Nemus
Base stats Health: 506 Mana: 250 Armor: 25 Magic Resist: 30 Health per 5: 4 Mana per 5: 7 Attack Speed: .625 Movespeed: 325
Scaling stats Health per level: 98 Mana per level: 35 Health per 5 per level: .5 Mana per 5 per level: .7 Attack Speed per level: 3% Armor per level: 3 Magic Resist per level: 0
Healing Canopy Passive: Every 20 seconds heals a nearby ally for (5x level) (+.35 AP) health. Heal amount doubles if ally is under 35% health. *targets lowest health ally champion
Timber Q: Cost: 60/65/70/75/80 Cooldown: 14/13/12/11/10 Pushes back a tree dealing 50/75/100/125/150 (+.5 AP) magic damage and stun the first enemy hit for 1.1/1.2/1.3/1.4/1.5 seconds. If he is the tree he dashes to the area dealing 150% damage and stuns the first enemy hit for 1.6/1.7/1.8/1.9/2 seconds. *The targeting system would be similar to alistar's headbutt and it moves the tree.
Shrub of Garnishment W: Tree stats: 150 + (12%/14%/16%/18%/20% Max Health) Armor: 16(+3x level) Magic resist: 13 (+1.5x level) Trees take 10% less damage from non-champion sources. Radius: 650
Passive: While allies are near the tree they gain 1%/1.5%/2%/2.5%/3% (+1% for every 100 ap) of their Missing health per 5 seconds they also gain 6/12/18/24/30 Movespeed. While enemies are near the tree they are slowed by 6/12/18/24/30 Movespeed.
Active: Cost: 75/80/85/90/95 Cooldown: 20/18/16/14/12 Puts down a tree. Max 2 trees.
Agile Roots E: Cost: 50/60/70/80/90/100 Cooldown: 14/13/12/11/10 Give a burst of movement speed to you and your allies while increasing resistances for 3/3.5/4/4.5/5 seconds. Grants 15/30/45/60/75 decaying movespeed and 8/16/24/32/40 armor and magic resist. *applies to trees too
Rage of the Forest R: Cost: 120/120/120 Cooldown: 120/100/80 Becomes a tree for 8/10/12 seconds gets all of the trees stats added on and every 2 auto attacks create a plant. *Note: You will gain the tree aura, health, armor, magic resist and the 10% reduced damage from non-champion damage.
Max 5
Plant: Health: 5% Max health Attack speed: 1 Damage: 5/10/15 (+5 per 100 AP) physical damage Move Speed: 375/400/425 When plants die they release a poison dealing 30/60/90(+.6 AP) magic damage over 3 seconds and apply a 30% decaying slow.
Concept: This is my friends idea i just basically filled in the blanks of what he was thinking.Basically a huge tree and the way he lanes is he places trees. The trees give health regen and move speed when you stand near them. He then will either q the tree towards allies or enemies, can be used as both engage and disengage. His e is sort of the same way its used to engage or disengage. A good player will properly use the q and e to stay on top of the enemy adc. This is where it gets fun his r basically he selects a tree he has placed down and gains that trees stats added on to his own. Basically making it so that he becomes incredibly tanky. And every 2 autos he spawns a weak plant that will attack things and when it dies it explodes dealing a dot and slow. You will have many plants out at once which gives this champ huge dps when he's in his r. He is squishy early game but impossibly tanky late game. This is a support that come late game you will be glad you have him. His passive makes it so you heal a little every now and then it is not much though. His passive mainly is there to give a tiny bit more sustain. He would be a pretty good support weaker early. And one of the few supports that when building ap you do damage. He is very mana hungry. Tank is what he is made for. A really good item on him would be righteous glory because the active plus his e and he can engage with around 700+ movespeed. His trees early game will have about 50-200 health which means they die insanely quick. Countering him is pretty easy but if you don't attempt to he will beat you. Instead of him normally being a tree he is a woodsman possessed by the forrest sent to avenge the other forests.