[Champion Concept] Ruina: The Punisher
Here is my champion idea Champion Name: Ruina
Base Stats: Health: 500 Mana: 300 Health per 5: 3 Mana per 5: 4 Attack Damage: 50 Ability Power: 0 Attack Speed: .65 Armor: 25 Magic Resist: 30 Movement Speed: 335 Range: 200
Per level Health per level: 60 Mana per level: 35 Attack Damage per level: 3 Attack Speed per level: 2.5% Health per 5 per level: .5 Mana per 5 per level: .7 Armor per level: 3 Magic Resist per level: 0
Grim Anger Passive: Grants 25% of ability power as attack damage.
Hurtful Strike Q:
Cooldown: 11/10/9/8/7 Costs: 20/30/40/50/60 Mana
On the next auto gain 400 range and deal 10/20/30/40/50(+.2 AD)(+.25 AP) as physical damage and cause the target to bleed 20/40/60/80/100(+.8 AD)(+.5 AP) as physical damage and be slowed by 10%/20%/30%/40%/50% over 2 seconds.
Bitter Scythes W:
Cooldown: 19/17/15/13/11 Costs: 50/55/60/65/70 Range: 600
Sweep your phantom chain scythes in front of you each dealing 5/45/85/125/165 (+.35 AD)(+.2 AP) as magical damage and slows them by 40% for 1 second. If the enemy is hit in the middle by both scythes it deals double damage and stuns.
Gruesome Toss E:
Cooldown: 25/23/21/19/17
Costs: 60/70/80/90/100 Mana
Range: 1000
Width: 75
Launch a phantom scythe out in front of you and then pull it back the first hit does 10/30/50/70/90 (+.75 AP) as magic damage the second hit solidifies the scythe and pulls them halfway to you deals 5/30/55/80/105 (+.75 AD) as physical damage.
Somber Punishment R:
Passive: Every 4 autos gain an additional 25% of your ability power as attack damage and you deal magic damage instead of physical.
Active: Cooldown: 200/150/100 Costs: 150/125/100 Range: 1200 Width: 150
Throw a phantom scythe if it hits an enemy champion pull the target to the same distance but on the other side and slam them against the ground dealing 50/100/150(+1 AP) physical damage and have a second scythe come down from the air doing 50/100/150(+1.25 AD) physical damage the first hit stuns for 1/1.5/2 seconds Concept: A chain scythe user who strikes with power. Can easily jungle or top. Will have trouble versus a mage because fairly short range. Main idea here is a champion who is an ap bruiser. Someone who can build ap and still can do damage with autos. Bad mobility high burst. Weak early strong late game. This champion would add an ap jungler who can easily gank for the laner. A decent skill cap. If you build ap you will burst just as hard if not harder than a leblanc. This champion can go many ways in the shape of the game very flexible in that sense. The difference between a phantom scythe and a normal one is the phantom one would look similar to kalista's spear. while the normal one would look closer to something like darius's axe. Also the ultimate would feel impactful like this is what i would like it to look like. First you throw a phantom scythe and then if you hit them you pull them to the other side of you flipping them. As you are flipping them and before they hit the ground you start to swing your other chain scythe in the air and as they hit the ground a split second later your other scythe hits them. Basically for more of a lore aspect.
Lore: I don't know specifically what the lore would be but i would think it would be something like this:
_"No one knows true pain until they feel the yearning of a thousand souls to put their foe to rest "-Ruina Troubled by demons Ruina wanders around Runeterra attempting to silence them. Her chain scythes have killed so many foes that her scythes exist in the two planes of existence. When Ruina was a little girl she witness an atrocity; her entire family slaughtered in front of her eyes. But little did she know that everywhere she went from home to home she brought destruction. Every family she stayed with was slaughtered by someone trying to foster her anger. In reality it only filled her with grief and despair. As she aged she became increasingly bitter towards everyone. Once she hit the age of 16 all of the souls of her past families started screaming in her ear, to kill their murderer. She was almost driven insane. Everyday was a chore. She almost ended it many times, but she didn't she kept fighting it. The insanity and pain was so great the only way she could quell it was going after their murderer. Luckily the souls shared their knowledge of weapons scythes in particular. The mystery man was always able to get away. One summoner found her bleeding corpse in the street all of her clothes matted and torn. A puddle of blood under her. The summoner brought her to the Institute where she now lets out the souls anger and bitterness with countless wins. But the souls will never be satisfied unless the mystery man is one day killed, the bitterness will never go away, all of the despair and sadness with never be vanquished.
I would like your input.
Name: Ruina means destruction in latin and it just explains how she can destroy people late game.