[Champion Concept] Adc tank Kowareta: The Lost Soul
Base Stats: Health: 520 Mana: 350 Armor: 20 Magic Resist: 30 Health per 5: 3 Mana per 5: 5 Attack speed: .65 Attack damage: 50
Scaling: Health per level: 60 Mana per level: 30 Armor per level: 2 Health per 5 per level: .5 Mana per 5 per level: .6 Attack speed per level: 2% Attack damage per level: 3
Passive: Each ability has 2 forms.
Patience: When above 50% health range is 550 and attack speed is (+2% per level) faster.
Rage: When below 50% health, range is 175 and attack damage is (+2.5x level) stronger. Base armor and magic resist increased by 50%.
Saracen Shots/Emperors Frenzy Q: Cost: 20/40/60/80/100 Mana Cooldown: 20/17/14/11/8
Patience: For the next 3/3.25/3.5/3.75/4 seconds each auto double shots but does 50%/45%/40%/35%/30% less damage.
Rage: The next auto deals 60/80/100/120/140 (+1 Bonus AD) physical damage and stuns for 1.1/1.2/1.3/1.4/1.5 seconds. Auto attacks in rage form lower cooldown by .5 second.(Doubled vs champions) If the target is a champion refund half of mana cost.
Calming Kyujutsu/Convulsive Drengskapr W: Passive:
Patience: Every 10/9/8/7/6 Attacks your auto crits dealing 120%/140%/160%/180%/200% physical damage and bleeds the target dealing 30/60/90/120/150(+1 AD) physical damage over 3 seconds. Grants vision.
Rage: Every time you do not crit +1%/1%/3%/3%/5% crit chance stacks up to 10 times. Lose all stacks on crit.
Active: Cost: 25/50/75/100/125 Mana Cooldown: 16/15/14/13/12
Patience: Steal the remaining damage from the bleed dealing true damage. Slowing enemies by 6%/12%/18%/24%/30% for 2 seconds. While on cooldown passive can't be used.
Rage: For the next 4 seconds auto attacks slow by 8%/16%/24%/32%/40% for .7/.9/1.1/1.3/1.5 seconds. While on cooldown passive can't be used.
Indifferent Burokku/Violent Støkkva E: Cost: 15/30/45/60/75 Mana Cooldown: 24/22/20/18/16
Patience: Block an incoming spell or auto and deal it back at the enemy. If it blocks a skill shot just reflects it in the direction of origin. Lasts: .5/.75/1/1.25/1.5
Rage: Jump to an area dealing 30/40/60/80/100 (+1 AD) stunning all enemies for .75 seconds.
Peaceful Ite/Dreyrugr Berserker R: Cost : 200/100/0 Mana Cooldown: 140/120/100
Patience: For 10 seconds get 20/40/60 move speed, crit attacks knock enemies back 20/30/40 units and stay in patience form for the remaining duration. Kills and assists will refresh all basic abilities and make it last 1/3/5 seconds longer.
Rage: For 10 seconds get 200/400/600 health, gives 20/40/60 resistances and stay in rage form for remaining duration. Kills and assists will add 1/3/5 seconds and 3/6/10 resistances.
Concept: So the first form he is an Ite aka archer. This archer uses the legendary daikyu. The archer half is supposed to be a calm resourceful and quick not to mention graceful. While the second form is an enraged viking berserker who shreds through enemies with an axe. This champion has split personalities. The playstyle would be very fast and skillful. Instantly changing from that of an adc to that of a tank/bruiser. The ultimate lets you choose your playstyle. This champion would either mid, top or adc. The q allows for double shots which works with his w to crit every 3 hits when maxed because the q applies on hit effects twice so it halves his w amount of shots. In his archer form he uses a long bow called the Daikyu. In his viking form he uses a battle axe and goes berserk. Everything about this champion including playstyle would change in a split second so it would be difficult to play. Plus while above 50% he takes way more skill needing to kite and use his spell shield efficiently even though it only lasts a split second.
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